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Call of Duty

 
Games: Call of Duty

Game Description

Developed by several members of the design team responsible for Medal of Honor: Allied Assault, Activision's Call of Duty is a first-person shooter set amidst the chaos and turmoil of World War II. Players begin the game as an infantryman armed with a pistol and grenades, with additional weapons in the form of rifles, machine guns, and bazookas earned during their tour of duty. A total of 24 missions are available, spread across three separate campaigns. Players will experience the war through American, British, and Russian points of view, allowing them to step into the roles of three soldiers on the front lines who must endure three different operations. Vehicles such as tanks, jeeps, and more can also be commandeered for the war effort.

From the American perspective, players will take part in the events leading to the D-Day Invasion after first being dropped behind enemy lines. The British campaign involves the assault on Pegasus Bridge, while the Battle of Stalingrad serves as the backdrop for the Russian storyline. The one constant in each campaign is that players will not be alone in their missions, becoming part of a squad that fights together as a team, providing cover fire, dragging wounded comrades to safety, sabotaging key installations, and offering each other support. Battles will take place within towns, forests, POW camps, and more, with mortar fire, enemy snipers, and other hazards lurking at every corner. Call of Duty uses an enhanced version of the Quake III engine, previously implemented in Activision's own Return to Castle Wolfenstein.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Infinity Ward; Engineering Lead: Jason West; Design Lead: Zied Rieke; Art Lead: Justin Thomas; Animation Lead: Michael Boon; Producer: Vince Zampella; Development Director: Ken Turner; Engineering: Robert Field, Francesco Gigliotti, Carl Glave, Earl Hammon Jr., Jason West; Additional Programming: Bryan Kuhn, Fairfax Sheild McCandlish IV; Level Design & Game Play Scripting: Todd Alderman, Keith Bell, Steve Fukuda, Preston Glenn, Chad Grenier, Fairfax Sheild McCandlish IV, Zied Rieke, Nate Silvers; Art: Brad Allen, Chris Hassell, Jeff Heath, Justin Thomas; Lead 2D: Paul Jury; Concept Art: Justin Thomas, Kevin Chen; Additional Art: Dan Moditch, Sloan Anderson; Animation: Michael Boon, Ursula Escher, Chance Glasco, Paul Messerly; Additional Animation: Shadows In Darkness; Sound: Chuck Russom; Additional Sound: Jack Grillo; System Administrator: Bryan Kuhn; CEO: Grant Collier; CCO: Vince Zampella; CTO: Jason West; Office Manager: Janice Turner; Tester: Clifton Cline, Oliver George, Chris Hermans, Scott Matloff, Gavin McCandlish, David Oberlin; Historical Reference: Mike Phillips, Josh Henniger, Dave Santi, E Company 2/506 PIR 101st Airborne Division Of Southern California, 8th Guards Mechanized Corps, Camp Gruber Battle Of Berlin Reenactiment Of November 2002; Company 2: Activision; Senior Producer: Thaine Lyman; Producer: Ken Murphy; Associate Producer: Daniel Hagerty, Eric Grossman; Production Coordinator: Matthew Beal; Production Tester: Robert Kirschenbaum, Patrick Bowman; Additional Production: Eric Adams; Senior Executive Producer: Laird Malamed; VP, North American Studios: Mark Lamia; Exec. VP, Worldwide Studios: Larry Goldberg; Scriptwriter: Michael Schiffer; Voice Casting and Direction: Margaret Tang, Womb Music; Captain Foley: Steve Blum; Sergeant Waters: Jason Statham; Private Elder: Giovanni Ribisi; Sergeant Moody: Gregg Berger; Captain Price: Michael Gough; Sergeant Pavlov: Michael Bell; German PA Officer: Jim Ward; Russion Tank Crew: Nick Jameson; Narrator: Neil Ross; German Loudspeaker: David Sobolov; Announcer: Neil Ross; Additional Voices: Gregg Berger, Michael Gough, Michael Bell, Jim Ward, Nick Jameson, David Sobolov, Andre Sogliuzzo, Grant Albrecht, Quinton Flynn, Josh Paskowitz, Earl Boe; Recording: Rik W. Schaffer; Engineering: Rik W. Schaffer; Editing: Rik W. Schaffer; VO Effects Design: Rik W. Schaffer; Voices Recorded At: Salami Studios, The Castle; Original Musical Score: Michael Giacchino; "Age of War" (Intro Movie) Music: Justin