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1.talk to "g"

2.he will tell you to fix the machine

3.use your comb on your spy phone to brush the fur

4. it is pink puffle fur

5.he will hand you the fur put it in the machine

6.it is an unknown spicies

7.hot sauce,Hot Chocolate,jet pack fuel

8.go to the plaza, and click on the Pizza parlor

9.talk to the green penguin

10.pick up hot sauce and chocolate sauce and the pizza

11.deliver the pizza to the blue penguin at the ski lodge.

12.go to the door that says gone fishing and he is there

13.go to the coffee shop

14.talk to the brown penguin at the counter

15.he will show you a picture of the monster he saw.(click the picture to make it bigger.)

16.ask for hot coccoa he will say the machine is broken.

17.fix the machine

18.put the cup at the top on the plat form on the bottom

19.pour the hot chocolate in the bowl at the top.

20.put the hot chocolate in your inventory

21.go back to HQ

22.go to the gadget room

23.pick up the item on the shelf it's called AC 1000

24. go to the lighthouse

25.there is a rope on a boat put it in your inventory

26.go to the stairs and talk to the red and yellow penguin

27.go upstairs

28.take the siccors in your spy phone

29.cut the string holding the floating jet pack fuel

30.go back to HQ

31.give "G" the hot chocolate,hot sauce,and jet pack fuel

32.pour the items in the machine

33.put the goggles in your inventory.

34.go to the snow forts

35. put the goggles on you will see paw prints

36.go to the ski lodge.

37.the penguin you gave the pizza to is hiding under the couch.

38.go outside the door that says go fishing

39. you will see the monster.

40.go back in and get the candle

that's all i got now i hope it helped

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13y ago
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10y ago

Mission 7:

  1. Talk to G. Choose any option. He explains the problem with the Clocks.
  2. Click the monitor of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock.
  3. Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock.
  4. Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.
  5. Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target. Here's how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you. Once you win, they'll give you the target. Give them back the Rescue Tube so they can continue practicing.
  6. Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say's the combination is 'key'. Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a code if you put your cursor on the bottom right of the screen. Decode the word 'key' to Secret Agent Code and input it into the lock. The lock will open. Take out the Magnetron 3000.
  7. Now go to the Iceberg on your Map. Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory.
  8. Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring.
  9. Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.
  10. Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best. Go to the Snow Forts and fill the green bucket up with snow.
  11. Go to the Beach and talk to the yellow penguin on the chair. He say's he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that's on the ground.
  12. Use your map and go to the Plaza. Go into the Pizza Parlor. Take the sheet of music on the floor next to the piano. Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding! Now give the puffle the picture of the gear. Then give it the bucket of snow. It'll construct a replica Gear. Place the Gear in your inventory.
  13. Now go back to the Gadget Room in the HQ. Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear.
  14. Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole).
  15. Now exit the Clock. The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says "Until next time!" and hangs up. Uh-oh! Talk to G and exit. Claim your Medal and Gift.

---
Here's how to complete the Club Penguin Mission 7, also known as Clockwork Repairs:

1. Start by clicking on Gary and listening to what he says.

2. Click the screen that shows the snow forts.

3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.

4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)

5. Go back to Gary and tell him you need the electromagnet 3000. Go back to the box and put in the code. The password is key spelled in the PSA code. Put the electromagnet in your inventory.

6. Go get the inner tube from the gadget room.

7. Go to the ice burg and use the magnet to get the spring in the water.

8. Now go to the beach and get the snow bucket. Fill it up with snow from the Snow Forts.

9. Go to the town and talk to the penguin with a propeller cap. Take the picture of the gear from the penguin.

10. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly. Give them the tube as a replacement.

11. Go to the pizza parlor and receive the music sheet by the piano.

12. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.

13. Exit the piano stand. Give the puffle the picture of the gear and bucket of snow. He will make a sculpture.

14. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever. Use the snow button to freeze it. Do the same thing with the spring this time use the fire button.

15. Go to the snow forts. Talk to the orange penguin and put the clock back together again.

Congratulations, you have successfully completed the 7th Club Penguin Mission:

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12y ago

This isn't mission 8. It is mission 7.

Talk to G. Choose any option. He explains the problem with the Clocks.

Click the moniter of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock.

Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock.

Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.

Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target.

Here's how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you.

Once you win, they'll give you the target. Give them the Rescue Tube so they can continue practicing.

Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say's the combination is 'key'.

Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a Decoder available if you put your cursor on the bottom right of the screen. Decode the word 'key' to Secret Agent Code and input it into the lock.

The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map.

Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory.

Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring.

Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.

(Optional step) Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best.

Go to the Beach and talk to the yellow penguin on the chair. He say's he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that's on the ground.

Go to the Snow Forts and fill the green bucket up with snow.

