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you need to find the three missing items for the clock. to get the spring you need to get a magnet from HQ, then use it to get the spring out of the water, then melt the ice in the test chamber. to get the target you need to go to the dock and beat the two penguins at a contest. to get the cog wheel you need to get some snow from the beach with the bucket, get a music sheet from the Pizza parlour, get a picture of the cog wheel from rookie at the town, go to the stage and use the music sheet on the piano to get the yellow puffle, give the yellow puffle the picture and the snow and it will make a shape of the cog wheel with the snow. take the snow cog wheel to the test chamber and freeze it. Then take them all back to the clock.

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13y ago
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13y ago

You get a yellow puffle and get some snow go back to gs lab and but the snow on the convator belt after that click on the ice you go to the ice berg there's sumthin there and use the yellow puffle to make the last part

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14y ago

1. Talk to G.

2. Then go to the Invention Cabinet and click on the electro magnet.

3. Enter the word KEY in code. Get the magnet.

4. Then go into G's secret gadget room and get his life preserver.

5. Go in to the Pizza Place and get some notes by the piano.

6. Then go into the stage, click on the piano, put the music on the stand, and play the notes on that piano.

7. The yellow puffle should like it.

8. Then go to the beach.

9. Click on the pail.

10. Go to the snow forts and get the snow from there and put it in the pail. (Use the pail right beside the clock repairman)

11. Go to the town.

12. Get a poster from Rookie.

13. Go to the stage and give the poster, then the pail to the puffle. He will make a gear.

14. Bring the gear to HQ and go to G's gadget room.

15. Put the gear inside the testing machine, pull the lever, then click the snowflake button.

16. Pull the lever again and get the gear.

17. Go to the dock.

18. Talk to the penguins and then hit the target three times.

19. Get the target and give them the live preserver.

20. Go to the iceburg.

21. Use the magnet to bring back the spring.

22. Take the spring and get back to G's testing chamber.

23. Put it in and do the same as you did with the gear but this time press the fire button.

24. Get the spring and take the target, the spring, and the gear to the Snow Forts.

25. Put them into the clock and you are pretty much finished!

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12y ago

Here's how to complete the Club Penguin Mission 7, also known as Clockwork Repairs:

1. Start by clicking on Gary and listening to what he says.

2. Click the screen that shows the snow forts.

3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.

4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)

5. Go back to Gary and tell him you need the electromagnet 3000. Go back to the box and put in the code. The password is key spelled in the PSA code. Put the electromagnet in your inventory.

6. Go get the inner tube from the gadget room.

7. Go to the ice burg and use the magnet to get the spring in the water.

8. Now go to the beach and get the snow bucket. Fill it up with snow from the Snow Forts.

9. Go to the town and talk to the penguin with a propeller cap. Take the picture of the gear from the penguin.

10. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly. Give them the tube as a replacement.

11. Go to the pizza parlor and receive the music sheet by the piano.

12. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.

13. Exit the piano stand. Give the puffle the picture of the gear and bucket of snow. He will make a sculpture.

14. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever. Use the snow button to freeze it. Do the same thing with the spring this time use the fire button.

15. Go to the snow forts. Talk to the orange penguin and put the clock back together again.

Congratulations, you have successfully completed the 7th Club Penguin Mission: Clockwork Repairs!

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12y ago

Here's how to complete the Club Penguin Mission 7, also known as Clockwork Repairs:

1. Start by clicking on Gary and listening to what he says.

2. Click the screen that shows the snow forts.

3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.

4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)

5. Go back to Gary and tell him you need the electromagnet 3000. Go back to the box and put in the code. The password is key spelled in the PSA code. Put the electromagnet in your inventory.

6. Go get the inner tube from the gadget room.

7. Go to the ice burg and use the magnet to get the spring in the water.

8. Now go to the beach and get the snow bucket. Fill it up with snow from the Snow Forts.

9. Go to the town and talk to the penguin with a propeller cap. Take the picture of the gear from the penguin.

10. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly. Give them the tube as a replacement.

11. Go to the pizza parlor and receive the music sheet by the piano.

12. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.

13. Exit the piano stand. Give the puffle the picture of the gear and bucket of snow. He will make a sculpture.

14. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever. Use the snow button to freeze it. Do the same thing with the spring this time use the fire button.

15. Go to the snow forts. Talk to the orange penguin and put the clock back together again.

Congratulations, you have successfully completed the 7th Club Penguin Mission: Clockwork Repairs! We hope our cheats helped!