Skomarovsky; Brand Manager: Brad Carraway; Associate Brand Manager: Richard Brest; Director, Global Brand Management: David Pokress; VP, Global Brand Management: Dusty Welch; Exec. VP, Global Brand Management: Kathy Vrabeck; Senior Publicist: Mike Mantarro; Direcotr, Corp. Communications: Michelle Nino; VP, Trade Marketing: Tricia Bertero; Director, Trade Marketing: John Dilullo; Trade Marketing Manager: Julie DeWolf; Director, Business & Legal Affairs: Greg Deutsch; Senior VP & General Counsel: George Rose; VP, Creative Services & Operations: Denise Walsh; Marketing Creative Director: Matthew Stainner; Creative Services Manager: Jill Barry; Creative Services Assistant Manager: Shelby Yates; Package Design: Hamagami Carroll And Associates; Manual Design: Ignited Minds LLC; Senior Vice President European Publishing: Scott Dodkins; UK General Manager: Roger Walkden; Director of Marketing UK/ROE: Alison Turner; Head of Publishing Services: Nathalie Ranson; Creative Services Manager: Jackie Sutton; Senior Localization Project Manager: Tamsin Lucas; Localization Project Manager: Simon Dawes; European Publishing Services Coordinator: Trevor Burrows; Brand Manager: Daleep Chhabria; European Operations Manager: Heather Clarke; Production Planner: Lynne Moss, Victoria Fisher; German Localization: Effective Media GmbH; French Localization: ExeQuo; Italian & Spanish Localization: Synthesis International; Japanese Localization: Kids Station Inc.; Chinese Localization: Unalis Corporation; Korean Localization: MEGA Enterprise Co.; Company 3: Activision Germany; Marketing Manager: Stefan Luludes; PR Manager: Bernd Reinartz, Julia Volkmann; Brand Manager: Stefan Seidel; IT & Web Manager: Thorsten Huebschmann; Company 4: Activision France; Marketing Director: Bernard Sizey; Marketing Group Manager: Guillaume Lairan; Brand Manager: Gautier Ormancey; PR Manager: Diane De Domecy; Installer Scripting: John Fritts; Installer Programming: Andrew Petterson; Quality Assurance and Customer Support Project Lead: Brad Saavedra; Quality Assurance and Customer Support Senior Project Lead: Matt McClure; QA Manager: Marilena Rixford; Floor Lead: Bryan Jury; MP Coordinator: Erik Melen; SP Coordinator: Peter Beal; Database Manager: Robert Max Martin, Paul Goldilla; Tester: Randolph L. S. D'Amore, Sean Berrett, Donald E. Marshall, Soukha Phimpasouk, Keith McClellan, Kim Carrasco, Mike Curran, Sungwon Choe, Sadullah Nader, Jeff Grant, Michael Radzichovsky, Patrick Ryan, Carlos Ramirez, Dylan Leong, Morrison Chen, Rodrick Ripley, Doug Wooten, Aaron Mosny, Jay Franke, Henry Villanueva, Nathaniel McClure, Shane Sasaki, Maxwell Porter; Network Sr. Lead: Chris Keim; Compatibility Sr. Lead: Neil Barizo; Compatibility Lead: Lawrence Wong; Compatibility Tester: Francis Jimenez, Skye Stamey; Manager, Code Release Group: Tim Vanlaw; Lead, Code Release Group: Jef Sedivy; CRG Tester: Douglas Richard Todd, Mike Restifo, James Call, Gian Derivi-Castellanos; Localization Project Lead: Paul Colbert; Night Crew Senior Lead: Anthony Korotko; Night Crew Manager: Adam Harsfield; Localizations Tester: Andrew Christy, Chris Simon, Chris Dolan, John Batshon, Mike Hill, John Whang, Jesse Mooney, Danny Yanez; Third Shift Manager: Jason Levine; Third Shift Tester: Andrew Liu, Ronald Hart, Matt Ryder; Sr. Manager, Customer Support: Bob McPherson; Sr. Lead, Phone Support: Gary Bolduc; Lead, E-mail Support: Michael Hill; Lead, Information and Escalation Support: Rob Lim; Chapter Briefing Historical Images and End Game Footage Provided By: Edward F. Feuerherd, Athenaeum Productions, Jarett Melville, CineSpark Motion Media; Introduction Cinematic Provided By: Rob Troy, Lisa Riznikove, Dan Baker, Absinthe Pictures
~ Keith Adams, All Game Guide
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Wikipedia: Call of Duty
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Call Of Duty
Codbox.jpg
Windows cover
Developer(s) Infinity Ward
Publisher(s) Activision
Designer(s) Keith Arem
Writer(s) Michael Schiffer
Composer(s) Michael Giacchino
Justin Skomarovsky
Engine id Tech 3
Version 1.5
Platform(s) Microsoft Windows, Mac OS X, N-Gage, Xbox 360 (XBLA), PlayStation Network
Release date(s) Microsoft Windows, Mac OS X, N-Gage:

