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o.k this is the story

PROLOG

M As the game opens, a letter is delivered to Mario and Luigi's house, inviting them to a party at Peach's castle.The game automatically takes you to the castle. Luigi goes off to talk to some guests, and you're finally free to control yourself. Talk to the guests if you want, and when you're ready, start heading up the stairs to meet Peach.Looks like Mario's about to get some action...Before Mario can get his groove on, the castle begins to shake, and is lifted off the ground by a mysterious flying castle-contraption...Of course, Bowser is behind the castle-napping.

You'll have to fight Bowser now. Trade blows with him for a few rounds, and he'll whip out the Star Rod and become invincible. Then there's nothing more to do but lose the battle...

After Bowser wins, he'll knock Mario out of the castle, where he'll land in a clearing, unconcious. He is discovered by a family of Goombas.Mario will be taken to a Toad House to rest. While he's still unconcious, a Star Spirit comes to him in a vision and instructs him to go to Shooting Star Summit.When Mario wakes up and tries to leave Goomba Village, he'll find that Goompapa is busy fixing the fence, so he'll have to wait a while. Go into the house, and onto the Veranda and talk to Goompa. Then go back outside and see if Goompapa is done yet.Just as he finishes, Kammy Koopa appears and drops a huge block onto the fence, blocking Mario's way. Goompapa suggests going back to Goompa and borrowing his hammer.Unfortunately, the veranda seems to have...vanished.You'll land in Jr. Troopa's Playground. Goompa explains that the Veranda broke off while he was working on it, and he lost his hammer. Head to the screen to the left and check the far-left bush to find the hammer.The first thing you should do with your hammer is start hitting stuff. Hitting trees often yields important items. The tree to the upper-right has Goombaria's Dolly in it. Be sure to collect that.As you try to head back to the right, Jr. Troopa will pick a fight with you. This battle is really easy. Just trade blows with him and you'll win easily.As you head to the right, you'll see a trampoline. If you jump on it, you'll be propelled high enough to reach a ledge. On this ledge is a Fire Flower.Continue to the right and you'll find your first regular enemies. Fight them if you wish and move on. Before you leave, though, be sure to grab the Star Piece that's in plain view. Then continue to the right to arrive back at Goomba Village.If you retrieved Goombaria's Dolly, you'll be able to experience some hot plumber-on-goomba action. Oh yeah, you'll get a Star Piece too.After a bit of chatting, Goompa will give Mario the Power Jump Badge and suggest Goombario join Mario on his journey. Goombario agrees, and you'll finally be able to leave Goomba Village. If you want, hit the tree with your hammer for a Goomnut, then smash the block with your hammer, and continue with your quest.

The path leading to Toad Town is easy, and straightforward. When you see a red block, be sure to hit it and grab the Close Call Badge. Continue until you encounter the Goomba Bros. Hit 'em each with a Power Jump, and use regular attacks to finish them off. It's shouldn't be too much trouble.After the Goomba Bros. battle, head back a screen, hit the Heart Block, and continue onward. Now you'll have to fight the Goomba Bros. and the Goomba King. The Goomba Bros. only have 2 HP each, so finish them off first. Then hit the Goomnut Tree to cause 3 HP damage to the Goomba King. Then finish him off too.There's a Star Piece in the tree, so be sure to get it after defeating the Goomba King.Search this bush to reveal a hidden switch. Activate the switch by jumping on it or hitting it with your hammer to make a bridge appear. You're well on your way to Toad Town!The game will now cut to a cutscene in Peach's Castle. Be sure to pay careful attention!Bowser has kidnapped all the Star Spirits. Apparently, he's entrusting the first Star Spirit to be guarded by the Koopa Bros...The first thing you should do is head down and to the left to find a Sleepy Sheep, then continue to the right. Just before reaching Toad Town, you can find a trampoline in the tree. Hit the tree and jump on the trampoline to find a chest containing the Hammer Throw Badge.When you reach Toad Town, follow the path you followed at the beginning of the game to head to where Peach's Castle once was.The Toad Town folks are quite observant.Continue along the path until you see shooting stars. At the fork in the path, you can take the lower route to Merluvlee and Merlow's house, but we don't need to visit them now. Take the upper path to Shooting Star Summit. When you reach the mountain, head to the left to find a Star Piece, and go right to climb the mountain.At the top, the Star Spirits will use their awesome star-powers to communicate with you. They'll basically tell Mario of all the bad things Bowser has done. Mario will now have a better idea of what he's up against.

