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it could stop war because it calmed them down for a bit but then lead to greater ones in the future
Yes you can quit an alliance but if someone is makeing you leave then tell them to expel you and before they do ask them if they would accept you back if under any circumstances you were to come back 1.Like in my alliance alliance 4Told if someone were to leave it was for a specific purpose but if you were to leave under your own will then it was up to our recruiter (one of the Vice-Host) to accept back 2.If the host were to ask to leave then ask him/her if they would accept you back 3.If you leave and make your own alliance mail or whisper the Host/Vice-Host and ask if you could be a sister alliance of the first alliance
The Triple Alliance, formed in 1882, was a defensive military alliance between Germany, Austria-Hungary, and Italy. The risk of this alliance was that it created a strong bloc of powers that could potentially escalate conflicts and increase tensions with other nations, particularly with their rival alliance, the Triple Entente. This eventually contributed to the outbreak of World War I in 1914.
Your battles against other players is automatically visible to your alliance by them clicking the Alliance icon, then "war report" tab. But if your attack is not visible there, like an attack against a computer run city...you can click on your "reports" icon and then the "army" tab and view your attack report. At the bottom of the report there is a "url" listed that is a temporary cache of your attack report that is visible to others, you could paste it in alliance chat or in a "mail" to someone, whether or not they are in your alliance.
The strengths and weaknesses of the World War I alliance system are many. As just one example on the strength side, it provided each combatant with the confidence that it could enter war with reliable support. In contrast (and as just one example on the weakness side), this same confidence bred over-confidence: the presence of allies led a number of combatants to see the erupting conflict as an "easy" war that would bring quick victory.
something dangerous or risky about the playground. One could be what would you do if someone fell. What could you do to prevent it from it happening again.
The only ways that they could possibly protect the power grid against large solar storms is either to disconnect them or put in backup systems that will prevent blackouts from happening.
all of the above
The first world war was possibly the most horrific war Europeans had experienced up from the thirty years war. To prevent such things from happening again, they needed an international alliance who would police and mediate diplomatic problems. Also, they needed an alliance to ensure that Germany would pay its reparations as well as uphold all its military restrictions, such as a paltry defense army whose maximum number could not exceed 100,000. Ultimately, they failed, as they were unable to militarily enforce these laws. As the league of nations degenerated, the Second World War was beginnning. When they realized how they could have prevented such a disaster from repeating itself, it was too late.To prevent future wars
One reason could be - It needs a new battery.
it could stop war because it calmed them down for a bit but then lead to greater ones in the future
you could either use a scrub brush or lightly soak the produce with a damp paper towel.
It lowers the boiling point of the coolant It could allow air into the system It could prevent proper coolant circulation
all of the above
By taking a species outside of its natural habitat and putting it in another or breeding it then trying to reintroduce it. You could also kill that animals predators.
Well maintained dust bins at many locales - Strict application of penalty for defaulters - advertising to motivate civic sense.
No, Australia turned to the United States to prevent this happening.