NA October 29, 2003[1]
EU November 7, 2003
JP December 18, 2003
PSN/XBLA:
November 10, 2009

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Rating(s) BBFC: 15
ESRB: T
OFLC: MA15+
PEGI: 16+
USK: 18 (censored)
Media CD (2), DVD or Steam download
System requirements 600 MHz CPU, 128 MB RAM, 1.4 GB Hard disk space, 32 MB GPU

Call of Duty is a first-person shooter video game developed by Infinity Ward and published by Activision in 2003.[2] The game simulates the infantry and combined arms warfare of World War II. The game is based on the Quake III: Team Arena engine. It was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive, with contributions from Pi Studios. Call of Duty is similar in theme and gameplay to Medal of Honor, as it is made out of single-player campaigns and missions. However, unlike Medal of Honor, the war is seen not just from the viewpoint of an American soldier but also from the viewpoint of British and Soviet soldiers.

The game is somewhat unusual in that throughout the single-player mode, the player is joined by computer-controlled allies who range in quantity from two infantrymen (in some of the British missions) to an entire regiment of tanks (in the Soviet missions). The computer-controlled allies will support the actual player during the missions. They also further the game's goal of providing an immersive and realistic experience; that is, soldiers in World War II were usually part of a larger group, as opposed to the "lone wolf" seen in video games such as Wolfenstein 3D. However, there are some missions where the player is alone.

Call of Duty also featured "shellshock" (not to be confused with the psychological condition of the same name): when there is an explosion near the player, he momentarily experiences simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and the action moves slower.

The "Hardened" and "Prestige" editions of Call of Duty: Modern Warfare 2, released on November 10, 2009, includes a redemption code to download Call of Duty: Classic.[3]

Contents

Campaign

American campaign

The American campaign begins with Private Joey Martin, member of the 506th Parachute Infantry Regiment, training at Camp Toccoa in Georgia, United States on 9 August 1942. This is meant to familiarize the player with the game controls. The first mission occurs toward midnight on 5 June 1944, as part of the airborne operations which began the invasion of Normandy. Martin is inserted outside the town of Sainte-Mère-Église as a pathfinder to lay a drop zone beacon for other paratroopers. The paratrooper drops end up being scattered, leaving Martin in a mixed unit formed from various companies. This mixed unit clears nearby farmhouses of German soldiers. The following mission has the group capture Sainte-Mère-Église and disable several Flakpanzers (anti-aircraft tanks) just at the beginning of 6 June (D-Day). A paratrooper is seen hanging from the town church (see Private John Steele). The third mission occurs later that morning, with the U.S. troops holding Sainte-Mère-Église from German counterattack. The fourth mission has Martin, along with Pvt. Elder and Sgt. Moody, driving from Sainte-Mère-Église to Sainte-Marie-du-Mont along highway N13, while fending off German assaults. The fifth mission is the Brécourt Manor Assault, still on 6 June, in which the U.S. troops destroy German artillery at the manor, which has been hindering progress at Utah Beach. After this mission, it is revealed that Martin's unit will be detached from the 101st Airborne Division for special missions behind enemy lines, due to outstanding performance.

