Did you try Wireshark?
In the commonly used TCP/IP communications, that would either be a TCP header, or a UDP header.In the commonly used TCP/IP communications, that would either be a TCP header, or a UDP header.In the commonly used TCP/IP communications, that would either be a TCP header, or a UDP header.In the commonly used TCP/IP communications, that would either be a TCP header, or a UDP header.
no, service of UDP
Internet Protocol, or IP, puts a header on every packet that it sounds out. This header is the overhead. All protocols, such as TCP or UDP, will put a header on the packet. The IP header contains information such as source IP address and destination IP address and is used by routers to figure out where to send the packet. ex. you send your friend a 1kb file, but it takes up 1.5kb of bandwidth due to overhead
8 bytes
1. IP works at network layer, UDP works at transport layer. 2. UDP carries application data, IP carries TCP segments or UDP datagrams.
UDP, or User Datagram Protocol is a very simple communication protocol. It is a part of the Transport Layer of the OSI model - the same as the well known TCP. UDP is very straight forward, containing very few features. There is no hand shaking, no security, no ordering of packets and very little error detection (if any at all). The structure of a UDP packet is as follows: Bits 0-15: Source Port Number (optional - leave as all zeros if unused) Bits 16-31: Destination Port Number Bits 32-47: The length of the entire UDP datagram (note that the maximum size is 2^16-1) Bits 48-63: The checksum (optional under IPv4 - leave as all zeros if unused) Bits 64-??: The actual data. About the checksum: this is the confusing part about UDP. When a checksum is computed, the UDP software creates a fake header to include in the checksum calculation - but this fake header is not actually transmitted. The structure of this fake header (officially called the "pseudo header") is: For IPv4: Bits 0-31: Source IP address (taken from the IP header) Bits 32-63: Destination IP address (taken from the IP header) Bits 64-71: Reserved - leave as all zeros Bits 72-79: Protocol (taken from the IP header) Bits 80-95: Length (taken from the UDP datagram) Bits 96-??: The UDP datagram described above. For IPv6: Bits 0-127: Source IP address Bits 128-255: Destination IP Address Bits 256-287: Length Bits 288-311: Reserved (leave as all zeros) Bits 312-319: Next header Bits 320-???: The UDP datagram described above NOTES: -this is only the structure of the UDP packet - and does not include the IP header. -Since it is possible for the checksum to end up as 0, the standard dictates that a checksum of zero be changed to 0xFFFF in order not to confuse with a checksum field which is disabled. This is true even under IPv6, where the checksum MUST be used. A checksum field value of zero is an error and the datagram should be discarded. -UDP makes no guarantees that the datagram will arrive, nor does it make any guarantees about the order that the datagram arrives in. If the user wants these features, then these will need to be implemented by the applications using UDP to communicate, or use a different communication protocol such as TCP.
UDP is a Transport layer protocol or fourth layer protocol. UDP is a connection less protocol used in transport layer. UDP header have four fields in total .
both tcp and udp
I don't understand the question. TCP/IP is one of many protocols in computer networking. UDP is the other end of TCP/IP. The difference being UDP isn't guaranteed delivery (no handshake) which makes the transmission quicker. UDP is used in streaming video, and anywhere a functional acknowledgement of the message is not needed. TCP/IP .. just the opposite of UDP. It requires a acknowledgement of message ;115 before it sends data for message ;116. If the receiver doesn't come back to the sender with 'yea I got it , send ;116'. After a determined amount of time it will drop the packet and resend whatever the last message was it remembers sending (which would be ;115) There is a lot more involved in it and different protocols like 'Appletalk'. But this should do.
The sequence number, acknowledge number, and Window fields.
ip udp
IP