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Mario Party

 
Games: Mario Party
 

Game Description

Are you ready to party, Mario style? If so, then you and three friends are all invited to a special competition to see who can collect the most stars. Take turns rolling dice and moving along one of seven game boards filled with colorful spaces and 3D characters. There's a twist, however. Once you land on blue or red spaces, you'll have to compete in various mini-games!

Win the event and you'll receive coins, which can later be used to purchase stars from Toad's space (twenty coins buys you one star). If you happen to land on Boo's space, you can pay the ghost fifty coins to steal a star from another player! Each mini-game (there are 56 in total) involves a different amount of players, with the majority being four-player simultaneous events.

These range from "Hot Bob-omb," where each character throws an active bomb around like a hot potato, to a "Fishing Derby" where you try to reel in the most coins with your pole. There are also several one-versus-three, two-versus-two, and one-player mini-games to add some variety to the competition. Each Mario Party game consists of a specific number of turns (either 20, 35 or 50), so the player with the most stars at the end of the last turn is declared the winner.

Don't have any friends to partake in the festivities? Mario Party allows you to play against computer characters with three adjustable difficulty levels. Six of Nintendo's finest will serve as the game's pieces, including: Mario, Princess Toadstool, Luigi, Wario, Yoshi and Donkey Kong. Each game board is built around these characters and offers slightly different layouts and traps.

Find yourself losing too many events? Players who aren't faring so well in the mini-games aren't necessarily out of the running; the board features certain spaces that cost coins to pass through or characters who'll redistribute stars between players! There's also a smaller Mini-game Stadium allowing you to play a faster game that just involves gathering coins. By the way, the 256-Meg cartridge records all of your stars and coins so you can purchase assorted items and power-ups after each game. Party on!
~ Scott Alan Marriott, All Game Guide

Review: Overall

Mario Party has all of the elements in place to be a big hit on the system. It has Nintendo's famous characters starring in a game designed to appeal to audiences both young and old. It offers seven different boards that provide limitless replay value since each game is different every time you play. Factor in the ability for players to save accumulated coins and stars to purchase their favorite mini-games, and you have the makings of a classic.

Yet despite all of this, Mario Party is a disappointment. Not a colossal one, but very much a letdown along the same lines as Yoshi's Story. This is because the game is almost exclusively aimed toward children. Yes, it looks like Mario Party is a "dumbed down" title to appeal to the wee ones, even despite the phenomenal success of more mature games on the black box.

The game does not involve strategy at all, so don't expect to win based on skill or shrewd decision making. In fact, this is one of the most random playing board games I've seen! Earn coins and then watch them disappear in a blink of an eye. Collecting stars is a simple matter of just landing on a space, and even these will disappear when someone lands on a spot to "steal" them away.

The game board is almost entirely red and blue spaces, with an occasional Mushroom space (get an extra roll or lose a turn) or Bowser space (one person loses a certain amount of coins). Excuse me while I yawn. Since the board game won't be available anytime soon at your local retailer (it makes Candy Land seem like chess in comparison), the biggest selling point is the number of mini-games. This is where the excitement is, right? After everyone takes their turn, the colors of the spaces help dictate the type of mini-game played: four-player, one vs. three, two vs. two or a one-player game.

The sad thing is that only a few of these games are entertaining. Nearly all of them are over within ten seconds and some feel like you're not even participating. One of the games involves a player dropping a shell down one of six interconnected pipes with the hope that it falls toward his or her character. The other players just watch. Another game involves one person throwing a bowling ball down the lane while other players hop out of the way (they're the pins). One shot and the game is over.

Still another "game" involves players automatically walking around a large mushroom while a musical tune plays; once the song ends, the first person who jumps on top of the mushroom grabs the coins. Are these the type of games you want to play over and over again? Yes, if you're too small to ride the bumper cars at an amusement park.

While the mini-games will appeal to children or those who may not normally play games (re: girlfriends), only a few are really fun. Why not have more games revolve around the type you'd find at a carnival? Skee-ball, ring toss, balloon-popping, air hockey, Foosball, or even a Space Invaders or Pac-Man clone would keep you playing long after the board game is over. How about a split-screen archery contest with the other two players keeping the targets steady (like balancing apples on their heads)? Sadly, none of these types of games are found.

To be fair, a few games are entertaining with three other friends; the best is Bumper Ball, which involves each character running atop a giant ball trying to knock everyone else off a circular platform. Yet this is the only game that feels like a real competition! Other games (most notably the three vs. one contests) are fun only because you're watching your friend struggle to get through them (like the hilarious Piranha's Pursuit or Tight Rope Treachery).

One last gripe is that you can't enter your name or store individual records. How do you have a multi-player game without keeping individual stats for you or your friends? Also, you can always win the single-player game by switching control to the leading computer character at any time, so knowing you can cheat takes away from the enjoyment many solo gamers will have.

