;assuming trap flag is the 8th bit in the flags register
pushf
pop ax
or ax,0100h
push,ax
popf
The trap is set.
there are no set inches .... stairs are cut to a RATIO of the amount of space you need to climb [ say to the second floor of a house or to the top of a deck ] the steeper you make the stairs the higher this ratio will be. 10 inches of tread - and 8 inches of rise - is a common ballpark figure ... you cannot just decide i want my steps to be ______ height. you much use math and figure out how many steps can be divided equally into the total height. local building codes sometimes set a minimum and maximum height to the individual risers. making steps with one odd sized riser [ say shorter or higher than all the rest of the stairs so that it comes out correctly- and usually on the bottom step ] is a HUGE no-no as well. things too look up on the web are "framing square" and "stair stringer"
Oh honey, buckle up because we're diving into some math! The algorithm for calculating the sine series involves summing up terms of the form (-1)^n * x^(2n+1) / (2n+1)! where n starts at 0 and goes to infinity. Just plug in your desired x value and keep adding terms until you're satisfied with the accuracy of your approximation. It's a wild ride, but hey, math is all about embracing the chaos!
S', the complement of a set S, in the context of the universal set U, is the set of all elements of U that are not in S. It is important to note that a complement is defined only in terms of the universal set. The following, rather crude example illustrates the point. Suppose S is the set of all boys. Then S' may be the set of all girls if U = youngsters; or S' = set of all girls, women and men if U = people; or S' = set of all girls, women, men, dogs, cats, cows, ... if U = mammals; and so on. As you see, changing U alters S'.
a set square
it just barely steps on the trap and flinches right before it snaps.
Your gonna need a trap and something that means a lot to them. First, set trap up and pull a metal pole to stop it from snapping then put the item in it and hide it under some dirty clothes and hope he steps on it. Use a weak trap that cannot injure him.
Depends on the trap type.
set a mouse trap
it's not a rank its a set. Its a set in cali.. in a project called watts. watts crip wear purple. And gd's give the purple flag to someone in their set if they do sum 9itch $hit. to show they week
The trap is set.
you set the trap outside of the ski lodge where you go ice fishing
When you pull back the spring.Mouse trap in its non-set state has zero potential energy. When you pull back the spring to set the trap you are storing the energy it took you to set the trap into the spring.
with a trap and net and probaly a gun
for example:int flag= 0; /* 0/1 = unset/set */...printf ("flag=%d which means %s\n", flag, flag? "set": "unset");
FLAGS REGISTER="h2headingh3"style="color:rgb(0,0,0);"name="flags_register">Flags Register - determines the current state of the processor. They are modified automatically by CPU after mathematical operations and allow one to determine the type of the result as well as determine conditions to transfer control to other parts of the program. Generally you cannot access these registers directly.Carry Flag (CF) - this flag is set to 1 when there is an unsigned overflow. For example when you add bytes 255 + 1 (result is not in range 0...255). When there is no overflow this flag is set to 0.Parity Flag (PF) - this flag is set to 1 when there is even number of one bits in result, and to 0 when there is odd number of one bits.Auxiliary Flag (AF) - set to 1 when there is an unsigned overflow for low nibble (4 bits).Zero Flag (ZF) - set to 1 when result is zero. For non-zero result this flag is set to 0.Sign Flag (SF) - set to 1 when result is negative. When result is positive it is set to 0. (This flag takes the value of the most significant bit.)Trap Flag (TF) - Used for on-chip debugging.Interrupt enable Flag (IF) - when this flag is set to 1 CPU reacts to interrupts from external devices.Direction Flag (DF) - this flag is used by some instructions to process data chains, when this flag is set to 0 - the processing is done forward, when this flag is set to 1 the processing is done backward.Overflow Flag (OF) - set to 1 when there is a signed overflow. For example, when you add bytes 100 + 50 (result is not in range -128...127).
if the result of an arithmetic operation, consists a carry then the carry flag is set