Daemons are a hard army to start unless you've got a pretty large amount of cash. First of all you need a codex, second fill out your compulsory with your HQ and 2 troops. You need to read through your codex and experiment on the kind of daemons you want, Nurgle, Tzneetch, Khorne, Slanesh. Each have their own advantages and disadvantages, keep in mind a daemon army has almost no shooting ability, so your gonna be trying to get up close, fast.
it's okay slow start, somewhat like space marine's just has daemons and different vehicles but by my standards it great race.
This question is very vague. As a Warhammer army, like any, they are only as good as the commander commanding them. Each army can win and lose, just depending on how they are fielded. On the other hand, going for the more literal interpretation of the question, no, Slaanesh Daemons are not good. In fact, they're rather evil. They seek to further Chaos by appealing to the lust in Mankind, and destroying their minds in the process.
The Greeks believed that daemons are spirits that live inside them, they also believed that daemons can read the future. Some daemons are good and some are bad.
XenosNecronsTau EmpireEldarTyranidsOrksDark EldarImperiumImperial GuardSpace Marines-Dark Angels-Black Templar-Blood AngelsDaemonhuntersWitch HuntersChaosChaos Space MarinesTraitor GuardChaos Daemons
They Are The Second Best 40k Army Below Tau And Just Above Necrons
Most tyranid units seem to do good in close combat as long as they don't get shot to death, which they usually do. Grey knights and Daemons do pretty well in close combat as well.
Assuming your talking about Warhammer 40k, They're a tough army to play against, as well as to play. Each unit must deepstrike, which means terrible things can happen, such as loosing expensive units due to the mishap table, or the units you needed are still in reserve, etc. They have little to no ranged weaponry, so you must get close to them and lock them up in close combat. Also there is a specific army catered to killing daemons and it works very well. Keep in mind The Daemonhunters can ally with any army of the Imperium or Tau/Eldar and they can be used in any game because of the Ally rule in the Daemonhunters codex.
Chaos-programming is a good proxy
The battalions for armies are good ways to start them, as although they are quite expensive, they give you a good range of troops for your army and save a lot of money when compared to buying their contents individually. If not, just buy some core units and build your army around them.
Chaos was once a good guy, but turned evil by his anger toward the Echidna tribe for hurting the chao.
AnswerWell I would suggest killing Daemons from afar. An army of Dark Reapers would be good but it's against the Warhammer 40k rules... I would suggest a squad of 5 Dark Reapers, 6 Swooping Hawks, 10 Dire avengers, 10 Guardians and Bright Lance Platform, War Walker with Bright Lance and Scatter Laser, Falcon with Pulse laser and Scatter Laser, Prince Yriel, 6 Striking Scorpions and 6 Howling Banshees.It may not seem like a very good army but the tactics are Genius! Daemons have literally no Ranged weapons except for Psychic powers where your long-ranged weapons will be really effective. The Daemons also have terrible armour saves so it'll be hard for them to survive your onslaught of firepower. The only disadvantage you have is the fact they can start anywhere on the board. That's what the Striking Scorpions and Howling Banshees are for. You start with the 2 sqauds and Prince Yriel surrounding all your Dark Reapers to protect them from close combat.Start off with the Swooping Hawks in reserve. If you get priority then move the Scorpions and Banshees away from each other and pelt the Daemonettes with the Reapers so they don't get their Rending Close Combat attacks or armour saves! If still not dead then pelt them with fire from the Shuriken Pistols from Howling Banshees and Striking Scorpions. Then charge the two squads into the Bloodletter's ranks and they should be all dead by the end of the first round of combat. If not then sacrafice Yriel's attacks to use the Eye of Wrath to unleash a Large blast attack giving the Bloodletters no armour save. Then if they have a Soul Grinder then pelt it with your Pulse Laser and Bright Lances.Second turn Deep stirke your Hawks and drop a large blast marker over any remaining infantry and pelt them with their Lasblasters. Give any remaining Veichles a right good pelting with your Pulse Lasers and Bright Lances. Hopefully this tactic will give the enemy a great whooping. If you need an army list against Daemons with a point limit then send me the enemy's army and I'll work a great army list out for you. Just send a message to me and remember that I only make Eldar lists!
very good