Climb into the loft of the mill and hang on the short rope there.
The gears in the mill on Astro Knights Island are locked by a small catch on the inside. Pulling on the attached rope unlocks the gears and then you can freely turn the windmill arms by jumping on them. (Turning them counterclockwise opens the roof dome where the hovercraft is stored. Adding manure will send it over to the mud swamp where you can use it.)
Once you have opened the attic dome, you can add manure to make the hovercraft work. To open the attic, release the gear lock and turn the windmill arms counter-clockwise.
Climb into the loft and pull on the rope to release the gear lock. Then climb on the windmill arms so that they turn counterclockwise. This will open the roof dome. The hoverboard is powered by manure.
Climb into the loft and pull on the rope to release the gear lock. Then climb on the windmill arms so that they turn counterclockwise. This will open the roof dome. The hoverboard is powered by manure.
Go inside and hang from the rope that releases the gear lock. Go outside and climb on the windmill arms, turning them counter-clockwise. This will open the roof dome.
Inside the windmill, climb into the loft and hang on the rope. This will release the gear lock and allow the windmill arms to turn. Jump up on them to turn them counter-clockwise, which will open the roof dome.
you must have the code for the fountain wich is moon,uranus and then star, then go down and speak to the people there.
The hovercraft (hover board) is in the attic of the mill. Climb into the loft to release the gear lock, then climb up the windmill arms so that they turn counterclockwise. This will open the roof dome. The hoverboard is powered by manure.
Go inside and release the gear lock with the rope on the second floor. Jump up on the windmill so that it turns to the left counter clock wise, over and over and it will slowly open the dome.
The hovercraft (hover board) is in the attic of the mill. Climb into the loft to release the gear lock, then climb up the windmill arms so that they turn counterclockwise. This will open the roof dome. The hoverboard is powered by manure.
There is a hovercraft (hover board) in the attic of the old mill. If you release the loft gear lock and turn the windmill arms counterclockwise (by climbing on them), you can enter through the roof dome. The hovercraft runs on manure, which is free at the nearby field.
Climb into the loft and pull on the rope to release the gear lock. Then go outside and climb on the windmill arms so that they turn counterclockwise. This will open the roof dome. The hoverboard is powered by manure, and will go to the mud swamp when activated.