You can use graphics libraries in C, but those are platform-dependent; for Dos/TurboC consult BGI.H and BGIDEMO.C
C has nothing to do with graphics.
C has nothing to do with graphics.
C language doesn't say anything about graphics, it is platform-dependent.
Photoshop.
to install the graphics driver
ANSI/ISO C does not and never has done graphics.
Search for BGIDEMO.C in your TurboC. There are thousands. Many Unix/Linux graphics programs are written mainly in C or C++, including X itself.
C++ has no built-in graphics methods. C++ is a machine-independent programming language, but graphics are machine-dependent. To make use of graphics of any kind, you must use a suitable graphics library. If you need cross-platform support, use a generic library.
No. Embedded C refers to C used to program the computer in robots, microwaves, your car, etc. C graphics is very generic and can refer to 3D rendering or just making a GUI.
E. C. Strong has written: 'media Graphics Corporation' -- subject(s): Media Graphics Corporation
It has no use in C++ itself, it is only useful in Borland Turbo C++. It provides generic graphics support for Borland Turbo C++ applications.
To take graphics printouts in C, you can use libraries like OpenGL or SDL to create graphics and render it on the screen. After rendering your graphics, you can take a screenshot of the screen using platform-specific functions or libraries. Another option is to save the graphics to an image file format like PNG or BMP using libraries that support image output in C.