between 7 and 10 seconds according to the grade of the explosion
It depends on the grenade but typically about 4-8 seconds. The Soviets had a grenade called the F-1. When you got them, they didn't have fuses--the component that makes the grenade explode. The fuses came in a little can, and you got several time delays in each can. Most of them were five-second delays, but one fuse was 13-second delay and one was zero-second delay. The zero-second delay fuse was a trip fuse. You tied a cord to the grenade's pin and stretched the cord across some ground. When someone stepped on the cord, it pulled the pin and the grenade immediately exploded. Needless to say, you didn't put this fuse into a grenade until you needed to use it!
It depends on which grenade you are using. The U.S. M67 Fragmentation Grenade currently in use by the military has a fuse that burns in 3-5 seconds. The fuse that ignites the grenade can be used on all other grenades (smoke, CS, etc.) of U.S. design. Other grenades of different origin may take more or less time. I don't believe any grenade will have a 12-second fuse, though. That would be impractical, because it would give the enemy more than enough time to take cover or even throw it back. The rule of thumb with grenades is 5 seconds, and when in doubt, remember Murphy's Law: "All five second fuses burn in three seconds".
Yes. Pulling the pin just allows the handle to snap out and ignite the grenade, which usually has a short delay due to time for the fuse(typically 4 seconds) to burn to the explosive in the center. They type of explosive is dependent on what kind of grenade is it.
The duration of Une grenade avec ça? is 1500.0 seconds.
Oh, dude, a grenade's fuse is typically around 4 to 5 seconds long. So, like, make sure you have a good arm if you're planning on tossing one of those bad boys. And, you know, maybe don't play catch with it. Just a suggestion.
hold down the grenade button, dont hold for longer than 5 seconds or you'll die.
4 minutes, and 6 seconds
the difference is that a grenade is filled with gun-powder and you pull a pin and have 10 seconds to throw it and a mine is something that explodes when someone is close to it
In MOST places, if the grenade fuse has not been fired, possession requires permits/ licenses. The end of the fuse that fits inside the grenade is a form of blasting cap. Like blasting caps, those can be rather dangerous, and cause injury. If the fuse has been fired, it is an inert bit of metal. Of course, do not take it to school, on an airplane, courthouse, post office, or other governemnt property. If you are not sure, turn it over to law enforcement for safe disposal.
The thunder grenade is about 250 to 300 fps. Now if you're looking for fire rate it's about 20 or 25 shots in 5 to 8 seconds. To be more descriptive its about 999 or 800 shots in 1 minute. But it only shoots as long as 12 seconds then it stops. If you want a really good grenade get the tornado grenade. It's much better and holds more bb's.
A cooked grenade is when a player holds the grenade for a short length of time (up to three seconds) before throwing it. You can see your crosshairs bounce for each second it is being "cooked." This ensures that the opponent is unable to throw the grenade back. This does not work with semtex grenades, only frag grenades. Beware overcooking your grenade. It may explode in your hand or not far from your hand.
A hand grenade can be incredibly handy in an emergency situation. You pull the pin, throw it, and four seconds later it explodes. Let's take a look at how it works. There are four basic parts to the grenade. There's the pin, which holds the handle on, the handle itself, the fuse, which consists of a heavy metal shell with explosives inside. Technically the pin doesn't do anything. It's just holding the handle in place. This handle, however, is key. Once it comes off, the grenade is armed and there's no turning back. With the pin removed, the only thing holding the handle on is your hand. Once you throw the grenade, the handle flies off. That releases a spring that throws the striker down into the percussion cap. The impact ignites the cap creating a small spark. The spark ignites a slow burning material inside the fuse. the fuse ignites the detonator which sends off a small explosion inside the grenade. The detonators explosion lights the main explosive charge inside the grenade, and that blows it apart. Flying metal fragments from the heavy metal casing are what do the damage. So that's how a grenade works.