4 per pole, I believe.
Everyone hopes to end up with zero faults, which means no rails down and that they were under the time. You incur four faults for every rail down, or if your horse touches the water. I think it's four for a refusal as well and you get a maximum of three refusals per fence. Being unhorsed is disqualification. If you are over time you incur one penalty for every second over. Average scores usually end up between zero and twelve penalties.
Dogs aren't in a score.
Your Accuplacer score report will be sent to you via the testing center at your local college. This score determines which level classes you'll be placed into.
The selection index is where you have to score your selected animal you are going to breed. You first choose 5 or 6 criteria which is important to you such as good temperament, long legs etc. You then merit score how good your animals are between 1 and 10. Then you weighting which is giving your criteria a score between 1 and 4, you score this on how important each criteria is to you if you want in the young offspring. You then times the merit score by the weighting score for each criteria and then add them all up and put the score over 150 which is the maximum score than can be giving. You then find the percentage of that.
The highest Flappy Bird high score is 412.
That's how a winner is determined. The more mistakes made the higher your score, winners needing the smallest score. It separates the good from the great.
Everyone hopes to end up with zero faults, which means no rails down and that they were under the time. You incur four faults for every rail down, or if your horse touches the water. I think it's four for a refusal as well and you get a maximum of three refusals per fence. Being unhorsed is disqualification. If you are over time you incur one penalty for every second over. Average scores usually end up between zero and twelve penalties.
By knocking down all ten pins By knocking down all ten pins with the first ball in a given frame.
When a horse knocks over a pole on a jump while on a jumping course it is called a fault. A fault causes 5 points to be added onto the jumper's score. In the end, the person with the least faults gets first prize, and the person with the second least points gets 2nd prize etc. -Xandom XD
Well get the highest score by jumping a clear round in show jumping, by getting the fastest time in cross country, and by getting the highest score in dressage to win
Get the highest score possible, by knocking down as many pins as possible.
To keep score, call faults, and overall just monitor the game
In the UK, you are allowed 15 minor faults.
Good tack like peggy and iccey and your horse having a lot of experience.
it means a player hit the ball over the outfield fence and he gets to round the bases and score
If you get strikes in all of the frames in a game, it is called a perfect 300 score
The highest-scoring fencing bout that fencers fence to is a Direct Elimination bout, which goes to 15.