Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.
Ancestor's FlameRank Needed: 1Cost: 10 Mana
Cooldown: 4 Seconds
Type: Magical
Description: Deals moderate damage to up to three targets, and applies Scorched Spirit. Damage increased by Elemental Embrace.
HydrophobiaRank Needed: 2Mana Cost: 15 Mana
Cooldown: 4 Seconds
Type: Magical
Description: Deals moderate damage to up to three targets. Any damage caused to targets affected by Scorched Spirit will heal the shaman for a portion of the damage dealt. Healing increased by Elemental Embrace.
Notes: If targets afflicted by Scorched Spirit dodged this attack you still get some HP.
Dry LightningRank Needed: 3Mana Cost: 40 Mana
Cooldown: 16 Seconds
Type: Magical
Description: Deals heavy damage to the target. Damage increased by Elemental Embrace.
Elemental EmbraceRank Needed: 5Mana Cost: 60 Mana
Cooldown: 16 Seconds
Type: Magical
Description: Deals light damage to target and applies Elemental Embrace, negating all target Evasion and Critical Strike chance. This effect also makes the Shaman's spells more powerful, and gets stronger the more spells the Shaman casts against the target.
Passive SkillsUnlock at Rank: 4 Ancestral TeachingsPassive Ability: Intellect increased 15% Primal FuryPassive Abitity: Crit chance increased by 8% Tips on EnhancementsArmor: Wizard or luckWeapon: Wizard or Luck
Cape: Wizard or luck
Helm: Wizard or Luck
Shaman Teaser
The reason you should have all wizard enhancements is because Wizard gives out the most intellect. The more you have, the bigger bonus you get and also, the Wizard enhancement also has some luck with it which that will be increased also passively.
NotesWell no one really knows 100% but in AQW wiki it says wizard enhancement is the best. Though Shaman class has a it's own enhancement called spellbreaker enhancements given by Rayst. I personally think wizard is better though. BUT don't get any other enhancement for the class cause they won't be as strong as the other classes
You'll need to Follow these Better to have a Bow,Crossbow, or a Gun for a Good and Critical Shot
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Armor : Thief
Helm : Lucky
Cape : Lucky
Weapon : Lucky
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Armor : Lucky
Helm : Thief
Cape : Thief
Weapon : Thief
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Armor : Thief
Helm : Thief
Cape : Lucky
Weapon : Lucky
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Armor : Lucky
Helm : Thief
Cape : Thief
Weapon : Lucky
Weapon: Luck
Class: Hybrid / Thief
Helm: Hybrid / Thief
Cape: Hybrid / Thief
the best enhancement is armor and helm fighter then the others luck enhancement
Enhancement shaman should be using mail agility gear. There is BoA gear that is mail agility. If you want to use the BoA gear, this is the only gear that will give the enhancement shaman any use whatsoever. The mail intellect gear has no use for an enhancement shaman.
healer or luck -dravenred
actually,try full luck
FUll WIZARD THAT WILL MAKE YOUR SUM AWESOME!
the best enhancement for shaman and other things is lucky even for armour,weapon,heads and cape
Hybrid is a good one and luck to get critical hits
the best enhancement for necromancer class for me is wizard because it has intellect, wisdom, endurance, and luck
wizard is the best enhance for shaman. AQW give spellbreaker enhance out doesnt mean it gonna fit with shaman. Wizard away is the best enhance for mage and shaman class. The whole set of wizard will make shaman get high crit. Luck on one of your equipment will also increase your crit range. The benefit of spellbreaker vs wizard is spellbreaker has a higher wisdom stat that with all caster classes increases your accuracy. So even if you go all wizard yes your crit range will be higher but your accuracy is lower. its best to build the class as a combination of enhancements. I personally use luck on the weapon,spellbreaker on helm,and wizard on cape and class.
Try class:luck cape:fighter weapon:fighter helm:fighter.For critical hits.Maybe.
I would say Luck Enhancements, as it makes you get high crits
make 2 of ur set to lucky enhancement then the remaining two of ur set is wizard .....