Time for another cut-scene in Peach's Castle. Here, Peach will meet Twink, the Star Kid. Twink is very young, so he's not able to grant big wishes yet, but he's still quite loyal.Peach will instruct Twink to deliver Mario the Lucky Star, which will allow Mario to use the Action Command.When you can control Mario again, head to the left until you find Twink. He will give you the Lucky Star and you'll be able to use the Action Command, which is a fancy name for the timed hits that can block enemy attacks, as well as increase the power of offensive attacks.A Magikoopa will pick a fight with Mario now. If you are good at the Action Command, this will be a very easy fight. If you're not good at it, it still won't be too tough.Head back into town, and visit Merlon in the house with the spinning roof. He'll proceed to tell Mario a VERY interesting story.Finally, he'll get to the point, and instruct Mario on what to do next.When you head to the right, four mysterious toads will block your path, and tell you to turn back.Go back to Merlon and talk to him (make sure you don't talk to him over the counter). He'll smell a rat and accompany you to the four toads.Using his magic, Merlon reveals that the toads were the Koopa Bros. in disguise. They'll scurry back to their fortress after their disguise is revealed. Head to the right and Chapter 1 begins!

CHAPTER 2 storming koopa bros. Fortress

Chapter 1 opens up on Pleasant Path. As the name implies, this is a pretty easy-going place, full of Koopa Troopas and Goombas. Head right and collect the treasure (You should find a Dizzy Attack Badge, a Fright Jar and POW Block, as well as some coins) until you reach a dead-end. Hit this tree with your hammer to make a switch appear that'll reveal a bridge.Now head right until you reach this intersection (on the way, there is a Sleepy Sheep hidden behind a section of fence). The left-most candy-cane looking creature yields hearts when you run in circles around it, and the right-most one has a Honey Syrup hidden behind it.Head toward Koopa Village. On the way, you'll see these three blocks. Hit them with your hammer in this order: lower-left, lower-right, top. A red block with the Attack FX B Badge should appear. Then go right to reach Koopa Village.It seems as though Koopa Village is under attack by Fuzzies. Feel free to help out all the Koopas in getting their shells back and defeating the Fuzzies by hitting them with your hammer, but it's not really necessary.If you go to the east side of town, you'll see quite a ruckus going on in this house...you should check it out.Here you'll meet Kooper. It seems like he lost his shell. Retrieve it for him, and he may be able to help you...Go into the house, and out the back door and chase after the shell. If you slow down, you'll have to fight some Fuzzies. You'll also see a Heart Plus Badge, but you won't be able to get it yet, so ignore it for now.When you reach the dead-end, the Fuzzies will play a "hide and seek" game with you. Watch carefully to see which tree the shell ends up in, and hit that tree with your hammer. If you hit the wrong tree, you'll have to fight some Fuzzies.After hitting the correct tree three times, you'll get Kooper's Shell back.When you try to leave, Kooper will appear. Return his shell and he'll join you.The Fuzzies will change their mind, and attack. This battle is really easy, as Kooper's Power Shell attack can hit all four of them at the same time.On your way back to Koopa Village, be sure to pick up the HP Plus Badge, by climbing onto the adjacent stump and hitting c-down to use Kooper's Shell ability. When you arrive back at Koopa Village, head down, push the block under this brick and jump to retrieve this Star Piece.Before continuing toward Koopa Bros. Fortress, head one screen left of the 3-way intersection, and hug the lower-part to find this Star Piece, and use Kooper to reach it.Now, head left of the intersection toward Koopa Bros. Fortress. Be sure to get this Thunder Bolt by using Kooper to break the brick.Kooper will be able to hit the switch to activate the bridge to Koopa Bros. Fortress.The Koopa Bros. will be well aware of your presence when you reach their fortress.The first room in the fortress contains a locked door. To find the key, simply defeat all the enemies.In the next room, the only thing you'll be able to get now is the Power Bounce Badge. You can enter the cell the same way that the Koopa exited it. Grab the Badge and head right into the next room.Defeat the Koopa Troopa in this room to make a switch appear. Hit this switch to lower the staircase.Head down the stairs and into the room on the left. Now you won't be able to leave until you've defeated all the enemies.After defeating everything, head to the room to the left and you'll find some fire bars. If you want some extra coins, step within the fire bars range and jump straight up over the bar every time it reaches you (like a jump rope). Eventually it'll turn to coins. Anyway, continue left to find the next key.Backtrack until you're back at the room with the stairs. Go upstairs and use the key to open the door. You'll see a Koopa Bro. messing with a treasure block.Climb up and hit the aforementioned block and you'll end up in a Bob-omb prison, for renegade Bob-ombs.Talk to Bombette, the pink Bob-omb, and she'll join you.You can have Bombette explode by pressing C-Down. Use this power on the crack in the cell to escape. You'll have to fight a Koopa Troopa and some Bob-ombs outside the cell, but it's an easy fight.Backtrack to the room where you got the Power Bounce Badge. You can now use Bombette to blast a hole in the cell containing the next key.If you want, you can now leave the fortress, and head one screen to the left. By blasting this wall, you can follow a path to find an FP Plus Badge. After getting that, you can head back into the fortress.Return to the room where the trap leading to the prison was. Instead of climbing up, go to the right and break this wall to get the Refund Badge.

