I do not believe this is possible. The only solution I could come up with does not involve either OR or NOT, but it does use the plus and minus operators combined with the logical AND operator (more formally termed addition modulo 2, or addition without carry). The following C++ program demonstrates that the function, XOR(), correctly emulates the logical XOR operator (^).
#include
int XOR( int x, int y )
{
return(( x + y ) - ( x & y ) - (x & y ));
}
int main()
{
int x, y;
std::cout << "Truth table for 0 and 1:\n" << std::endl;
std::cout << "x y ^ XOR" << std::endl;
for( x=0; x<=1; ++x )
for( y=0; y<=1; ++y )
std::cout << x << " " << y << " " << (x^y) << " " << XOR( x,y ) << std::endl;
std::cout << std::endl;
std::cout << "Evaluation of values 0 to 4:\n" << std::endl;
std::cout << "x\ty\t^\tXOR" << std::endl;
for( x=0; x<=4; ++x )
for( y=0; y<=4; ++y )
std::cout << x << "\t" << y << "\t" << (x^y) << "\t" << XOR( x,y ) << std::endl;
std::cout << std::endl;
return(0);
}
Output
Truth table for 0 and 1:
x y ^ XOR
0 0 0 0
0 1 1 1
1 0 1 1
1 1 0 0
Evaluation of values 0 to 4:
x y ^ XOR
0 0 0 0
0 1 1 1
0 2 2 2
0 3 3 3
0 4 4 4
1 0 1 1
1 1 0 0
1 2 3 3
1 3 2 2
1 4 5 5
2 0 2 2
2 1 3 3
2 2 0 0
2 3 1 1
2 4 6 6
3 0 3 3
3 1 2 2
3 2 1 1
3 3 0 0
3 4 7 7
4 0 4 4
4 1 5 5
4 2 6 6
4 3 7 7
4 4 0 0
As you can see, the third and fourth columns are all equal, thus proving the function correctly emulates the logical XOR for values 0 to 4. The same is true for all permutations of x and y.
Note that while it is possible to use AND, OR and NOT when both x and y are guaranteed to be in the range 0 to 1 (and therefore capable of producing the truth table shown above), the function does not correctly emulate the XOR operator when x or y is neither 0 nor 1. You can test this by swapping the XOR function above with the following implementation:
int XOR( int x, int y )
{
return(( x | y ) & !( x & y ));
}
(A+B+C)' = A'B'C' by using truth table
That would seem to be a logical truth.
A state table defines the behaviour of the of the sequantial function
huh
by analyzing your three input logic network
A table of logic, or truth table, lists the possible combination of truth values for boolean (logical, two-valued) variables.
A truth table is usually a table in which the truth or falsehood of two variables are taken as input and these form the edges of the table. The content of the table shows the truth value of the result of some operation on the variables.
truth table contains inputs and excitation table takes outputs as inputs
A truth table evaluator is a computer program that evaluates a truth table, i.e., it produces the truth value of a statement for all possible values of its variables. There are at least a few on the web: Brian Borowski's TT Constructor (http://www.brian-borowski.com/index.html) Joole (http://stephan-brumme.com/programming/Joole/) Orion Transfer TT Evaluator (http://svn.oriontransfer.org/TruthTable/) Lawrence Turner's TT Evaluator (http://turner.faculty.swau.edu/mathematics/materialslibrary/truth/)
Negation is a logical connective. In philosophy, it means that it takes truth to a falsehood, and falsehood to a truth.
yes
what is the correct truth table for p V~ q
(A+B+C)' = A'B'C' by using truth table
This is a logical fallacy. That's like asking "What is the smell of the color nine?" Your asking if a question is the truth, when the question is asking for a truth and makes no assertions about the truth.
As inputs to the truth table 1 and 1 signify that they are both true. The output will depend on what kind of truth table we are talking about, AND, OR, XOR, etc.
truth table gives relation between i/p & o/p. excitation table is use for design of ff & counters.
If it is boolean logic, typically that is called a Truth Table.