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Monte Carlo Whist RULES: 1. Persons sitting opposite are partners. 2. Cut for deal--high card deals. 3. Deal out 13 (thirteen) cards to each person, one at a time. 4. Dealer leads game. 5. Players MUST follow suit. If no suit cards, player MAY trump. 6. Highest value card is Ace, then King, Queen , etc. 7. Play one hand and combine partners=combined scores. 8. Score one point for each trick unless otherwise stated. 9. WINNERSmove from tables. PLAYS: 1. HEARTS are trump. 2. SPADES are trump. Score 2 (two) points each trick. 3. No trump. Your score is number of tricks taken by opponents. 4. CLUBS are trump. Duce is wild. (First played takes trick.) 5. SPADES are trump for first five tricks. DIAMONDS are trump for last eight tricks. 6. No trump. All FIVE spots are wild. 7. DIAMONDS are trump. Winners double your score. 8. HEARTS are trump on odd tricks, 1st, 3rd, etc. CLUBS are trump on even tricks. 9. CLUBS are trump. Winner of first trick exchanges hands with player on his left. 10. No trump. Losers score 3 points each trick taken and Winners score 1 point each trick they take. 11. Dealer cuts cards. First card cut, that suit is trump. All 10 spots are wild. 12. No trump. Play with cards face down and turn only as played. SCORE Play 1 Play 5 Play 9 Play 2 Play 6 Play 10 Play 3 Play 7 Play 11 Play 4 Play 8 Play 12

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Q: What are the rules for the card game Monte Carlo Whist?
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