In Magic: The Gathering, when a creature with indestructible and deathtouch deals damage to another creature, the indestructible creature's deathtouch ability means that it only needs to deal 1 damage to destroy the other creature, regardless of its toughness. This interaction makes the indestructible creature very powerful in combat situations.
When a creature with deathtouch deals damage to a creature with indestructible in Magic: The Gathering, the indestructible creature will not be destroyed by the damage because it cannot be destroyed. However, the deathtouch ability will still cause the indestructible creature to be destroyed if it takes just 1 point of damage.
When a creature with deathtouch blocks or is blocked by a creature with indestructible in combat, the deathtouch ability causes the indestructible creature to be destroyed, even though it normally cannot be destroyed. This interaction allows the deathtouch creature to defeat the indestructible creature in combat.
In Magic: The Gathering, when a creature with deathtouch deals damage to another creature during combat, it only needs to deal 1 damage to destroy that creature. If the attacking creature also has trample, any excess damage beyond what is needed to destroy the defending creature can be assigned to the defending player or planeswalker. This interaction can make it easier for a creature with deathtouch and trample to deal damage to the opponent during combat.
When a creature with trample and deathtouch attacks or blocks in Magic: The Gathering, it only needs to assign 1 damage to each blocker before assigning excess damage to the defending player or planeswalker. The deathtouch ability means that any amount of damage dealt by the creature is enough to destroy another creature, making it easier for the trample damage to go through to the player or planeswalker.
In Magic: The Gathering, double strike allows a creature to deal combat damage twice in a single combat phase, while deathtouch means that any amount of damage dealt by that creature is enough to destroy another creature.
When Spreading Seas enchants Darksteel Citadel in Magic: The Gathering, the land loses its indestructible ability and becomes a basic Island. This means it can be destroyed or targeted like any other land, and it also produces blue mana instead of colorless mana.
Yes, the legend rule applies in Magic: The Gathering when considering the interaction between legendary permanents. If a player controls two or more legendary permanents with the same name, they must choose one to keep and put the rest into their graveyard.
The interaction between Heliod and Walking Ballista in Magic: The Gathering can create a powerful combo that allows players to repeatedly gain life and deal damage to their opponents. This can significantly impact the gameplay by providing a strong advantage and potentially leading to a quicker victory for the player utilizing this combo.
When Homeward Path is on the battlefield, it allows the player to regain control of their creatures that were taken by Control Magic effects in Magic: The Gathering.
When Isochron Scepter is imprinted with a split card in Magic: The Gathering, you can only cast one half of the split card using the Scepter's ability. The other half cannot be cast this way.
Yes, the legend rule applies in Magic: The Gathering when considering the interaction between legendary permanents. This rule states that if a player controls two or more legendary permanents with the same name, they must choose one to keep and put the rest into their graveyard.
The interaction between two like-charged objects is repulsive. The interaction between two oppositely charged objects is attractive.