You call free...
int *a = (int*) malloc (100 * sizeof (int)); /* allocate 100 ints */
... check to make sure a != NULL
... use a[0] through a[99] as desired
free (a); /* release the memory */
In C++, you can use malloc/free, but it is better to use new/delete...
int *a = new int[100]; // allocate 100 ints
... check to make sure a != NULL
... use a[0] through a[99] as desired
delete [] a; // release the memory
// Assuming you dynamically allocated this array using "new"... delete array[arraysize - 1]; arraysize--;
If the array was allocated with new, then delete it with delete []. Otherwise, if it was allocated with malloc() then delete it with free. Otherwise, you cannot delete it because it was pre-allocated at link-load time by the compiler.
C compiler delete only those memory which is dynamically created. So we can't delete the value of array.
It depends, especially if you are going to use C++.If you allocated the variable using the malloc call or any of its derivatives you must use the corresponding 'free' subroutine call to delete them.If you use the more modern C++ 'new' operator, then use the 'delete' operator to remove the memory dynamically in the program.
If you are referring to the character object 'char,' then here are a couple of uses:To create an object, use this:char object = 'a';To create an array of chars, use this:char array[10];To dynamically allocate an array of chars, use this:char array = new char[10];(Don't forget to delete the object with 'delete [] array')
Smart pointers are C++ regular pointers except that they automatically delete the object pointed to at the appropriate time.Thus ensuring proper destruction of dynamically allocated objects.
A stack overflow is usually the cause of an array that is too small to be able to hold the intended data. To fix a stack overflow, the array must be locally declared (this means not dynamically allocated off of the heap) and then you must change the amount of "slots" in the array to something that is big enough to hold your data.
If the compiler allocated the array at compile time, or if the array was automatically allocated as a local variable, then no, you cannot change its base address at run time. If you allocated the array at run time from the heap, you can change its base address by allocating a new array, copying the old elements from old to new and deleting the old array.
First locate the position of an array by search after than use a delete function to delete an array
Select the entire array and press the Delete key. There are usually only problems if you want to delete some, but not all of the cells in the array.
Contiguous memory address are allocated to an array or vector.
You would use an array of pointers to pointers whenever you wished to implement a dynamic multi-dimensional array of 3 or more dimensions. Every multi-dimensional array can ultimately be reduced to a one-dimensional array where each element is itself a one-dimensional array (an array of arrays). With fixed-size arrays, all elements can be allocated contiguously regardless of how many dimensions there are. Fixed size arrays can be allocated both statically (when the size is known at compile time) or dynamically (when the size is unknown at compile time). However with large arrays it is often necessary to divide the array into smaller subarrays each of which is allocated separately (non-contiguously with each other) and maintain a separate array of pointers to keep track of each of those subarrays. Although this consumes more memory than a contiguously-allocated array would, it has the added benefit in that each subarray need not be the same length, thus it can actually save memory overall. However, if we had several such arrays then we would need yet another array in order to keep track of them all, and this array would need to be an array of pointers to pointers.