you need to find the three missing items for the clock. to get the spring you need to get a magnet from HQ, then use it to get the spring out of the water, then melt the ice in the test chamber. to get the target you need to go to the dock and beat the two penguins at a contest. to get the cog wheel you need to get some snow from the beach with the bucket, get a music sheet from the Pizza parlour, get a picture of the cog wheel from rookie at the town, go to the stage and use the music sheet on the piano to get the yellow puffle, give the yellow puffle the picture and the snow and it will make a shape of the cog wheel with the snow. take the snow cog wheel to the test chamber and freeze it. Then take them all back to the clock.
You get a yellow puffle and get some snow go back to gs lab and but the snow on the convator belt after that click on the ice you go to the ice berg there's sumthin there and use the yellow puffle to make the last part
1. Talk to G.
2. Then go to the Invention Cabinet and click on the electro magnet.
3. Enter the word KEY in code. Get the magnet.
4. Then go into G's secret gadget room and get his life preserver.
5. Go in to the Pizza Place and get some notes by the piano.
6. Then go into the stage, click on the piano, put the music on the stand, and play the notes on that piano.
7. The yellow puffle should like it.
8. Then go to the beach.
9. Click on the pail.
10. Go to the snow forts and get the snow from there and put it in the pail. (Use the pail right beside the clock repairman)
11. Go to the town.
12. Get a poster from Rookie.
13. Go to the stage and give the poster, then the pail to the puffle. He will make a gear.
14. Bring the gear to HQ and go to G's gadget room.
15. Put the gear inside the testing machine, pull the lever, then click the snowflake button.
16. Pull the lever again and get the gear.
17. Go to the dock.
18. Talk to the penguins and then hit the target three times.
19. Get the target and give them the live preserver.
20. Go to the iceburg.
21. Use the magnet to bring back the spring.
22. Take the spring and get back to G's testing chamber.
23. Put it in and do the same as you did with the gear but this time press the fire button.
24. Get the spring and take the target, the spring, and the gear to the Snow Forts.
25. Put them into the clock and you are pretty much finished!
Here's how to complete the Club Penguin Mission 7, also known as Clockwork Repairs:
1. Start by clicking on Gary and listening to what he says.
2. Click the screen that shows the snow forts.
3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.
4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)
5. Go back to Gary and tell him you need the electromagnet 3000. Go back to the box and put in the code. The password is key spelled in the PSA code. Put the electromagnet in your inventory.
6. Go get the inner tube from the gadget room.
7. Go to the ice burg and use the magnet to get the spring in the water.
8. Now go to the beach and get the snow bucket. Fill it up with snow from the Snow Forts.
9. Go to the town and talk to the penguin with a propeller cap. Take the picture of the gear from the penguin.
10. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly. Give them the tube as a replacement.
11. Go to the pizza parlor and receive the music sheet by the piano.
12. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.
13. Exit the piano stand. Give the puffle the picture of the gear and bucket of snow. He will make a sculpture.
14. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever. Use the snow button to freeze it. Do the same thing with the spring this time use the fire button.
15. Go to the snow forts. Talk to the orange penguin and put the clock back together again.
Congratulations, you have successfully completed the 7th Club Penguin Mission: Clockwork Repairs!
Here's how to complete the Club Penguin Mission 7, also known as Clockwork Repairs:
1. Start by clicking on Gary and listening to what he says.
2. Click the screen that shows the snow forts.
3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.
4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)
5. Go back to Gary and tell him you need the electromagnet 3000. Go back to the box and put in the code. The password is key spelled in the PSA code. Put the electromagnet in your inventory.
6. Go get the inner tube from the gadget room.
7. Go to the ice burg and use the magnet to get the spring in the water.
8. Now go to the beach and get the snow bucket. Fill it up with snow from the Snow Forts.
9. Go to the town and talk to the penguin with a propeller cap. Take the picture of the gear from the penguin.
10. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly. Give them the tube as a replacement.
11. Go to the pizza parlor and receive the music sheet by the piano.
12. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.
13. Exit the piano stand. Give the puffle the picture of the gear and bucket of snow. He will make a sculpture.
14. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever. Use the snow button to freeze it. Do the same thing with the spring this time use the fire button.
15. Go to the snow forts. Talk to the orange penguin and put the clock back together again.
Congratulations, you have successfully completed the 7th Club Penguin Mission: Clockwork Repairs! We hope our cheats helped!
first you talk to g then go to the work guy at the forts and say i will help then go to the dock and you will see two penguins playing with the target. talk to them and win the game. then you will get the target back. its your gob to find a replacement not mine. then you go to the room ware g is/was, then go the the big magnet and tip in ' key ' them you will have it then go tho the berg and you will see the spring. get the magnet and click on the spring with the magnet. then go ware g is/was, then go in the room with the cameras and go to rectangle this and put it there.then pres the switch. then the fire thing. then the switch another time. then take it to the clock and put both things in.then go the pizza place. you will find music. pick it up and go to the stage click on piano put the music on the stand. play it then go back.a yellow puffle will come to you.go to town tack to the green guy then say i need the paper. take it to the yellow puffle. then go to beach and pick up the bucket, then fill it with snow from the forts. take it to puffle. then take the gear. do the same thing like the spring, and the thing is not fire, its the snow thing. and put it in the clock and your done! bye!
from: 1socool in real life: Isabella hope that helps!
You need to find the missing parts of the clock. To get the spring, you must get a magnet which is ffound in a locker HQ. the password for it is KEY (in the agent code) take the magnet to the iceburg and use it to ge the spring. Then you need to find the target which is at the dock. you need to challenge the penguins for it. as for the wheel, get a bucket at the beach, fill it with the snow at the snow forts, get a picture of the wheel from rookie who is at the town, get the sheet music off of the piano at the pizza parlor and head to the stage. go to the piano near the stage, put the sheet music on the piano and play it. When played correctly, a yellow puffle will come. go back to the center of the room and the puffle will follow you. GIVE THE PUFFLE THE PICTURE OF THE WHEEL FIRST. then give him the snow and it will make a replica of the wheel. now take the snow wheel and go to the gadget room. there is this a big machine called the "test Chamber" It has a a red switch and buttons with snow fire and water. put the wheel on the right side of the machine and click the lever. the wheel should be in the chamber now. click on the snow button to freeze the snow wheel. then click the crank to get it. now put the spring on the machine and do the same thing but use the fire button this time. now all you need to do is put the parts on the clock. you will need to get a view of the back of the clock to put all parts on. You get there by clicking the space between the two legs of the tower. once you put the parts on the clock you should be done.
Hack: First go to the clock. Buy 2 black puffles and a orange one. Or buy 3 blue and 3 red. Then type in wrtf.futkdtrf.ca and press f5. Then log out and log back in. Your done! Hack made possible by Steve Scott.
At the Town
find it
Just go on Youtube and type Club Penguin Mission 7 Clockwork repairs.
I have no idea, it's impossible
on a psa mission 'clockwork repairs'
See related link.
The combination to the lock is key
You pressPurpleWhitePurpleGreenLight BlueGreenWhiteGreenLight BluePurpleRed
you go to the town and get one from the rookie.
He is the guy who is green, wears a propeller hat and red shades.He is a agent.
look on www.Youtube.com
go on youtube and lean noone can be bothered to write it down for a long time!!!!