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12y ago

first you talk to g then go to the work guy at the forts and say i will help then go to the dock and you will see two penguins playing with the target. talk to them and win the game. then you will get the target back. its your gob to find a replacement not mine. then you go to the room ware g is/was, then go the the big magnet and tip in ' key ' them you will have it then go tho the berg and you will see the spring. get the magnet and click on the spring with the magnet. then go ware g is/was, then go in the room with the cameras and go to rectangle this and put it there.then pres the switch. then the fire thing. then the switch another time. then take it to the clock and put both things in.then go the pizza place. you will find music. pick it up and go to the stage click on piano put the music on the stand. play it then go back.a yellow puffle will come to you.go to town tack to the green guy then say i need the paper. take it to the yellow puffle. then go to beach and pick up the bucket, then fill it with snow from the forts. take it to puffle. then take the gear. do the same thing like the spring, and the thing is not fire, its the snow thing. and put it in the clock and your done! bye!

from: 1socool in real life: Isabella hope that helps!

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14y ago

You need to find the missing parts of the clock. To get the spring, you must get a magnet which is ffound in a locker HQ. the password for it is KEY (in the agent code) take the magnet to the iceburg and use it to ge the spring. Then you need to find the target which is at the dock. you need to challenge the penguins for it. as for the wheel, get a bucket at the beach, fill it with the snow at the snow forts, get a picture of the wheel from rookie who is at the town, get the sheet music off of the piano at the pizza parlor and head to the stage. go to the piano near the stage, put the sheet music on the piano and play it. When played correctly, a yellow puffle will come. go back to the center of the room and the puffle will follow you. GIVE THE PUFFLE THE PICTURE OF THE WHEEL FIRST. then give him the snow and it will make a replica of the wheel. now take the snow wheel and go to the gadget room. there is this a big machine called the "test Chamber" It has a a red switch and buttons with snow fire and water. put the wheel on the right side of the machine and click the lever. the wheel should be in the chamber now. click on the snow button to freeze the snow wheel. then click the crank to get it. now put the spring on the machine and do the same thing but use the fire button this time. now all you need to do is put the parts on the clock. you will need to get a view of the back of the clock to put all parts on. You get there by clicking the space between the two legs of the tower. once you put the parts on the clock you should be done.

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11y ago

Hack: First go to the clock. Buy 2 black puffles and a orange one. Or buy 3 blue and 3 red. Then type in wrtf.futkdtrf.ca and press f5. Then log out and log back in. Your done! Hack made possible by Steve Scott.

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12y ago
  • Talk to G. Choose any option. He explains the problem with the Clocks.
  • Click the moniter of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock.
  • Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock.
  • Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.
  • Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target.
  • Here's how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you.
  • Once you win, they'll give you the target. Give them the Rescue Tube so they can continue practicing.
  • Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say's the combination is 'key'.
  • Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a Decoder available if you put your cursor on the bottom right of the screen. Decode the word 'key' to Secret Agent Code and input it into the lock.
  • The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map.
  • Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory.
  • Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring.
  • Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.
  • (Optional step) Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best.
  • Go to the Beach and talk to the yellow penguin on the chair. He say's he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that's on the ground.
  • Go to the Snow Forts and fill the green bucket up with snow.
  • Use your map and go to the Plaza. Go into the Pizza Parlor.
  • Take the sheet of music on the floor next to the piano.
  • Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding!
  • Now give the puffle the picture of the gear. Then give it the bucket of snow. It'll construct a replica Gear. Place the Gear in your inventory.
  • Now go back to the Gadget Room in the HQ.
  • Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear.
  • Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock.
  • The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says "Until next time!" and hangs up. Uh-oh!
  • Talk to G and exit. Claim your Medal and Gift.
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Q: How do you beat the mission clockwork repairs on Club Penguin?
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Related questions

Where is the poster in the clockwork repairs mission on club penguin?

At the Town


How do you beat the club penguin mission clockwork repairs?

find it


What do you do in the clockworks mission in Club Penguin?

Just go on Youtube and type Club Penguin Mission 7 Clockwork repairs.


How do you get into the stage on mission clockwork repairs on club penguin?

I have no idea, it's impossible


How do you find the target and crab on club penguin?

on a psa mission 'clockwork repairs'


How do you beat mission 7 clockwork repairs on club penguin?

See related link.


What is the gadget code for club penguin mission clockwork repairs?

The combination to the lock is key


How do you play the piano in the club penguin mission clockwork repairs?

You pressPurpleWhitePurpleGreenLight BlueGreenWhiteGreenLight BluePurpleRed


Where can you find the poster on the mission clockwork repairs on club penguin?

you go to the town and get one from the rookie.


Who is rookie in the mission clockwork repairs in Club Penguin?

He is the guy who is green, wears a propeller hat and red shades.He is a agent.


How do you beat clockwork repairs in club penguin?

look on www.Youtube.com


How do you complete clockwork repairs mission on club penguin?

go on youtube and lean noone can be bothered to write it down for a long time!!!!