Use your map and go to the Plaza. Go into the Pizza Parlor.

Take the sheet of music on the floor next to the piano.

Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding!

Now give the puffle the picture of the gear. Then give it the bucket of snow. It'll construct a replica Gear. Place the Gear in your inventory.

Now go back to the Gadget Room in the HQ.

Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear.

Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock.

The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says "Until next time!" and hangs up. Uh-oh!

love niquie

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10y ago

1. Talk to G.

2. Grab the three things with red flashes on them beside G. Also grab the duck and the blue piece of paper of a kite on the wall.

3. Go to the Dock. Talk to the green penguin with a black hat and overals. Ask him for the pump.

4. Help him fix the boat by pulling the string at the back of the boat.

5. Go to the forest and pick up the twig.

6. Go to the Platza to talk to the penguins.

7. Get the gum off by clicking on the gum that's stuck between the penguins.

8. Put the gum on the duck. Use the pump to pump the duck. Pull it up and down.

9. Attach the duck to one of the flashing things.

10. Attach the twig to the paper.

11. Go to the Ski Lodge. Help the penguins find Find Four pieces.

12. Scroll left. Look on the window. Look on the stool. Look on the ladder.

13. Go upstairs. Pick up the string under the carpet. Look on the box in the corner beside two couches. Look beside the grey box on the table. Look beside the music player thing. It's also beside a rocking chair. Look beside the old typer. Look beside the rocking horse. You found all the pieces. Give it to the penguins. Put it in a pile first.

14. Attach the string to the kite and the flashing thing.

15. Go to the Mine Shack outside. Talk to Rory.

16. Click on the right side of the mine.

17. Move the bottom brick left. Move the one in the middle down. Move the right now middle one right. Move the top one down. Move the bottom one up. Move the right now bottom one right. Move the lever the other way.

18. Ask Rory to fix the cart. Click on the cart to tip it. Click on it again to fix it. Use your tool to cover the broken parts.

19. Put the last flashing thing in the cart. Click on it to make it move forward.

20. Go to the Iceberg. Put the duck beside the Aqua Grabber sub in the ocean.

21. Go to the Mountain. Put the kite on the sign.

22. Go to the HQ and talk to G. Pick up the binoculars.

23. Go in the Ski Lodge and go in the back door of fishing.

24. Scroll right. Move forward. Use your binoculars to look for him.

25. Your phone will ring. Talk to G.

26. Go back where you were. Pick up your real spy phone. Put it with the binoculars.

27. Find a tree for the camera.

28. Go back to the HQ to talk to G. Follow his instructions and you'll be done.
There's answers on YouTube.

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13y ago

1. Talk to G

2. Go to the gift shop and talk to Rookie, who is downstairs by the chairs. Pick up the corn.

3. go to the office of the gift shop and talk to Jet Pack Guy. pick up the corn.

4. you will get a call from G. you must use the map to get to HQ

5. go to the lighthouse and under the piano is a disk. take it. then you will see disk cleaner and a cloth. take that too.

6.Next to the net and rope, there's a worm bait can. take it.

7. go to the gadget room and put it in the test chamber. use water than snow.

8. Take the piece of ice from the can to the beacon. give ice to Roy

9. take the lens on the paper.

10. go to the ski village and give the brown penguin the lens. Then click on the machine on the right side of the screen. put the disk in and change the input to DVD. Then use the wrench to unscrew the box on the right side of the disk player. solve the code.

P.S. The code is different everytime.

11. go to the mine. there is a corn field. First, follow the popcorn until you get to an intersection. Go right, you will see a piece of paper. take it. then go on the path on the side you found the paper. you will see another one. do the same thing again and again until you come to the end where there is a piece of wood and the final piece of paper.

12. Then use the map and go to the mine. go into the corn field and follow the popcorn then take the path with the watering can, then the seeds, then the fertilizer, then hot sauce, and finally the coffee beans a.k.a. the java bag.

13. Use the wood to get across the bridge.

14. There is a ladder. Use the corn you collected in the gift shop to put in the right torch. the ladder will lower.

15. Unplug Herbert's computer (after he is done talking, you unplug the plug when he is laughing)

<:AtomicElement><:HighlightText>16.Go to the shelf with the map, next to the board that says, "GOOD LUCK AGENTS!" Click on the orange book. solve the puzzle.

17. Talk to Dot a.k.a. Agent D (the penguin wearing purple)

Dot telports you out

18. Collect your gift and medal

19. Open your penguin's items

20. Click on the awards part of your items

21. You medal is a maze that changes the maze each time you solve it.

22. Click on you snow globe, you snow globe shows the Ski Village with the popcorn all over the place. Shaking it will make the popcorn fly around. Click the red button and you a cool gift.

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