In the next mission, on 7 August, Martin and his unit assault a château in the Bavarian Alps of Austria to rescue two British officers (Captain Price and Major Ingram). However, Major Ingram has been moved to another location. The seventh mission, on 18 September, requires the unit to free Major Ingram from a prisoner camp, Dulag III-A, outside of Strasshof, Austria. This mission is timed, requiring the player to break the officer free and return to the escape truck within 10 minutes, before the Germans can arrive with reinforcements.

British campaign

First mission of the British campaign has Sergeant Jack Evans and a unit from the 2nd Ox and Bucks of the 6th Airborne Division take part in Operation Tonga. Just after midnight on 6 June 1944, the unit is dropped from Horsa gliders alongside the Caen Canal near Pegasus Bridge, Bénouville. They capture the bridge and defend it from the nearby German forces. (Captain Price participates in this operation and several other missions as the commanding officer, although most of these missions occur before his capture.) In the next mission, just past noon of the same day, the unit protects the bridge from German counterattack, which includes several tanks. They hold the bridge until reinforcements from the 7th Parachute Battalion arrive.

The third mission, on 2 September, has Evans working alone, now with the Special Air Service or SAS. He is inserted next to the Eder Dam and destroys the anti-aircraft guns protecting it. During Operation Chastise the previous May, the No. 617 Squadron RAF destroyed the dam using bouncing bombs. However, the Germans had rebuilt it. The British Special Operations Executive wish to destroy it again to hinder German production in the Ruhr Valley. Evans also destroys the electrical generators in case the dam is not destroyed by the bombs. Evans escapes on a German lorry (truck) stolen by Captain Price and Sergeant Waters. During the fourth mission, the three men drive to an airfield while evading motorized patrols. Panzerfausts found on the lorry can be used to destroy the enemy vehicles. The next mission occurs at the airfield, with Evans shooting down several Stuka dive bombers. The men escape in a stolen FW-200 Condor. The sixth mission, on 27 October, occurs on the German battleship Tirpitz, near Tromsø, Norway. Evans and Captain Price board the ship in disguise, using forged papers. Evans plants explosives and retrieves the ship's patrol logs and documents indicating the fleet movements of the Kriegsmarine (the German navy), with Captain Price being killed in this mission.

Soviet campaign

The first Soviet mission occurs during the Battle of Stalingrad, on 18 September 1942. Private Alexei Ivanovich Voronin is on one of many barges transporting Soviet soldiers across the Volga River, many of which are destroyed on the way by German artillery or Luftwaffe aircraft. Once across, Voronin is unarmed and must avoid machine gun fire and find an experienced sniper to help him. Soviet artillery eventually clears out the German machine guns, allowing Voronin and the others to enter Red Square. The second mission begins in Red Square with many retreating Soviet soldiers being killed by fellow Soviets (see Stalin's Order No. 227—"Not one step back!"). Voronin helps capture the square, which is defended by two tanks and some machine guns. After killing the German officers who have been calling reinforcements, Soviet artillery destroys the tanks. The unit makes their way through the rubble-filled streets to a railway station. In the next mission, Voronin travels through the train station and part of the city to reach Major Zubov of the 13th Guards Rifle Division. Following this, Voronin is promoted to Junior Sergeant. The fourth mission, on 9 November, has Voronin moving through the sewers to avoid snipers, making his way to an apartment building recently captured by the Germans. The fifth mission has the unit, under the command of Sergeant Pavlov, capture and defend the apartment building (see Pavlov's House). First, Voronin acts as a counter-sniper while another soldier draws the fire of the snipers in the building; the unit then clears the building of Germans, and defends the German counterattack.

