Get all the prisoners in their cells out excluding Diz because he's inside the guard door. After you get all the prisoners down to B2 go to the guard door and click on it. Then he should open his mouth. Next go to the power room (B1) and click on the screen that turns the guard door on and off and look at it. Wait until the guard door closes his mouth and then turn it off. Then the entrance should be open. Go inside and get Diz out. Sorry I couldn't tell you how to get the prisoners out or what to do once inside Diz's cell.
"Close the door."
It really depends on the town/city you go to to. The city of Boston can care less about it, all you have to do in towns like Whitman, Milton, Canton or Dracut is to check in with a police department and you're good and other places like Waltham, Dedham, Newton, Methuen, Danvers and Haverhill, you have to have a permit attached to you from there saying who you are.
Franklin County, Ohio does not have specific laws against door-to-door solicitation. However, some cities within the county may have regulations regarding solicitation. It is important to check with the specific city's ordinance to see if any restrictions apply.
"You were leaving the house the door had to be locked" is a run-on sentence because it is really two sentences without proper punctuation. This should read, "You were leaving the house. The door had to be locked."
No, it is not legal to answer the door naked with an erection as it can be considered indecent exposure and is against the law in many places. It is important to respect others' boundaries and behave appropriately in public settings.
shut your fat lip and answer it yourself!
In Riddle Transfer, to open the guard door, you need to find a way to distract the guard. This is typically done by using an item from your inventory to create a diversion. Once the guard is distracted, you can proceed to unlock or open the door. Always pay attention to clues in the environment that may help you solve this puzzle.
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In "Riddle Transfer," the key to Smileys' door can be found in the area of the game called the "Mystery Door." Specifically, it is hidden in a pile of snow within the Snowy area, near the entrance to the cave. Players need to shovel through the snow to uncover it and progress in the game.
In "Riddle Transfer," you save Diz by completing the puzzle involving the "Riddle" and using the "Puzzle Box." You need to collect the necessary items and solve the riddles to unlock the door to his prison. Once you gather all the required clues and solve the final riddle, you can free him from his confinement.
In "Riddle Transfer," the key card is located in the room with the security cameras, specifically on the desk in the upper-right corner. To obtain it, you need to solve a riddle involving the cameras and access the locked door. Once you have the key card, you can progress further in the game.
In Riddle School Transfer, the code to the Phil Eggtree is "524." To use this code, you need to enter it on the appropriate keypad when prompted in the game. This unlocks the door, allowing you to progress further in the storyline.
In "Riddle Transfer," the code for all the doors is 1234. Each door in the game requires you to enter this numeric code to gain access. The simplicity of the code is a playful element within the game's puzzle design.
When it's ajar.
In the game "Riddle Transfer," the code for Phil is 0528. This code is used in the game to unlock a door or access a specific area. It is important to input the code accurately to progress in the game and solve the riddles presented.
In Riddle Transfer, you can get Phred out by using the "Mysterious Door" puzzle. You need to solve the puzzle by combining certain items and using the correct sequence to unlock the door. Once you have the right items and sequence, Phred will be released, allowing you to progress in the game. Make sure to pay attention to the clues provided throughout the game to solve the puzzle effectively.
When is a door not a door? When its ajar