The damage itself doesn't matter, Indestructable creatures can't be destroyed by damage. A 3/3 Indestructable creature could have 0, 1, 3, or 100 damage counters on it, and it would be fine, but if a -3/-3 effect is then used on it, it dies because its toughness has reached 0. The amount of damage on it at that point is irrelevant.
In Magic: The Gathering, when a creature with indestructible and deathtouch deals damage to another creature, the indestructible creature's deathtouch ability means that it only needs to deal 1 damage to destroy the other creature, regardless of its toughness. This interaction makes the indestructible creature very powerful in combat situations.
When a creature with deathtouch blocks or is blocked by a creature with indestructible in combat, the deathtouch ability causes the indestructible creature to be destroyed, even though it normally cannot be destroyed. This interaction allows the deathtouch creature to defeat the indestructible creature in combat.
Yes, creatures that are considered indestructible can still be defeated by combat damage, as indestructible only prevents them from being destroyed by effects that use the word "destroy." However, they can still be removed from the battlefield by reducing their toughness to 0 or less through combat damage.
Yes, trample allows a creature to deal excess combat damage to the defending player or planeswalker if the blocker is indestructible.
In Magic: The Gathering, combat damage occurs when a creature attacks and is not blocked by another creature. The attacking creature deals damage equal to its power to the defending player or planeswalker. If the attacking creature is blocked, it deals damage to the blocking creature instead. Damage is subtracted from a creature's toughness, and if the damage is equal to or greater than the toughness, the creature is destroyed.
In Magic: The Gathering (MTG), blocking damage works by assigning creatures to block attacking creatures during combat. The blocking creature's power and toughness determine how much damage it can prevent. If the blocking creature's toughness is equal to or greater than the attacking creature's power, it will survive the combat and prevent damage. If the blocking creature's toughness is less than the attacking creature's power, it will be destroyed and the excess damage will be dealt to the defending player or planeswalker.
You can use the ability "regenerate target creature" to protect your creatures from being destroyed in combat or by spells by activating the ability in response to the destruction effect. This allows the creature to avoid being destroyed and remain on the battlefield.
In Magic: The Gathering, the ability of double strike allows a creature to deal combat damage twice in a single combat phase. This means that the creature deals damage both during the first strike combat damage step and the regular combat damage step.
The lifelink ability in Magic: The Gathering allows a creature to gain life equal to the damage it deals in combat. When a creature with lifelink blocks an attacking creature, the player controlling the creature with lifelink will gain life equal to the damage dealt by their creature during combat. This can help the player regain lost life points and potentially turn the tide of the game in their favor.
In Magic: The Gathering, combat damage occurs when creatures attack and block each other. When creatures fight, they deal damage equal to their power to each other simultaneously. The damage is subtracted from the creatures' toughness, and if a creature's toughness reaches 0 or less, it is destroyed.
The most effective way to execute the MTG Worldslayer combo in a game is to have Worldslayer equipped to a creature with indestructible or protection from destruction effects, ensuring that when the creature deals combat damage, it triggers Worldslayer's ability to destroy all permanents except the equipped creature. This combo can quickly clear the board and give you a significant advantage in the game.
In Magic: The Gathering, double strike is an ability that allows a creature to deal combat damage twice in a single combat phase. This means that the creature deals damage both during the first strike combat damage step and the regular combat damage step. Double strike can impact gameplay by allowing a creature to potentially defeat an opponent's creature before it has a chance to deal damage back, making it a powerful offensive ability.