The sixth mission occurs much later, on 17 January 1945, with Voronin promoted to full Sergeant, and now part of the 150th Rifle Division of the 3rd Shock Army. The unit secures a German train repair facility in Warsaw in the midst of the Vistula–Oder Offensive. The next mission takes place just after securing the facility, with the unit making their way to the outskirts of the factories to regroup with the 4th Guards Tank Army. Due to shortages in experienced soldiers, the eighth mission, on 26 January, requires Voronin to command a T-34-85 tank for the 2nd Guards Tank Army. Along with other tanks, he makes his way toward a town near the Oder River. The ninth mission is also fought in the tank, with Voronin destroying some anti-aircraft weapons and securing the town.

Final campaign

The game finishes with one more mission for each character. First, Private Martin's unit is northeast of Bastogne, Belgium on 15 January 1945. The unit clears out two bunkers and takes documents from them. The next mission has Sergeant Evans' unit near Burgsteinfurt, Germany on 2 February 1945. The unit destroys some mobile V-2 rockets and anti-aircraft guns. In the final mission, on 30 April 1945, Sergeant Voronin is returned to the 150th Rifle Division. His unit battles in Berlin to reach the Reichstag building, and they raise the Victory Banner atop the building.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 91.52%[4]
Metacritic 91%[5]
Review scores
Publication Score
Allgame 4.5/5 stars[6]
Edge 7.0 of 10[7]
Game Informer 9.0 of 10[8]
GamePro 5/5 stars[9]
GameSpot 9.0 of 10[10]
IGN 9.3 of 10[11]
X-Play 5/5 stars[12]

Upon its release, the game was very well received by critics, earning a 91% average on Metacritic[7] and 92% on GameRankings.

Call of Duty won "Game of the Year" for 2003 from several reviewers. It was the recipient of the Academy of Interactive Arts & Sciences 2004 "Game of the Year" award, defeating games including Command & Conquer: Generals, Max Payne 2: The Fall of Max Payne, and Rise of Nations. The game also received "Computer Game of the Year" and "Computer First Person Action Game of the Year", and was nominated for "Outstanding Innovation in Computer Gaming", "Outstanding Achievement in Original Music Composition", and "Outstanding Achievement in Sound Design" in the Interactive Achievement Awards.[13]

Call of Duty was also nominated for "Best Game" at the 2004 Game Developers Choice Awards. While it did not receive that award, it did win Infinity Ward the "Rookie Studio of the Year". Chuck Russom was also presented with the "Excellence in Audio" award for his work on the game.[14]

Review website IGN rated Call of Duty 9.3 out of 10, with reviewer Dan Adams saying "You have to love a game that glues you to your seat and keeps you interested... A thrilling piece of software that action fans should grab a hold of and love fiercely." His only negative critique was on the short length of the game, which many reviewers pointed out.[15]

Spinoffs

Call of Duty spawned numerous spinoffs and sequels. Its expansion pack - Call of Duty: United Offensive was developed by Gray Matter Interactive and released September 14, 2004. Call of Duty 2 was also developed by Infinity Ward and was released in October 2005. Some Call of Duty spinoffs were developed exclusively for consoles, such as Call of Duty: Finest Hour by Spark Unlimited and Call of Duty 2: Big Red One by Gray Matter Interactive (now Treyarch). Call of Duty 3, the first sequel to appear on consoles only, was released in November 2006 and developed by Treyarch and Pi Studios. Call of Duty 4: Modern Warfare, developed made by Infinity Ward, was released for the PlayStation 3, Xbox 360 and the PC. A Wii version was developed by Treyarch, called Call of Duty: Modern Warfare: Reflex [16]. A handheld version was also produced for the Nintendo DS. Another handheld game, Call of Duty: Roads to Victory was released March 14, 2007 for the PlayStation Portable, the N-Gage, and the Pocket PC. On December 3, 2007 it was announced that Call of Duty: World at War would be developed by Treyarch. It was released November 11, 2008 in the U.S. for the PlayStation 3, Xbox 360, Wii and the PC, and on November 14, 2008 in Europe.[17] A sequel to Call of Duty 4: Modern Warfare called Call of Duty: Modern Warfare 2 was released worldwide on November 10, 2009 for the PlayStation 3, Xbox 360 and PC. A seventh Call of Duty game is currently in development by Treyarch, and is due for release late 2010 and is leaving the World War II battlefield. This was announced by publisher Activision on the night of November sixth.[18]

