Use a textarea instead of a textbox
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<title></title>
<meta name="description" content="">
<meta name="keywords" content="">
<meta name="author" content="fer">
<style>
.txtareaclss {background-color:black; color:green;font-size:20px; font-family:Tahoma;}
</style>
</head>
<body>
<form name="myform" method="" action="">
<textarea class="txtareaclss" name="mytxtarea" cols="50" rows="10">
</textarea>
</form>
</body>
</html>
that is called a marquee, you would have to use the marquee tags- <marquee>text goes here<marquee/> you can also format it in other ways such as making it scroll in different directions than the default, left to right, it would be easiest to Google how to do that though, just google marquee
The answer is on this website:
http://www.javascriptmall.com/learn/lesson7.htm
Scroll down to "Techniques needed to make Text Scroll"
Create a templete
Environment Variables: Sometimes called special shell variables, keyword variables, predefined shell variables, or standard shell variables, they are used to tailor the operating environment to suit your needs. Examples include PATH, TERM, HOME, and MAIL.User-defined Variables: These are variables that you create yourself.Positional Parameters: These are used by the shell to store the values of command-line arguments
A class is a template to create objects. You define the general behavior of a new data type in a class; then you create objects as specific variables of the new type. In other words, you can consider the class as a data type.A class is a template to create objects. You define the general behavior of a new data type in a class; then you create objects as specific variables of the new type. In other words, you can consider the class as a data type.A class is a template to create objects. You define the general behavior of a new data type in a class; then you create objects as specific variables of the new type. In other words, you can consider the class as a data type.A class is a template to create objects. You define the general behavior of a new data type in a class; then you create objects as specific variables of the new type. In other words, you can consider the class as a data type.
The answer lies in difference in Object oriented and variable based technology. Object oriented technology has a lot of benefits. One of which is that it eliminates declaration of variables for every time usage. It means that disk space is saved as variables are declared only once and only object is created further which gets an instance of these variables. It makes logic to easy implement and understand. Its systematic way of implementing a problem statement.
try using a never ending looping statement (I know that I need a while/for loop, but I don't know how to assign variables to a randomly generated string)
You can make a side-scrolling game in Flash by using the official development kit. It provides all the required software needed to create Flash based applications and test them.
Create a templete
Defining them in the Server Explorer's Variables tab is the most common way to create an application level server variable.
In the case of an instance variable, there is one copy for every instance (object). If you create 10 objects based on a class, there will be 10 copies of the variable. A class variable exists only once for the entire class - no matter how many objects you create - or even if you create no objects based on the class. In Java, such variables (class variables) are declared with the statickeyword.
Favortism
On a computer, it is something that can hold a variety of different pictures or documents that are related to each other. You can create a new one by right clickin on your desktop, scrolling to new> and clicking folder.
Environment Variables: Sometimes called special shell variables, keyword variables, predefined shell variables, or standard shell variables, they are used to tailor the operating environment to suit your needs. Examples include PATH, TERM, HOME, and MAIL.User-defined Variables: These are variables that you create yourself.Positional Parameters: These are used by the shell to store the values of command-line arguments
eta
x>|7| + |8|
to create and modify appearance of objects.
An LED sign is a light display lit with many tiny lights called "light emitting diodes." They are used to create scrolling messages or pictures in electronic format. They can be used to create programmable messages.
Animation