After returning to the room where the trap was, you can head out the south door to save. Do so, and climb back up to the top of the room, but head left. Keep going left until you unlock the door. In this room, you'll need to use Kooper to hit the switch, and walls and bridges will appear. Cross the bridges until you reach a wall, then hit the switch to remove the walls. Repeat this until you're out of the room.In the next room, hit the switch here and it'll lower the staircase.Go down the stairs and use Bombette to smash the wall, so you can collect the next key.Go back up the stairs and unlock the door. In the next room, there's a switch that'll make the staircase below the water rise.On top of the stairs is a ramp. You'll see a door, but don't enter it yet. Continue to the top of the ramp to collect a Smash Charge Badge.Now backtrack and go through the door. The Koopa Bros. will start shooting Bullet Bills at you! It is somewhat difficult to avoid all the Bullet Bills, so expect to fight a few.Near the beginning of the bridge, there's a small path with a boulder. Use Bombette to destroy the boulder and collect the Maple Syrup.Also, toward the end of the bridge, is a Heart Block and a Save Point. Be sure to use both before taking on the Bill Blasters.Head to the right after defeating the Bill Blasters. NOW YOU'LL HAVE TO FIGHT BOWSER!!! WOW!!!! He's not hard, although Jump Attacks won't phase him.Awwwwwww...turns out it wasn't Bowser after all...Now you'll fight the Koopa Bros. Use Bombette's Bomb attack to break up their tower, then you can treat them like normal Koopa Troopas. POW Blocks are really nice to have here.After defeating the Koopa Bros., you'll rescue Eldstar, the first Star Spirit, and Chapter 1 will be over.One of the neater aspects of Paper Mario is the fact that at the beginning of each intermission, you control Peach in her adventures in captivity for a while.When you gain control of the princess, check the picture to the right of the fireplace to reveal a switch. Hit the switch to reveal a hidden passage.At the end of the hidden passage, you'll find another switch. Hit it to end up in another room.On a table to the right is a diary. After a bit of reading, you discover it to be Bowser's diary, and important info is inside it. After you read it, a scene will follow, and the game will cut back to Mario.Eldstar will teach Mario to use Star Power, and give him the Focus and Refresh abilities. He also offers a helpful tutorial to those new to Paper Mario.Head left toward Toad Town, and just before you reach it, you'll see a familiar face...The second fight with Jr. Troopa is similar to the first, but his defense is higher, so jump attacks won't be effective. Have Bombette as your partner, and have Mario use his hammer and you should be fine.Twink will meet you in Toad Town. He will inform you that the second Star Spirit is in Dry Dry Desert, which can be accessed by way of Mt. Rugged. But before you go there, there are some things in town you can do. The Badge Shop is now open, and Tayce T.'s house is accessible, in case you want to cook something.When you're done exploring, head down this pipe south of Tayce T.'s to reach Toad Town Sewers.Head to the right in the sewers. You'll encounter some Gloombas, who are tougher than your average Goomba, but not too hard. Continue to the next room and you'll hear a battle cry that will send shivers down the bravest souls' spines...ph33r it.The Blooper is not too hard, as long as you have a couple Mushrooms handy. Use your most powerful jump attacks and Goombario to attack, and keep your HP above 5 at all times and you shouldn't have too much of a problem.Your reward for defeating the Blooper is the Shrink Stomp Badge. There's nothing else you can do in the sewers yet, so head back to Toad Town.Just across the street from the sewer pipe is a Bub-ulb. Talk to it to get a Magical Seed. These are very important in your quest, so always be on the look-out for Bub-ulbs.Head north a screen and give your seed to Minh T. She'll plant it in her garden. There are four Magical Seeds to be found, and you must give them all to Minh T.Now, head all the way south to the Toad Town Station. There seems to be a boulder blocking the railway, but it's nothing Bombette can't handle.With the boulder out of the way, just talk to the conductor and board the train to Mt. Rugged. Chapter 2 starts there.

