In Riddle Transfer, to open the guard door, you need to find a way to distract the guard. This is typically done by using an item from your inventory to create a diversion. Once the guard is distracted, you can proceed to unlock or open the door. Always pay attention to clues in the environment that may help you solve this puzzle.
shut your fat lip and answer it yourself!
To open Phil's door in Riddle Transfer, you need to solve the code puzzle associated with it. This involves finding the correct sequence of numbers or symbols that correspond to clues scattered throughout the game. Pay attention to the hints provided in the area, as they will guide you to decipher the riddle. Once you input the correct combination, the door will unlock, allowing you to proceed.
Get all the prisoners in their cells out excluding Diz because he's inside the guard door. After you get all the prisoners down to B2 go to the guard door and click on it. Then he should open his mouth. Next go to the power room (B1) and click on the screen that turns the guard door on and off and look at it. Wait until the guard door closes his mouth and then turn it off. Then the entrance should be open. Go inside and get Diz out. Sorry I couldn't tell you how to get the prisoners out or what to do once inside Diz's cell.
Check the T.v. outside the cell it tells you the code now click the toilet lid and get the flusher then you'll be able to input the code
To prevent a door from locking, you can use a door stopper or wedge to keep the door open. Alternatively, you can remove the locking mechanism or use a door latch guard to prevent the door from fully closing and locking.
In "Riddle Transfer," to free the pig, you need to solve the puzzle involving the pig's enclosure. First, you must find the lever in the area and pull it to open the gate. Then, make sure to guide the pig through the opened gate to complete the task. Once the pig is out, the objective is achieved!
talk to the life guard and then talk to the lady at the end of the beach. these are the names you might need
To get to the fire sanctuary, go to the elders house after you bring the ice then he will move aside there will be a door there go in. Next the stone riddle. First go north where the sign was there should be 4 statues. Between the bottom two statues, Play the song of light a cristal will come up and the door will open.
The two keys that can open any door are "monkey" and "donkey." This is a playful riddle where the word "monkey" sounds like "monkey key," and "donkey" sounds like "donkey key." It's a humorous way to highlight that these are not actual keys, but rather a fun play on words.
A piano has many keys but cannot open a single door. Each key produces a different musical note, showcasing the instrument's ability to create music instead of unlocking physical barriers. This riddle highlights the playful nature of language and the various meanings words can have.
If your blazer has a 4.3L in it there will be a plastic guard underneath the truck right behind the front bumper. In the center of the guard there will be a square hinged door with a flat tipped screw holding it shut. Rotate the screw 90 degrees and the door will open exposing the oil filter.
To get past the guards, go all the way to the left, climb above the boxes to avoid the male guard, and when you see the (female) guard on the third level, follow her and bounce up on the sofa to the locked door. (Use the key card to open the door)