Ports

Call of Duty: Classic is a downloadable version of Call of Duty.[19] Tokens to download the game for free from PlayStation Store or Xbox Live Arcade were sold along with special "Hardened" and "Prestige" editions of Call of Duty: Modern Warfare 2.[19]

References

  1. ^ "Call of Duty release date announced". Gamershell. http://www.gamershell.com/news/9524.html. Retrieved 2007-10-18. 
  2. ^ Gamespot - Call of Duty Retrieved on September 23, 2007
  3. ^ "Modern Warfare 2's 'Prestige Edition' Is Insane". IGN. 2009-07-13. http://xbox360.ign.com/articles/100/1003351p1.html. Retrieved 2009-07-13. 
  4. ^ "Call of Duty". GameRankings. CBS Interactive Inc.. http://www.gamerankings.com/pc/914586-call-of-duty/index.html. 
  5. ^ http://www.metacritic.com/games/platforms/pc/callofduty?q=Call%20of%20Duty
  6. ^ "allgame ((( Call of Duty > Overview )))". Allgame. http://www.allgame.com/cg/agg.dll?p=agg&sql=1:43365. Retrieved 2008-05-15. 
  7. ^ a b "Call of Duty (pc: 2003): Reviews". Metacritic. http://www.metacritic.com/games/platforms/pc/callofduty?q=call%20of%20duty. Retrieved 2007-09-23. 
  8. ^ http://gameinformer.com/NR/exeres/DEF15DE0-547E-48B8-AEBD-3BFBEF400C4F.htm?CS_pid=645313[dead link]
  9. ^ "Review: Call of Duty for PC on GamePro.com.". GamePro. http://www.gamepro.com/computer/pc/games/reviews/31578.shtml. Retrieved 2008-05-15. 
  10. ^ "Call of Duty for PC Review - PC Call of Duty Review". GameSpot. http://www.gamespot.com/pc/action/callofduty/review.html. Retrieved 2008-05-15. 
  11. ^ "IGN: Call of Duty Review". IGN. http://pc.ign.com/articles/456/456776p1.html. Retrieved 2008-05-19. 
  12. ^ "X-Play review Call of Duty PC - PC Call of Duty review". X-Play. http://g4tv.com/xplay/reviews/222/Call-of-Duty.html. Retrieved 2009-03-13. 
  13. ^ "7th Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. http://www.interactive.org/awards.php?winners&year=2004. Retrieved 2007-09-23. 
  14. ^ "4th Annual Game Developer Choice Awards". Game Developers Choice Awards. http://www.gamechoiceawards.com/archive/gdca_4th.htm. Retrieved 2007-09-23. 
  15. ^ "Call of Duty Review". Dan Adams. IGN. http://au.pc.ign.com/articles/456/456776p1.html. Retrieved 2007-09-23. 
  16. ^ "Modern Warfare - Reflex for Wii". Cheathost.com. 2009-11-08. http://wii.cheathost.com/news/call-of-duty-modern-warfare-reflex/100/. Retrieved 2009-11-08. 
  17. ^ "Call of Duty Headquarters". http://www.callofduty.com/CoDWW. Retrieved 2008-11-02. 
  18. ^ "Call of Duty 7 Announced". Cheathost.com. 2009-11-06. http://xbox360.cheathost.com/news/call-of-duty-7-announced-/111/. Retrieved 2009-11-07. 
  19. ^ a b Reilly, Jim (July 30, 2009). "Call of Duty Classic Coming To PSN, XBLA 'Eventually'". IGN. IGN Entertainment, Inc. http://uk.xboxlive.ign.com/articles/100/1009339p1.html. Retrieved 2009-10-17. 

External links

Awards and achievements
Previous:
New Award
BAVGA Award for Best Game
2003
Succeeded by
Half-Life 2

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
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