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# Talk to G. Choose any option. He explains the problem with the Clocks. # Click the moniter of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock. # Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock. # Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory. # Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target. # Here's how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you. # Once you win, they'll give you the target. Give them the Rescue Tube so they can continue practicing. # Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say's the combination is 'key'. # Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a Decoder available if you put your cursor on the bottom right of the screen. Decode the word 'key' to Secret Agent Code and input it into the lock. # The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map. # Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory. # Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring. # Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory. # (Optional step) Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best. # Go to the Beach and talk to the yellow penguin on the chair. He say's he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that's on the ground. # Go to the Snow Forts and fill the green bucket up with snow. # Use your map and go to the Plaza. Go into the Pizza Parlor. # Take the sheet of music on the floor next to the piano. # Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding! # Now give the puffle the picture of the gear. Then give it the bucket of snow. It'll construct a replica Gear. Place the Gear in your inventory. # Now go back to the Gadget Room in the HQ. # Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear. # Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock. # The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says "Until next time!" and hangs up. Uh-oh! # Talk to G and exit. Claim your Medal and Gift. Hope this helps!! aj If you want different guides throught the mission just go to http://watex.wordpress.com and then click secret mission guides. # Talk to G. Choose any option. He explains the problem with the Clocks. # Click the moniter of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock. # Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock. # Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory. # Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target. # Here's how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you. # Once you win, they'll give you the target. Give them the Rescue Tube so they can continue practicing. # Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say's the combination is 'key'. # Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a Decoder available if you put your cursor on the bottom right of the screen. Decode the word 'key' to Secret Agent Code and input it into the lock. # The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map. # Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory. # Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring. # Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory. # (Optional step) Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best. # Go to the Beach and talk to the yellow penguin on the chair. He say's he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that's on the ground. # Go to the Snow Forts and fill the green bucket up with snow. # Use your map and go to the Plaza. Go into the Pizza Parlor. # Take the sheet of music on the floor next to the piano. # Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding! # Now give the puffle the picture of the gear. Then give it the bucket of snow. It'll construct a replica Gear. Place the Gear in your inventory. # Now go back to the Gadget Room in the HQ. # Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear. # Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock. # The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says "Until next time!" and hangs up. Uh-oh! # Talk to G and exit. Claim your Medal and Gift. Hope this helps!! aj If you want different guides throught the mission just go to http://watex.wordpress.com and then click secret mission guides.

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15y ago
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14y ago

Here is a guide to mission 1 on Club Penguin

Mission 1:

  1. Talk to Aunt Artic.
  2. Go to the Ice Rink & go to the right. Pick up the pictures on the ground.
  3. Give the pictures to Aunt Artic.
  4. Go the the Pet Shop.
  5. Go to the left.
  6. Click on the note that's stuck to the puffle house.
  7. I can't help you here. The messege is different every time you do the mission. But the note always says "G has __ pairs of socks". Figure out how many pairs he has for that mission & go to the Sport Shop.
  8. Talk to G. Ask him if he has any "Special items". Tell him how many pairs of socks he has.
  9. Take the life preserver shooter. Go to the Ice Berg & rescue all the dumb penguins that got stranded on a piece of ice. Save them by firing life preservers at them.
  10. Go to the ski mountain. Talk to the crying penguin. Open your spy phone & click on the LED light. Click on the spanner & click on the telescope to fix it.
  11. Look through the telescope & go to the left. You will see a green puffle flying around a mountain.
  12. Go to the Sport Shop & get the grappling hook.
  13. Go to the tallest mountain. Click on the grappling hook & click at the top of the mountain.
  14. You will find the 2 lost puffles.
  15. Talk to Aunt Artic.
  16. Get the medal & the letter from Aunt Artic. Game over.
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14y ago

Here is a guide to mission 7

  1. Talk to G. Choose any option. He explains the problem with the Clocks.
  2. Click the moniter of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock.
  3. Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock.
  4. Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.
  5. Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target.
  6. Here's how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you.
  7. Once you win, they'll give you the target. Give them back the Rescue Tube so they can continue practicing.
  8. Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say's the combination is 'key'.
  9. Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a code if you put your cursor on the bottom right of the screen. Decode the word 'key' to Secret Agent Code and input it into the lock.
  10. The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map.
  11. Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory.
  12. Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring.
  13. Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.
  14. Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best.
  15. Go to the Snow Forts and fill the green bucket up with snow.
  16. Go to the Beach and talk to the yellow penguin on the chair. He say's he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that's on the ground.
  17. Use your map and go to the Plaza. Go into the Pizza Parlor.
  18. Take the sheet of music on the floor next to the piano.
  19. Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding!
  20. Now give the puffle the picture of the gear. Then give it the bucket of snow. It'll construct a replica Gear. Place the Gear in your inventory.
  21. Now go back to the Gadget Room in the HQ.
  22. Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear.
  23. Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock.
  24. The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says "Until next time!" and hangs up. Uh-oh!
  25. Talk to G and exit. Claim your Medal and Gift.
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14y ago

Easiest way to find out how to finish missions is to go to YOU TUBE and plug in "Club Penguin Mission 7" and you can watch how it is done. You can even pause it to go back and work on the mission. Good luck.

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12y ago

1.talk to Gary

2.get comb in your spy phone press on pink fur

3.take the fan in garys room

4.go to coffee shop

5.fix coffee machine with wrench in spyphone

6.put mug in coffee machine

7.get hot sauce and Hot Chocolate

8.go to beacon and use fan to blow it

9.cut string

10.go to light house ge net

11.go put items in machine

12.take glasses

13.go to lodge

14.get candle

15.set trap at fishing

16.trap crab

17.get fur

18.go to Gary

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12y ago

Find Rockhopper in mission 7 and then let him take you yo Rockhopper Island and destroy the whole club penguin island to easily secure the problem.

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Q: How do you complete the misson 7 in club penguin?
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