Mate I've done the same thing. You got to bridge the wireless connection and your local one and then you try it.
I tried the same thing before but I'm telling you won't work. I've bought a wireless adaptor. Guess what. Life made easier. Your better off with one.
It examines the cable to see if there is any activity on it before sending out data.
If you have wireless internet, buy or use a gaming adapter. Hook an ethernet cord to the back of your ps2 to the gaming adapter or ethernet bridge. Now before you do that, make sure the adapter is configured to a computer. Slimline ps2's have a network slot in the back of it. Fat ps2's need a special adapter from the back of the ps2. They are called Ps2 adapters I think. If you have normal internet, I think you need to connect your ps2 to a router or modem with an ethernet cord. Make sure you have the online game CD for your ps2. If you don't have it, you can buy it pretty cheap at http://www.totalconsole.com/servlet/the-89/NETWORK-ADAPTER-ONLINE-START-dsh-UP/Detail.
bridgeA network bridge connects multiple network segments at the data link layer (layer 2) of the OSI model, and the term layer 2 switch is often used interchangeably with bridge. Bridges are similar to repeaters or network hubs, devices that connect network segments at the physical layer, however a bridge works by using bridging where traffic from one network is managed rather than simply rebroadcast to adjacent network segments. In Ethernet networks, the term "bridge" formally means a device that behaves according to the IEEE 802.1D standard-this is most often referred to as a network switch in marketing literature.GatewayThe DNS is not the only one required to accomplish the connection to the server. Before it actually contacts the DNS, the client computer needs to know the door to get out. That door is known as gateway. Without the gateway, the connection will not be possible. The computer may actually look for the default local host, but the local host (127.0.0.1) is not the correct path to get out. That is the reason that whenever you declare values to the net card it needs to know all this information.
Find a Broadband or DSL internet provider or if you already have one and are already using it connect a router to your modem. Then simple connect an ethernet cable from your modem to your router and one from your router to your PS3. The cable that was going from the modem to your computer now goes from your router to your computer. If you are not using the internet service before then just connect th ethernet cable from your new modem to the PS3. Then if you do get a computer just buy the router and the ethernet cables then.
First you need a wireless internet connection before you can connect the PS3 to wireless internet. You can not connect the PlayStation without already having internet service. If you have wireless internet service then you go to the PlayStation 3 settings to network connections. If you do not have a wireless internet, but have internet service you purchase a wireless Router and install it first before going to the PS3 setting for network connection. You can also connect a wired system running an ethernet cable from your router to the back of the PS3 and then going to the setting for network connection.
So they can be connected to a network. If you visit a place which does not have Wi-Fi access, then you can plug it into a Cat 5 socket. Before Wi-Fi was as popular as it is now, most motels which offered internet access had Cat 5 network sockets so guests could get Internet access.
You need to buy a wireless router. Whether it be an internal or external, you need that to pick up the signal to your base or home network. Then if you don't already have WiFi built into your laptop, you also need that too. You can buy that also to plug into a USB port on the laptop.
Before the Confederatration Bridge was built it was a ferry, so the bridge had no prior name. The locals call the bridge the "fixed link"
around a 100m
No, Ethernet does not use Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA). Instead, Ethernet employs Carrier Sense Multiple Access with Collision Detection (CSMA/CD). In CSMA/CD, devices listen to the network before transmitting and can detect collisions that occur, allowing them to retransmit after a random delay. CSMA/CA is primarily used in wireless networks, such as Wi-Fi, to help prevent collisions from occurring in the first place.
Ethernet multiple access rules, primarily defined by the Carrier Sense Multiple Access with Collision Detection (CSMA/CD) protocol, govern media access by requiring nodes to listen to the network before transmitting. If the medium is clear, a node can send its data; if two nodes transmit simultaneously, a collision occurs, and both nodes stop transmitting. They then wait a random backoff period before attempting to retransmit, ensuring fair access and reducing the likelihood of repeated collisions. This process allows for efficient use of the network while minimizing delays.
Here are some paragraphs from the Network + textbook by Tamara Dean (provided through Central Texas College) that explain what Ethernet and ATM are, as well as some differences between Ethernet and the ATM (Asynchronous Transfer Mode) WAN technology. "...Ethernet is a network technology originally developed by Xerox in the 1970s and later improved by Digital Equipment Corporation (DEC), Intel, and Xerox (DIX). This flexible technology can run on a variety of network media and offers excellent throughput at a reasonable cost. Ethernet is, by far, the most popular network technology used on modern LANs. Ethernet has evolved through many variations, and its speed and reliability continue to improve. As a result of this history, it supports many different versions-so many, in fact, that you might find the many variations a little confusing. However, all Ethernet networks have at least one thing in common-their access method, which is known as CSMA/CD (Carrier Sense Multiple Access with Collision Detection)." "All Ethernet networks, independent of their speed or frame type, use an access method called CSMA/CD. To understand Ethernet, you must first understand CSMA/CD." "Like Ethernet, ATM specifies Data Link layer framing techniques. But what set ATM apart from Ethernet are its fixed packet size. In ATM, a packet is called a cell and always consists of 48 bytes of data plus a 5-byte header. This fixed-sized, 53-byte packet allows ATM to provide predictable network performance. However, recall that a smaller packet size requires more overhead. In fact, ATM's smaller packet does decrease its potential throughput, but the efficiency of using cells compensates for that loss. Like X.25 and frame relay, ATM relies on virtual circuits. On an ATM network, switches determine the optimal path before the network transmits data. Because ATM packages data into cells before transmission, each of which travels seperately to its destination, ATM is typically considered a packet-switching technology. At the same time, the use of virtual circuits means that ATM provides the main advantage of circuit switching-that is, a point-to-point connection that remains reliably available to the transmission until it completes, making ATM a connection-oriented technology." I hope this sheds some light on Ethernet and ATM for you.