In Magic: The Gathering, combat damage to a player occurs when a creature attacks and is not blocked. The attacking creature's power is dealt as damage to the defending player, reducing their life total. If a player's life total reaches zero or less, they lose the game.
Combat damage in Magic: The Gathering (MTG) is the amount of damage dealt by creatures during the combat phase of the game. When a creature attacks and is not blocked, it deals its power in damage to the defending player or planeswalker. If a creature is blocked, it deals damage to the blocking creature, and vice versa. This damage can be prevented or modified by various cards and abilities in the game.
In Magic: The Gathering, double strike is an ability that allows a creature to deal combat damage twice in a single combat phase. This means that the creature deals damage both during the first strike combat damage step and the regular combat damage step.
In Magic: The Gathering (MTG), blocking damage works by assigning creatures to block attacking creatures during combat. The blocking creature's power and toughness determine how much damage it can prevent. If the blocking creature's toughness is equal to or greater than the attacking creature's power, it will survive the combat and prevent damage. If the blocking creature's toughness is less than the attacking creature's power, it will be destroyed and the excess damage will be dealt to the defending player or planeswalker.
In Magic: The Gathering, when a creature blocks multiple attackers, the defending player chooses how to assign the creature's combat damage among the attacking creatures. The creature can only deal damage equal to its power, and the defending player can decide how to distribute that damage among the attackers.
Yes, the first strike ability in Magic: The Gathering allows a creature to deal combat damage before creatures without first strike. This can be advantageous in combat situations.
In MTG Commander, the Commander damage rule states that if a player takes 21 or more combat damage from a single Commander over the course of the game, that player loses the game. This rule adds an extra strategic element to gameplay as players must consider the potential threat of Commander damage when deciding how to attack and defend.
In Magic: The Gathering, combat damage occurs when creatures attack and block each other. When creatures fight, they deal damage equal to their power to each other simultaneously. The damage is subtracted from the creatures' toughness, and if a creature's toughness reaches 0 or less, it is destroyed.
In Magic: The Gathering, blocking happens when a defending creature is assigned to intercept an attacking creature during combat. The defending creature can prevent the attacking creature from dealing damage to the player or other creatures. The attacking creature must assign its damage to the defending creature first before it can deal damage to the player or other creatures.
Yes, double strike in Magic: The Gathering works when a creature with double strike is blocking another creature. The creature with double strike deals damage twice in combat, first during the first strike combat damage step and then during the regular combat damage step.
In Magic: The Gathering, blocking is when a player uses their creatures to prevent an opponent's attacking creatures from dealing damage to them. When a creature is declared as a blocker, it will intercept the attacking creature and combat damage is resolved between the two creatures. Blocking is a strategic element in the game that allows players to protect themselves and their creatures from harm during combat.
A player can achieve infinite combat phases in MTG by using specific card combinations or abilities that allow them to take extra combat turns or untap their creatures multiple times during a turn. This can create a loop where the player can keep attacking with their creatures indefinitely.
Yes, lifelink works in Magic: The Gathering when a creature with lifelink is blocking. When that creature deals combat damage, its controller gains life equal to the damage dealt.