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to store 12 bits per pixel 1.for system with resolution 640 by 480 frame buffer size=(640*480*12)/8=0.46Mbyte 2.for system with resolution 1280 by 1024 frame buffer sizs=(1280*1024*12)/8=1.96Mbyte 3.for system with resolution 2560 by 2048 frame buffer sizs=(2560*2048*12)/8=7.86Mbyte to store 24 bits per pixel 1.for system with resolution 640 by 480 frame buffer size=(640*480*24)/8=0.92Mbyte 2.for system with resolution 1280 by 1024 frame buffer sizs=(1280*1024*24)/8=3.93Mbyte 3.for system with resolution 2560 by 2048 frame buffer sizs=(2560*2048*24)/8=15.72Mbyte
Graphics drawn of lines and arcs. Usually displayed on a random deflection analog CRT, but can be converted to analog or digital video by drawing it into frame buffer RAM then scanning it out.
The buffer size is 8 MB.
That would depend on the size of the buffer.
it would be [X * Y * color depth(in bits)] this would give you the the frame buffer size in bits. Example: Say we had a resolution of 1280 x 1024 and a color depth of 4 bits. we would go 1280 * 1024 * 4 to give us 5242880 bits then to get bytes we divide by 8 to get 655360 bytes then to get kilobytes we divide by 1024 (Remember computers are base 2) 640 kilobytes so a computer running at 1280 x 1025 with a color depth of 4 bits requires a frame buffer of 640 kilobytes.
Sorry to say you cannot. You would need to increase the size of your graphics card. That is if its a card.If its onboard graphics, then in the bios, you will see a graphics tab. Increase this to add some memory to the graphics.But in doing this, your detracting from your ram. And this could mean a memory upgrade.
The size parameter reset the default buffer size but did not disable access to the buffer.
, I am assuming you are asking this question based on the book Computer Organization and Design 4th edition, question 1.2.2. This question I believe is the second part to the first question question which asked "What should be the size of the frame buffer to store a frame" From that frame size, you can simply convert 2 GB to MB or bytes, and divide from your previous answer in question 1.2.1. Hope that helps.
Sounds like a buffer issue. Try raising the buffer size.
Frame Size
The following example will print a 10x10 square in the console window and works on any version of C++. The GetSquare() function can be re-used to return a string which can be printed in any window that accepts a string. Note that the GetSquare() function does not check the string's length. See the DrawSquare() function to determine how long the string needs to be for a given size of square. include <iostream> char * GetSquare( char * buffer, const int size ) { char * p = buffer; for( int x=0; x<size; ++x ) { for( int y=0; y<size; ++y ) *p++ = x && y && x < size-1 && y < size-1 ? ' ' : '*'; *p++ = '\n'; } *p = '\0'; return( buffer ); } void DrawSquare( const int size ) { size_t buflen = ( size * size ) + size + 1; char * buffer = ( char * ) malloc( buflen ); memset( buffer, 0, buflen ); printf( GetSquare( buffer, size )); free( buffer ); buffer = NULL; } int main() { DrawSquare( 10 ); return( 0 ); }
Intel® DVMT 2.0 Graphics MemoryFootprint The driver determines the amount of pre-allocated memory needed and will make additional nonlocalvideo memory requests to achieve the total amount needed for the display and application graphics memory operational footprint. Factors in Footprint Variance The 865G chipset UMA memory footprint varies, and is determined using several factors. The key factors are system resources and system activity. Unlike the Intel® 81x chipset family, the 865G chipset memory footprint is not static. Memory footprint will vary in size as system requirements and demands vary. For example, when running a DVD in a window on the desktop, memory is needed for the DVD and the background desktop. However, when running a DVD full screen, the desktop frame buffer may be discarded or paged back to disk. This is the most efficient use of memory. DVD playback is just one of many activities that could effect memory allocation. The following section will describe some of the factors that aid in the request for page locked memory. Note: The operating system does not always grant the graphics driver's memory request. Base Allocations Part of the graphics memory allocation is dependent upon system activity. These are base allocations that the driver requests at the time it loads. For the 865G chipset, the driver allocates 204 KB for the command ring buffer and cursor/context buffer memory on all operating systems. Once loaded, the operating system and graphics driver allocates the buffers that the driver needs for performing graphics operations. The total graphics footprint allocates memory for commands, the frame buffer (resolution), the Z-buffer, GDI data, and off-screen memory. Maximum Allocations When graphics memory is being allocated from system memory, the total DVMT graphics footprint in system memory is capped to an upper-limit, ensuring the best usability and performance of the operating system, applications and graphics. The 865G chipset platform supports a minimum of 128 MB of system memory. For systems with 128 MB of system memory, the 865G chipset graphics driver will limit the graphics memory footprint to 32 MB. For systems with greater than or equal to 192 MB of system memory, the 865G chipset graphics driver will limit the graphics memory footprint to 64 MB. For PC14.X display drivers only, the 865G chipset graphics driver shall limit the graphics memory footprint to 96 MB.