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Club penguin mission 11

Updated: 10/3/2023
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13y ago

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Mission 9; (sorry it's a bit long!) 1. Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory. 2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins. 3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory. 4. Go to the Forrest and pick up the sticks. 5. Put the sticks, the blue print, and the string together in your inventory. 6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory. 7. Go to the Mountain and put the kite on a transmitter. Then put it on a poll. 8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump. 9. Put the gum on the yellow duck and then put the air pump on the duck. 10. Go to the Ice Berg, and place the duck onto the water. 11. Go to the Mine Shack and talk to the penguin. Click and drag the wooden boards, making the metal beam drop on the left side. Click twice on the cart surfer cart that is tipped over and weld all the cracks. 12. Place the transmitter into the cart and then click in the mine for the cart to go down. 13. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ. 14. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars. 15. After Herbert leaves, go to his camp and look around. 16. Go to the HQ and talk to G. 17. Go back to Herbert’s camp and place the spy phone on the binoculars. 18. Put the spy phone / binocular combo into the left tree. 19. Go back to the HQ and watch Herbert and Klutzy. 20. Collect your medal and receive your chocolates.

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14y ago
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12y ago

Step One: Get your mission from G. Ask him on how to build a kite and how to repair the rubber duck. Collect the three locators, the rubber duck, and the blue prints for the kite.

Step Two: Go to the Dock. Talk to the green penguin by the boat and find the brown cord attached to the boat. Pull the cord hard and ask the penguin to borrow his air pump.

Step Three: Go to the Plaza and talk to the two penguins with puffles.

Step Four: Help the two penguins and clean up the bubble gum connecting their heads. Take the gum and put it over the hole of the rubber ducky. Then take the air pump and click the duck. Blow up the duck. Then attach one of the blinking locators to the duck and put it back into your Inventory.

Step Five: Go to the Iceberg and set the ducky adrift in the water.

Step Six: Go to the Forest. Find two sticks and connect them to the blue prints of the kite.

Step Seven: Go to the Ski Lodge and talk to the penguins playing Find Four. Look around the Ski Lodge and the Attic and look for all the Find Four Pieces. While you are up in the Attic, look on the ground for a piece of string.

Step Eight: Put all the Find Four pieces into one pile in your Inventory and give them to the penguins.

Step Nine: Go to Ski Mountain. Attatch the string to the kite, and then attach one of the blinking locators to the kite. Take the kite and tie it to the top of the post.

Step Ten: Go to the Mine. Ask Rory, the orange penguin, if you can help him make some repairs on the mine. Click the metal trough on the right side of the Mine Shack.

Step Eleven: Move the wooden blocks around until you can get the trough to be facing the other way so the top of the trough is under the trough above it.

Step Twelve: Talk to Rory about more construction work. Flip one of the carts over and click on the welding torch. Use the weldng torch and fill in all of the cracks. Make sure every single crack is filled in completely.

Step Thirteen: Put a blinking locator in a mine cart and send it on its way down the Mine. Answer your spy phone and talk to G.

Step Fourteen: Go to the HQ and talk to G. Take the Binoculars 3000 and go behind the Ski Lodge.

Step Fifteen: Turn on the binoculars and point them across the lake. Watch Herbert and wait for G's call.

Step Sixteen: Go across the the lake. Pick up your old spy phone and attach it to the Binoculars 3000 in your Inventory. Then find a tree to put the Bincoculars 3000 and wait for another call fron G.

Step Seventeen: Go back the the HQ and talk to G again. Watch Herbert on one of the Computer Monitors.

Step Eighteen: Oh no! Herbert has found your binoculars!

Step Nineteen: Collect you medal and gift.


1. Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory.

2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins.

3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory.

4. Go to the Forrest and pick up the sticks.

5. Put the sticks, the blue print, and the string together in your inventory.

6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory.

7. Go to the Mountain and put the kite on a transmitter. Then put it on a poll.

8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.

9. Put the gum on the yellow duck and then put the air pump on the duck.

10. Go to the Ice Berg, and place the duck onto the water.

11. Go to the Mine Shack and talk to the penguin. Click and drag the wooden boards, making the metal beam drop on the left side. Click twice on the cart surfer cart that is tipped over and weld all the cracks.

12. Place the transmitter into the cart and then click in the mine for the cart to go down.

13. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ.

