like of like an expiration date for a card. in other words how long it lasts on the playing field
During your upkeep, you must pay a cost identified by the amount of Age Counters on the permanent, if you can't, the card is then sacrificied. Comparable to Cumulative Upkeep.
no
In Magic: The Gathering, a player loses the game if they have 10 or more poison counters.
Yes, hardened scales do stack with other 1/1 counters in Magic: The Gathering.
A player can remove counters from themselves in Magic: The Gathering by using cards or abilities that specifically allow them to do so, such as "Remove a counter from yourself" or "Remove all counters from yourself."
In Magic: The Gathering, poison counters are a way to track damage from poison sources. When a player gets 10 or more poison counters, they lose the game. Players can get poison counters from certain cards or abilities that deal poison damage.
To effectively manage move counters in Magic: The Gathering, carefully track the number of counters on each card, use them strategically to gain advantage over your opponent, and consider cards that can manipulate or remove counters to control the game's tempo.
In Magic: The Gathering, 1/1 counters can be placed on a creature through various card effects or abilities. These counters increase the creature's power and toughness by 1 each. Players can also remove these counters using certain cards or abilities.
In a Commander game of Magic: The Gathering, a player needs to accumulate 21 poison counters to lose the game.
There are several cards in Magic: The Gathering that can remove poison counters from a player. Some examples include "Leeches," "Elixir of Immortality," and "Vorinclex, Monstrous Raider."
To remove poison counters in Magic: The Gathering, you can use cards or effects that specifically state they can remove poison counters. Some cards may allow you to remove poison counters by paying a cost or meeting certain conditions. Keep in mind that poison counters cannot be removed by simply gaining life points.
In Magic: The Gathering, the mechanic "hexproof" makes a creature or player unable to be targeted by spells or abilities controlled by opponents. This means that if a creature with hexproof has counters on it, opponents cannot target it with spells or abilities that would add or remove counters.
Poison counters are an alternate form of life. Creatures with infect deal damage in poison counters, and if a player gets ten, they lose.