the standard save is a 5+
Yes, you can.
Answer No, the +2 is the strength bonus it gives you.
It is a separate armour save generated by magic, you're models can get it usually from buying certain items.
It means you have no armour save at all, and so if you are wounded you MUST take a wound, even from a lasgun. One such example is a Kroot Carnivore squad without a Shaper, so they all have a - Armour Save.
Most High Elves get a 4+ or 5+ saves but some troops have better saves. Cavalry can have 2+ saves and Phoenix Guard have a 4+ Ward save. High Elf Archers get no save unless you give them light armour for a 6+ save, Shadow Warriors have a 6+ save as well. Characters also vary depending on what armour you give them.
AnswerArmor Penetration, an attribute for weapons that indicate the armour save the weapon can ignore - a lower value is better. If a weapons AP is equal to or lower than the victims armour save (SV), no armour save roll can be taken to prevent wounding.
Gromril Armour grants them a 4+ armour save. Then there's the shield for a 3+, and when hit from the front in close combat they get another +1 to their amour save from the handweapon/shield combo, thereby granting them a total of 2+ (in close combat, when hit from the front).
Armor Saves is the point value of a unit that allows it to deflect a wound, and not die. After a unit has been wounded, it throws and armor save role, if it has an armor 3+ for example, you would need to roll a 3, 4, 5, or 6 to save it from being killed.
It depends what armour they have. e.g: Scouts have 4+ armour save and terminators have 2+ armour save and normal marines have 3+ armour save hope i helped
This is pretty vague, but I'll answer it to the best of my ability. 40k --- 40,000 WS --- Weapon Skill BS --- Ballistics Skill S --- Strength T --- Toughness I --- Initiative Ld --- Leadership Sv--- Armour Save
It should mean armor save such as 3+
No you can't, but you can use a cover rule to get a 4 + cover save.