14. Go to the Ski Lodge, and click on the "Go Fishing" door. Look through the binoculars.

15. After Herbert leaves, go to his camp and look around.

16. Go to the HQ and talk to G.

17. Go back to Herbert's camp and place the spy phone on the binoculars.

18. Put the spy phone / binocular combo into the left tree.

19. Go back to the HQ and watch Herbert and Klutzy.

20. Collect your medal and receive your chocolates.

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12y ago
1. Talk to G.2. Head to the dock.3. When your there, talk to Herbert.4. He shows you a map, but Klutzy accidentally cuts it.5. After Herbert disspears, pick up the green lamp, then you must follow the map.6. One peice of the map sticks to the Dance Club. Don't pay attention to that one right now.7. Follow the peice that's still going.8. It flys into someones newspaper. Talk to them.9. They wish they had a pizza, so you go to the Pizza Parlor and buy them a pizza.10. Give the pizza to them, and they will give you there newspaper.11. Take the part of the map out of the newspaper and put it into a sepperate slot.12. Go the Coffee Shop. Help clean up the cookies. He offers you some cookies.13. Take a cookie, and give it to the puffle in the town. He will try to fly up and get it.14. He falls, and they say he could fly if he had a bigger cap.15. Grab the propeller hat behind G and give it to the puffle!16. The puffle will then knock the second half of the map down.17. Now you have both parts of the map. Head back to the dock and go into the cave.18. Follow the directions on the map.19. Unscrew the pipe that is blocking the gift shop door. (with the rench on your spy phone)20. Get the net, balloons and soda from the lighthouse.21. Now go to G and ask for his Hellium, and Hammer.22. In your inventory, put the balloon on the Hellium.23. It will put air into it. Attach it to the Gift Shop.24. Now do the following: Put the net on the bottom of the gift shop, put the pegs into it, now hammer them in.25. Go back into the cave, where you find Herbert in the boiler room.26. He breaks the boiler and you must fix it.27. G calls. You have now earned your medal and have completed the mission!Note:right before step 25 use your wrench on the drill where the gear is if you want a gift.which is the frozen gear from the last mission.
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13y ago

1. Talk to Gary, and tell him you are ready.

2. Gary will ask you about seads. Continue by clicking the first choice.

3. When Gary is done, go to the town, then go to the gift shop. Pick up the yellow seeds on the floor.

4. Talk to the Rookie, and go upstairs to talk to the Jet Pack Guy. Grab the seeds there.

5. Go downstairs back to the gift shop. Gary will call you and you will have bad signal. He wants you to be in the HQ.

6. Don't go to the HQ, go to the lighthouse and grab the DVD under the piano, cleaner on the left, and the bucket on the far right.

7. Put them in your inventory, Go upstairs and talk to the mechanic.

8. Go to the dock, and fill your bucket with water.

9. Go to the Ski Village, then the Sport shop to get into the HQ.

10. Don't talk to Gary yet, head to the Gaget Room.

11. Put the Bucket with water on the Test Camber.

12. Press the nob, and click on the snow icon. When it's done press the nob and the Bucket will come out and ice will pop out. Grab the ice.

13. Head back to the lighthouse and give the ice to the Mechanic. Get the lens sitting on the side.

14. Go to the Ski Village. Talk to the boy. Give him the lens.

15. Enter the HQ from the Sport Shop. Talk to Gary, as Herbert pops on the screen.

16. Continue talking with Herbert and then head to the Ski Village where his brodcast is.

17. Talk to the Rookie, and press on the DVD player beside the screen.

18. Put the DVD in the tray and close it. You will be back to the Ski Village, talk to the rookie, and click on the DVD player.

19. Use your wrench to open the box. Guess the combination. When you got it right, it will say Mine Shack.

20. Go to the Mine, and you see a corn field. Go inside to the corn. Follow the corn bits on the ground.

21. Pick up all four paper parts and combine them. Grab the wood.

22. After when there are no foot steps go the direction Hot Sauce is, and the Bean bag.

23. When you get to the river, put the wood down, and cross it.

24. You see the ladder is to tall for you. Throw corn at it, and it will lower down.

25. You find Herbert. Talk to him, and pull out the plug of his Computer.

26. You will be sent back to the HQ, and you are locked in. On the right, there is a orange book. Click on it and click on the target comming out.

27. As you get the right targets, some random dude comes in. After a bunch of talking, you are sent to the Ski Village.

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14y ago

A friend of mine is a secret agent in clubpenguin. And i checked it out myself and now im a secret agent. We didnt know how to do the mission so we went to www.YouTube.com your options will be in the screen choose youtube roadcastyourself then type how to beat clubpenguin secret mission 3. I hope this helps you. And by the way just do everything the video says. And one more thing there my penguins name is anna327 if you see me pls add me.

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