Video Games can be considered elastic because their demand tends to fluctuate with changes in price, especially due to the availability of substitutes and varying consumer preferences. When prices rise, consumers often seek alternatives, such as other games or forms of entertainment. However, certain popular titles or franchises might exhibit inelastic characteristics, as dedicated fans may be less sensitive to price increases. Overall, the elasticity of video games varies depending on the specific game, market conditions, and consumer Demographics.
elastic
The midpoint between elastic and inelastic is unit elastic
is soap elastic or inelastic supply
elastic
Inelastic
just check momentum before and after and if they're the same then elastic if not then inelastic.
difference between elastic and inelastic demand
elastic
Highly elastic.
elastic
An elastic item benefits from price decreases whereas an inelastic item does not.
Perfectly inelastic demand, perfectly elastic demand, elastic demand, inelastic demand etc.