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Through internet searches this is all I have found. I own the game but lost the cards long ago. I wanted to play the game resently with my girlfriend so the search began.

Monster Names

1 Alien Stalker - Monster - If YOU HAVE a GRAPPLING HOOK, you must roll 24 or more ( in 5 folls ) to defeat the alien Stalker and win the Treasure. If you fail, lose your GRAPPLING HOOK, roll the die and move away. If You DO NOT HAVE a GRAPPLING HOOK, roll the die and move away.

2 Arachne

3 B.E.M Spy

4 Battle Ogre

5 Cockatrice - Monster - You do not need to have Equipment to defeat the creature. You must roll the die twice, the first roll must be higher than the second. The Cockatrice will then consider himself defeated and leave you alone. If you Fail roll the die and move away.

6 Corpse Master

* 7 Cyclops - Monster - If YOU HAVE FOOD and at LEAST FOUR ( 4 ) other Equipmwnt cards, try and ROLL TWO ( 2 ) ODD numbers ( SIX ( 6 ) rolls allowed ) in order to WIN! If you FAIL, LOSE your FOOD and go to the DUNGEON. IF YOU DO NOT HAVE FOOD and at LEST FOUR other Equipmwnt cards, roll the die and move away.

8 Dark Archer

9 Demon Dwarf - Monster - If YOU HAVE a GRAPPLING HOOK, ROLL the DIE ONCE. If you ROLL an ODD number, you WIN! If you FAIL, ROLL again and MOVE away. You may keep your GRAPPLING HOOK. IF YOU DO NOT HAVE a GRAPPLING HOOK, Roll the die and MOVE away.

10 Disillusioment

11 Druid - If YOU HAVE a NET, You have two choices -- give the druid your -- must roll 2 -- number with -- If you -- and you -- your NET

12 Firedrake

13 Forced Landing

14 Giant Cockroach - Monster - If YOU HAVE an AXE, ROLL 2 ODD numbers to win ( 4 ROllS allowed ). If you FAIL, lose your AXE, ROLL the DIE and MOVE away. If you SUCCEED, the Cockroach will return ONE lost Equipmnt card as a prize. IF YOU DO NOT HAVE an AXE, ROLL the die and MOVE away.

15 Giant Scorpion

* 16 Goblin - Monster - If YOU HAVE an AXE and SWORD, choose a number between ONE ( 1 ) and EIGHT ( 8 ) and try to roll it ( SIX ( 6 ) rolls allowed ). If you roll it you WIN!. If you FAIL, the Goblin imprisons you, and you must go o the DUNGEON. IF YOU DO NOT HAVE an AXE and SWORD, ROLL the DIE and MOVE away.

17 Golden Dragon

18 Grouchy Gnome

19 Hellhound - Spirit - If YOU HAVE FOOD, give it to the Hellhound, and he will leave you in peace. If YOU DO NOT HAVE FOOD, try to roll an EIGHT ( 8 ) ( four ( 4 ) rolls allowed ). If you fail, lose ONE ( 1 ) Equipmwnt card and ONE ( 1 ) Treasure card, of your choice, then ROLL the DIE and MOVE away.

20 Knight of Chaos - Monster - If YOU HAVE at least FOUR ( 4 ) Equipment cards, select FOUR ( 4 ) and ROLL the DIE ONCE for EACH card. If you ROLL a ONE, TWO, or THREE, you LOSE the card. If you ROLL a FOUR, FIVE, SIX, SEVEN, or EIGHT, you may keep the card. If you are able to keep three or more of the four cards, the Kight is defeated and you WIN! If you FAIL, go to the DUNGEON, but keep your remaiing cards. IF YOU DO NOT HAVE at least FOUR Equipment cards, ROLL the DIE and MOVE away.

21 Minotaur - Monster -

22 Odius Orc - Monster - Monster - If YOU HAVE FOOD and FIRE, you are in luck! The ogre is asleep.

* 23 Pit Genie - Spirit - If YOU HAVE a ROPE and SHEILD, ROLL the DIE ONCE. If YOU ROLL a FIVE ( 5 ) or SIX ( 6 ) you WIN! If you ROLL a THREE ( 3 ) or FOUR ( 4 ) you WIN, but you also LOSE your SHEILD. If you ROLL a ONE ( 1 ) or a TWO ( 2 ), you MUST go to the DUNGEON. If you ROLL a SEVEN ( 7 ) or EIGHT ( 8 ), wait until your next turn and try again. IF YOU DO NOT HAVE a ROPE and SHIELD, ROLL the DIE and MOVE away.

IF YOU DO NOT HAVE a ROPE and SHEILD, ROLL the DIE and MOVE away.

24 Poltergeist - Spirit - If YOU HAVE a GRAPPLING HOOK, you must roll the die 3 times. Before rolling, you must guess whether the total sum will be higher or lower than 13. If your guess is right, wou win! If your guess is wrong, or if you roll 13, go to the dungeon, but keep your GRAPPLING HOOK. IF YOU DO NOT HAVE a GRAPPLING HOOK, roll the die and move away.

25 Slime Toad - Monster - If you have a NET

* 26 Swamp Lizard - Monster - If YOU HAVE a SHEILD and FIRE, ROLL the die TWICE. To WIN, the SECOND roll must be HIGHER than the FIRST. IF you FAIL, roll the die and move away. You may keep your SHEILD and FIRE. IF YOU DO NOT HAVE a SHEILD and FIRE, ROLL the die and MOVE away.

27 Troll - Monster

28 Undeath - Spell

29 Voodoo Spectre - Spirit - It is imposible to defeat the Voodoo Spectre go to the dungeon.

30 Winged Wolf - Monster - If You HAVE a ROPE, shut your eyes and roll the die. You win if you are able to quess the number rolled. ( You have 4 tries). If you fail, lose your ROPE, roll the die and move away. IF YOU DO NOT HAVE a ROPE, lose any other card of your choice, roll the die and move away.

* 31 Insectoid Witch - Monster - If YOU HAVE a ROPE, ROLL the DIE. To defeat the Witch, you must ROLL the DIE TWO ( 2 ) more times, and ONE ROLL MUST be a HIGHER number than the first roll. If you fail, go to the DUNGEON. IF YOU DO NOT HAVE a ROPE, ROLL the die and MOVE away.

* 32 Tarantula - Monster - If YOU HAVE a SWORD, you may defeat the Tarantula by rolling TWO ( 2 ) odd numbers ( in FOUR ( 4 ) rolls ). If you FAIL, lose your SWORD, ROLL the die and MOVE away. If YOU DO NOT HAVE a SWORD, ROLL the die and MOVE away.

+ 33 Vampire - Monster - If You HAVE a NET, you may defeat the Vampire by rolling ONE ( 1 ) odd number ( in FOUR ( 4 ) rolls ). If YOU DO NOT HAVE a NET, you must roll three odd numbers to defeat the Vampire.

34 Dragon King

Hope this helps someone!

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