Mario Party is a great idea, but the simplistic nature of gameplay coupled with extremely short mini-games will leave most players feeling unsatisfied. After all the confetti is swept up, a lot of people will be going home unhappy.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

The mini-games in The Legend of Zelda: Ocarina of Time are far more enjoyable than those found here, and most gamers should stick to GoldenEye 007, Mario Kart 64 or Turok 2: Seeds of Evil for their multi-player kicks. Don't even think about getting this game without having three other people willing to play!
~ Scott Alan Marriott, All Game Guide

Review: Graphics

The graphics are nice and clean thanks to all of the pre-rendered screens used in the game. Of course, this means there's not much animation going on while you play... The mini-games are a mixed bag, visually speaking, but most look fine. Nothing really seems to be pushing the system's limits, however.
~ Scott Alan Marriott, All Game Guide

Review: Sound

If you loved the characters' voices in Mario Kart 64, you'll love these voices. Frankly, I'd rather hear long fingernails slowly make their way across a wide chalkboard, but the music is great. Each board game is reminiscent of the different themes found in previous Nintendo games.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

The replay value is nearly infinite with six different main boards (although they all play basically the same) and a smaller mini-game stadium. There is also a one-player "Mini-Game Island" where you move around an overhead map playing each mini-game in order. Complete the mini-game and you'll earn coins and an extra life; lose the game and you'll lose a life. Players can also save coins to purchase their own versions of the mini-games, so they can play them whenever they want. Yes, you can now play the "Shell Game" seven times in a row!
~ Scott Alan Marriott, All Game Guide

Review: Documentation

{@Nintendo} rarely disappoints with their instruction manuals, and this one is no different. Everything is explained with colorful pictures and helpful icons. While the controls for each mini-game aren't listed separately, they are all self-explanatory and detailed at the beginning of each contest.
~ Scott Alan Marriott, All Game Guide
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Wikipedia: Mario Party
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Mario Party

North American boxart
Developer(s) Hudson Soft
Publisher(s) Nintendo
Composer(s) Yasunori Mitsuda
Platform(s) Nintendo 64
Release date(s) JP December 14, 1998
NA February 8, 1999
EU March 9, 1999
AUS March 9, 1999
Genre(s) Party
Mode(s) Single player, Multiplayer
Rating(s) ESRB: E (Everyone)
OFLC: G
Media 256-Megabit Cartridge

Mario Party (マリオパーティ Mario Pāti?) is a party video game for the Nintendo 64 game console, developed by Hudson Soft and published by Nintendo. It was released in Japan on December 14, 1998, followed by a North American release on February 8, 1999, and a European release on March 9, 1999.

In May 1998, Nintendo and Hudson began a strategic partnership to design and develop games together for both the Nintendo 64. Mario Party was the first of the games that the partnership released.

It has been noted that for a short while upon the release of Mario Party 3, many video stores and some retailers had to conceal the "3" on the block Mario is hitting on the cover art due to lesser knowing people becoming misinformed and confused as to which game was which.

Contents

Gameplay

Mushroom Mix-Up, one of the 50 mini games in Mario Party.

Consisting of 50 mini games, Mario Party takes the form of a traditional board game, with players taking turns to roll the dice block and move ahead the number of spaces shown. There are many different types of spaces players can land on, each producing a different effect. The primary objective of the game is to collect more stars than any other player. The winner of the game is the player with the most stars after all the turns have been completed. Players can choose to play as either Mario, Luigi, Donkey Kong, Peach, Wario, or Yoshi.

Only one star is present on the board at a given time, appearing randomly on a space on the board where it remains until bought by a player for the specific amount of coins stated (20). After a star is collected, a new one appears on a different space on the game board or stays in the same place depending on what stage you chose. Stars can also be stolen from other players by passing a certain location on the board where a Boo resides—the player must then pay Boo 50 coins for the service of him stealing stars; coin stealing is free.

A secondary objective is to gather coins as well, for they are necessary for buying essential items such as stars and determine the game winner in the event of a tie. Coins are earned by landing on blue spaces or winning mini-games. Coins are lost by landing on red spaces, landing on a Bowser space, or losing certain mini-games.

At the end of each round of play (ie. after each of the four players have taken their turn) a random mini-game commences. The mini-games are generally short (about a minute in length), and fairly simple. There are 56 of them in total, divided into 4 different categories.

  • Four-player mini-games may be divided into three types:
    • the cooperative games, in which all four players collectively win or lose
    • the competitive free-for-alls, in which players must compete against each other in order to win a limited number of coins
    • the non-competitive free-for-alls, in which players accrue coins independently of one another and one player's loss is not automatically another's gain.
  • 2-on-2 mini-games place players on teams, so they have to cooperate with others in the mini game to win (even though they're still competing against each other in the main game)
  • 1-on-3 mini-games have a team of three against a lone player. Often, the game's objective is for either the lone player or the team of three to survive for a certain amount of time while the opposing player/team tries to take them out. The team of three must cooperate in order to win.
  • One-player mini-games only occur during a round when a player lands on a One-player mini-game space. They give a single player an opportunity to earn (or lose) coins depending on his or her performance in the mini-game.