CHAPTER 2 mystery of dry dry ruins

When you reach Mt. Rugged, there's not much you can do yet but follow the arrows (although you can search the bushes near the train for some coins and eggs). Follow the path until you encounter Parakarry. He will explain that he needs help finding a letter. What he doesn't tell you yet is that he actually lost three letters. You'll have to find them and return them to him.Head to the screen on the right and go down the stairs. You'll find a Sleepy Sheep. Head to the left and you'll meet Whacka, a cheerful mole-creature. If you hit him with your hammer, you'll get a Whacka's Bump, which restores 25 HP and 25 FP. However, he can only take 8 hits to the head before he permanently croaks, so don't get greedy.Go right a screen, and you should see the first letter. You can easily retrieve it by using Kooper.Head right another screen, and you'll encounter this intersection. Instead of following the arrow, go to the left.You can drop off the ledge here to grab a Star Piece. Do so, go back to the intersection, go left again, and slide down the slide when you reach it.Now, continue to the left until you see this cave (collect the Mushroom along the way). There's an invisible path leading to the left here that leads to the Damage Dodge Badge.Now jump on the springboard to reach the upper cliffs. Don't go down the slide yet. You can go left to find a Honey Syrup.Now, go down the slide, which will lead you to the second letter.Drop off the cliff and head back to the right, and when you reach the intersection again, this time follow the arrow and head right. Drop off this cliff you reach. At the bottom will be the third letter.Now that you have all three letters, return them to Parakarry. He'll join you now.Now that you have Parakarry, you can fly for a short distance. Use his ability to fly to the ledge where you found the first letter. Now fly left to the next ledge to find the Quake Hammer Badge.On the screen with the intersection, instead of climbing up the ramp, just go to the right and fly over the gap to find the second Bub-ulb and receive the second Magical Seed.Now return to the far-left area where you found the second letter. Instead of jumping on the springboard though, use Parakarry to retrieve this Star Piece.Return to the gap you fell in to find the third letter, but fly over it with Parakarry. Buzzar will ask your name, as you have a bounty on your head. If you answer "Mario" or "Princess Peach", you'll have to fight. If you answer "Luigi", you can escape. I suggest you fight if your HP and FP are full, if not, you can come back later, or just keep avoiding him.

