What would you like to do?
16 hours 17 minutes and 2 seconds
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We havnt finished yet..
Im not to sure, but my longest ever one lasted about 1 hour...
I believe that it was 16 hours 17 minutes and 2 seconds long.
No, its just a simple card game of the highest card wins. So, really if you wanted add it, it really wouldn't matter.
We just got done playing 1 hand of UNO with 4 people that took 2 hours and 10 minutes
Shuffle your cards the split the cards in two (if you are playing with two people) then start by slapping down your cards at the same time, whoever has the higher number wins …the round and the opponent gets both the cards, the objective of the game is to run out of cards before the other person!! H
i beat god of war in 6 days ibeat god of war 2 in 4 days i beat god of war 3 in 1 day
send me £5 through paypal and when i receive the money i will send you a £10 voucher code
This is a really fun card game but explaining it is tricky. 1. Deal the cards to all players. (Make sure you exclude any jokers, if any. Also DO NOT LOOK AT YOUR CARDS, this… is a game of pure luck and fast reflexes.) 2.The oldest of the players goes puts the card on top of their deck down. Pretend this card is a black 7. 3. Person to the right goes next. Pretend this card is a red 3. 4. This circle should be going counterclockwise. Pretend the card the 3rd person put down was a black 7. 5.This is where anyone can slap. The reason for slaping is called a sandwich. 7,3,7.You can also slap doubles, 5,6,7,7. You can also slap a black 3. whos ever hand is at the bottom gets the whole deck. 6. Continue from person who slapped first. Pretend this person put down a King. The person to the right puts down 3 cards. if they have a royal in the four cards the deck keeps going. A royal could be a king:put down 3 cards queen:2 cards jack:1 card ace:4 cards. if their is not a royal in the 3 cards he?she put down then the person who got the king gets the deck. 7. If you slap for know reason lift the deck and put a card down. keep going. if you run out of cards you can slap yourself in with doubles, sandwiches and black threes. Whoever gains the all the cards wins.
You hold down ctrl and click the card.
We just played two games of war in 30 minutes. Has anyone done better.
History of War is a collectible-strategy-card-game of average complexity that has no rarity or random distribution - which separates it from most of the other TCGs/CCGs. Each …set contains the same cards! Purpose of the game is to conquer map-cards with ground units, aircraft and ships similar in the mechanics to the Warhammer 40.000 card game.
I recommend practicing with face-up decks; this means you don't need card counting to learn the basics. The main decision is what order to put the cards on the bottom of you…r deck. If you know the bottom. If your opponent has more cards than you when you win a combat, you choose the matchups for the cards you put on the bottom. For example, if your decks are You: A57 J 4 Him: 3K8 2Q9 You can match the Jack against the 2 to avoid losing it. The 2Q9 sequence in this example is your opponent's 'Tail', the cards on the bottom of his deck that aren't matched on the bottom of yours. This is what you need to memorize or write down in a face-down deck to use strategy. Greedily winning as much as you can is better than no strategy, but still not great. Once your deck is larger than your opponent's, you have the tail and your opponent gets to drive. It's better to lose a lot so that you keep control. So the strategy I suggest is to play until your opponent has the tail. Then use your matchup power to win Aces and Kings, by War if necessary, while losing as many other cards as possible. When you have all of one rank, proceed to the next rank down. By the time you lose control, you should have, roughly, the top half of the deck vs. the bottom half of the deck. On defense, there's not much you can do. Try to spot possible wars while you're building the tail and keep your aces out of the way. Try to clump pairs of the same card to force your opponent into wars they don't want - setting up an unavoiable war and losing it is one of the easiest ways to regain control. Set up pairs of similarly-valued cards as well, since it gives your opponent less options. When you have no idea what else to do, put your lower card first. This might not be the best possible strategy, but it beats most players the vast majority of the time. Oh, and if you can't be bothered counting cards, putting your high card in front so it comes up more helps a bit vs. people who play randomly but loses horribly to anyone who knows what they're doing.
It's impossible to know who invented the card game war. It's existence can be traced back hundreds of years with no notations of who created it or why. This is true for man…y historically old games, they had been passed down in various forms for generations usually by word of mouth; often from cultures that did not keep records for trivial information, especially in locations and time periods where reading and writing were not common among the general population. Most old card games can not be tracked back to a singular inventor but instead come from generations of older games constantly being revised and updated as they are passed on to new players. Its only in the last 200 years or so and with the invention of the printing press (and the ability to record accurately large amounts of trivial information) that widespread rules for games have become more stable and maintained recognizable names. There are more than a dozen variations of the card game war; most are too old to have credited inventors.
Its currently available in the iTunes store.