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It depends on the instance. Like if you wanted to make it go another way at a given position, then make an invisible wall object that issolid and make the enemy bounce off it. If you want it to follow a path, then make a path for it (you must be in advanced mode) and use the room backround to help you. Or, if you want it to move a different way when you hit something, then put the collision event for you and the other object and put the move fixed event in and make it apply to the enemy. Or, if you want it to move another direction at a certain time, use alarms. When the alarm goes off, put the new direction you want it to travel in the move fixed. Hope this helps.

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15y ago

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