You'll now be in Dry Dry Desert. The first thing you should see is a tent with Kolorado. You should talk to him, as he'll be an important character later in the game, and besides, Parakarry has a letter to give him, which he'll give you a Star Piece in return for.One screen north of Kolorado is one of the best kept secrets in the game. You'll see a solitary block here. Hit it with your hammer to get a Mushroom. Hit it ten times with you hammer to get a Super Shroom. And, hit it a whopping 100 times with your hammer to get an Ultra Shroom!Go back down to Kolorado's camp, and head straight right and you'll eventually be at this screen, indicating you've reached the entrance of Dry Dry Outpost.Instead of entering Dry Dry Oupost right now, go down two screens and you'll find the oasis. You'll find your first Super Block here, which allows you to raise the attack power of one companion, and teach him/her a new technique. There's also a lemon tree on the left, a lime tree on the right, and a heart block. Hit the lemon tree with your hammer, grab a lemon, and go to Dry Dry Outpost.Go to the right part of Dry Dry Oupost, and you'll find an alley. Enter it, and you'll find Merlee, Merluvlee's sister. She can cast a spell on you that randomly raises your attack power, or doubles the amount of Star Points or Coins you earn. The more money you pay, the longer it'll last. I suggest giving her 50 coins, as the spell is really helpful.Now head to the far-right section and talk to the mouse there. Offer him a lemon, and he'll be so happy, he'll give you top-secret information.Ask him how you can find Moustafa. He'll tell you to go to the store and buy an Dried Shroom then a Dusty Hammer, in that order.Go to the store and buy the items in the order you were told to. Little Mouser will tell you that Moustafa is on the rooftops.Now, go back to the far-right corner of town, go through the door, and climb up to the top of the roofs. Head to the right to find Moustafa's place.Talk to Moustafa and he'll give you the Pulse Stone, which will help you locate Dry Dry Ruins.Now would be a good time to explore the desert. Follow the main path until you encounter a Stone Cactus. Go south 3 spaces, and west 2 spaces, and jump on this rock, then jump straight up to find the Attack FX C Badge.From the Attack FX C Badge area, go East 3 spaces, and North 1, and you'll be in an area with blue cacti and a whirlwind. Jump in the whirlwind and you'll land here, near the Spin Attack Badge.One screen North, and one screen East of the Stone Cactus leads you to a triangle of trees. Jump in the middle to reveal the Runaway Pay Badge.There are more, minor treasures in the Desert if you want to keep searching. When you're ready to continue to Dry Dry Ruins, go two screens North of the Runaway Pay Badge, and two screens west. You'll find this stone.If you use your Pulse Stone here, the entrance to Dry Dry Ruins will rise up from the sand...In the first room of the Ruins, Pokey Mummies will pop out of the sarcophagi. Be sure to grab the Spike Shield Badge, which is hidden in the second sarcophagus.Go to the lower room on the left and grab the key. Use this key to unlock the locked door. In this room, jump on the switch to drain the sand, so you can re-enter the room with the key and head through the door on the right.Climb to the top of the screen, and use Parakarry to cross the ledge, and Bombette to blow a hole in the wall. Jump on another sand-draining switch, and grab the Star Piece that's revealed. Head to the room directly below you and grab the key.Go back to the room on the left, and drop all the way to the bottom. Use your key to open up the door to the left. Hit this switch to make three Pokey Mummy groups appear. You must defeat them to get the key and continue.In the room to the left, use Parakarry to cross over to the ledge to the upper-left door. This room houses the Super Hammer.Climb up to this switch. Jump on it, and climb to the upper-right ledge, and jump on that switch. Now go to the middle-left ledge, and jump on that switch. Fall to the ground, and climb up the right staircase. You should be able to reach the upper-left part of the screen.Climb down the stairs, and you'll reach a small ledge. On the left side, there is another ledge you can jump to, just below the ledge you're on. From here, you can find the Slow Go Badge, which is pretty much useless, and not worth the effort. =PAnyway, drop down, and collect the Super Hammer. This raises Mario's Hammer attack power, and allows him to break stone blocks.Return to the room where you had to fight three Pokey Mummies to get a key. Climb up to the switch, hit it, and break the block to grab the Artifact. Now go right into the next screen, and head into the room on the right.This is one of three treasure rooms in the ruins. In each, you must fight two Stone Chomps to reach the treasure. Break the block, defeat the Chomps and grab the Pyramid Stone.Return to the room just left of the room where you fought the Pokey Mummies for the key. Now, drop to the bottom and use Bombette to blast a hole in the left wall.Drop down the ledge, and you'll find another Super Block. Update another party member, and blast a hole in the wall to the left. This is the second treasure room. It's essentially the same as the first, but it contains the Diamond Stone.Now, go to the right through a small passage filled with Buzzy Beetles, and you'll reach this room. Break the block on the lower-right to find a switch. Hit this switch to reach the key.Head back left to the springboard, and go right through the hole you blasted with Bombette. Go to the screen on the right, then right again to the next screen. Unlock the door with your key and hit this switch.Go back to the room you got your last key in, and cross the sand to find the third and final treasure room. You know the drill here.Go back to the room with the Chomp statues. Put the Pyramid Stone in the first statue, the Diamond Stone in the third, and the Lunar Stone in the fifth to reveal a passage.Follow the new path and you'll find Tutankoopa, the boss here. He hides on a ledge, summoning Chomps, throwing shells, and dropping blocks on you (and sometimes himself =P). You can ignore the Chomps he summons (if you defeat a Chomp, he'll summon another one), and concentrate your attacks on him. All in all, he's not too tough.Defeat Tutankoopa and you'll rescue Mamar, the second Star Spirit, and you'll have finished Chapter 2! i

will contunue with this if yu ask what isalltstory paper Mario after chapter 2 e

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