At the end of the game there are three bonus stars given out. The coin star award is given to the player who collected the most coins at any one point during the game, the mini-game star award is awarded to the player who collected the most coins in mini-games, and the player who landed on the most "?" spaces earns the Happening Star. It is common for more than one character to be awarded the same bonus star; this happens if there is a tie for the category in question. The person with the most stars after the bonus awarding has concluded is declared the winner. In the event of a tie, the player with the most coins wins, and if two players have the same number of both stars and coins, a dice block will be rolled to determine the winner.

Mini-games happen at the end of each round or occasionally during a round when a player lands on Bowser or One-player mini-game spaces. In most situations, the winner(s) of a mini-game receive ten coins for their victory. In some mini-games, the losing player(s) have to pay the winner(s) a sum of coins.

Modes

Adventure Mode

The standard mode of play, as described in Gameplay above. Up to four players play a board game interspersed with mini games, trying to collect as many stars as possible by the end of a set number of turns. The coins and stars earned in Adventure Mode are tallied up and transferred to a fund which the player can use to unlock things in the game.

The type of mini-game (4 player, 1 vs. 3, and 2 vs. 2) is determined by what color the players' panels are. If all four players have the same color panels, a 4 player game is selected. If there's 1 blue panel and 3 red panels or vice versa, a 1 vs. 3 game is selected. If there's 2 panels of both colors, a 2 vs. 2 game is selected. If there's a green panel, the color will switch to either red or blue randomly.

Mini-Game Island

A one-player mode in which the player navigates a world map and must win mini games in order to progress across the map. Winning mini games gives the player coins, and collecting 100 coins grants the player a life. Losing a mini game causes the player to lose a life. If the player loses all of his or her lives, the game ends, and the player must resume from where he or she last saved. After all 50 mini games are completed successfully, Toad will be waiting at the finish line to challenge you to a round of slot car derby.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 77%[2]
(based on 12 reviews)
Metacritic 79 / 100[1]
(based on 16 reviews)
Review scores
Publication Score
Electronic Gaming Monthly 8.5, 8.5, 8.5, 9[3]
Famitsu 8, 8, 7, 8[1]
GameSpot 7.2 / 10[4]
IGN 7.9 / 10[5]

Mario Party received mostly positive reviews upon release, with praise to the party aspect of the game. However, its most common criticism is its apparent lack of enjoyment without multiplayer. GameSpot explains, "The games that are enjoyable to play in multi-player are nowhere near as good in the single player mode. Really, it's that multi-player competitive spark of screaming at and/or cheering for your friends that injects life into these often-simple little games, and without it, they're just simple little games."[4] IGN took a similar line, saying that it was the interaction between players rather than the interaction with the game that made Mario Party fun.

Sequels

The popularity of Mario Party has led to seven sequels: Mario Parties 2, 3, 4, 5, 6, 7, and 8, as well as Game Boy Advance, Nintendo DS, and E-Reader versions. A Mario Party for arcades called Super Mario Fushigi no Korokoro Party was released only in Japan, making a total of twelve games in ten years, including at least one every year except the years 2006 and 2008. The frequency of the sequels has led to some criticism regarding the games being unoriginal, as many ideas from previous installments of Mario Party have been recycled throughout the series.[6][7] This is evident in the mini games in the later installments of the Mario Party series which do not differ much from earlier Mario Party mini games. However, new Mario Party games have continued to sell well, and is still a very popular series.[8]

References

  1. ^ a b "Mario Party Reviews". metacritic.com. http://www.metacritic.com/games/platforms/n64/marioparty. Retrieved on 2009-01-20. 
  2. ^ "Mario Party Reviews". gamerankings.com. http://www.gamerankings.com/htmlpages2/197861.asp?q=mario%20party. Retrieved on 2009-01-20. 
  3. ^ Crispin Boyer, Dan Hsu, John Ricciardi, Shawn Smith (April 1999). "Mario Party Review". Electronic Gaming Monthly (117): 122. 
  4. ^ a b Joe Fielder (1999-02-08). "Mario Party Review". GameSpot. http://www.gamespot.com/n64/puzzle/marioparty/review.html. Retrieved on 2009-01-20. 
  5. ^ Peer Schneider (1999-02-11). "Mario Party Review". IGN. http://ign64.ign.com/articles/160/160397p1.html. Retrieved on 2009-01-20. 
  6. ^ Mario Party 7 for GameCube Review - GameCube Mario Party 7 Review
  7. ^ Mario Party 6 for GameCube - Mario Party 6 Game Cube - Mario Party 6 GameCube Game
  8. ^ Nintendo Gal

 
 
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