When a creature with the keyword "trample" attacks and is blocked by a creature with the keyword "indestructible," any excess damage beyond what is needed to destroy the indestructible creature will still trample over and damage the defending player or planeswalker.
In Magic: The Gathering, the keyword "indestructible" protects a creature from being destroyed by trample damage because creatures with indestructible cannot be destroyed by damage or effects that say "destroy." This means that even if a creature with indestructible is dealt more damage than its toughness, it will not be destroyed and can still block trample damage effectively.
Yes, trample allows a creature's excess damage to go through to the defending player or planeswalker even if the creature being blocked is indestructible.
When an indestructible creature with trample attacks and is blocked, it can assign excess damage to the defending player or planeswalker. This means that even if the blocking creatures can't be destroyed by the trample damage, the excess damage can still go through to the player or planeswalker.
Yes, indestructible prevents trample from causing damage to a creature.
When a creature with deathtouch and trample deals damage in the game, only 1 damage is needed to destroy another creature, and any excess damage can be dealt to the defending player or planeswalker.
Yes, trample allows a creature to deal excess combat damage to the defending player or planeswalker if the blocker is indestructible.
In Magic: The Gathering, trample is a keyword ability that allows a creature to deal excess combat damage to the defending player or planeswalker if it has trample and its power is greater than the toughness of the creature blocking it. Trample affects gameplay by giving attacking creatures with high power the ability to deal damage beyond what is needed to destroy blocking creatures, potentially dealing more damage to the defending player or planeswalker.
A player can strategically use the keyword abilities "trample" and "prevent all combat damage" in Magic: The Gathering by assigning excess damage from a creature with trample to the defending player or planeswalker, while also preventing all combat damage dealt to their own creatures. This allows the player to deal damage to their opponent while protecting their own creatures, gaining an advantage in the game.
If multiple creatures block a creature with trample, the attacking player assigns damage to the blocking creatures equal to the power of the attacking creature. Ex. A creature with power 10 and trample attacks. You block with 4 creatures. The attacking player may assign the 10 damage as he/she chooses among the blocking creatures. If any damage is still left over, that would go through to you, the defending player. Note: The attacking creature will take damage equal to the combined power of all blocking creatures.
When a creature with trample attacks and is blocked by multiple creatures, it can assign damage to each blocker in any way the attacking player chooses. If the total damage assigned to blockers is enough to destroy all of them, any remaining damage can be assigned to the defending player or planeswalker.
When a fog bank is in play, it can prevent creatures with trample mechanics from dealing excess damage to the defending player or creatures. This can change combat outcomes by limiting the effectiveness of trample abilities in dealing damage beyond what is needed to defeat blockers.
When a creature with double strike and trample deals combat damage, it first deals damage equal to its power to the defending player or planeswalker. Any excess damage is then assigned to blocking creatures. Trample allows the excess damage to "trample over" and be dealt to the defending player or planeswalker.