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It is the game mechanics and logic used to increase the motivation of individuals or users and to ensure their success in a certain subject by adding them to the existing processes of a non-game area. It is the use of many of the elements of the game in a different field outside the game. It enables people or users to interact and increase their motivation towards a certain goal. In this way, the expected behavior change in users is expected to be sustainable and long-term. Interacting is an important point here. In a place where there is no interaction, there is no gamification. Gamification can be used in digital and non-digital environments.

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cinema8 video

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4y ago

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