It depends on the instance. Like if you wanted to make it go another way at a given position, then make an invisible wall object that issolid and make the enemy bounce off it. If you want it to follow a path, then make a path for it (you must be in advanced mode) and use the room backround to help you. Or, if you want it to move a different way when you hit something, then put the collision event for you and the other object and put the move fixed event in and make it apply to the enemy. Or, if you want it to move another direction at a certain time, use alarms. When the alarm goes off, put the new direction you want it to travel in the move fixed. Hope this helps.
for make a game in game maker. go to. www.youtube.com/watch?v=6pGOgjZCOBo
How DON'T you make a health bar in Game Maker.
in code:move_towards_point(object.x,object.y,speed)
It depends what sort of game you want to make. RPGMaker can make only RPGs but it's much easier than Game Maker.
Any game maker can create a ninja game. Most choose not to.
Get Along With You Enemy Or Kill Your Enemy Or Make Him/Her Disappear
You could use game maker. Download it by typing download game maker. This will be a freeware
with (instance_create(x,y,objecttobecreatedbehind)){depth = objectinfront.depth + 1;}
Simple. First, make a sprite of the enemy hit. Make sure you have lives for the character you control. If not, go to score, lives, and click set lives. You can do the same with health. Then make another object that's ONLY for the enemy attacking, not the enemy itself. Remember, the enemy has to be an object too. For the enemy itself, click collision. Then select the object you want it to hit. Now make the action. Go to main1, Change Instance. It applies to itself, of course. Make the enemy turn into the enemy attacking object. Go to the enemy attacking's object and then create an Event. Click Other and then Animation End. As for the actions, you can make a sound. Then for the character it's hitting, go to the characters object, create a collision event between the enemy attacking and the character, and set it's lives one life less than what they had to begin with. Your done!
To make Enemy go towards Player when in range. For Enemy object: On step: Execute Code: if(point_distance(Enemy.x,Enemy.y,Player.x,Player.y)<RANGE) { move_towards_point(Enemy.x,Enemy.y,SPEED) } (Replace RANGE with the range and SPEED with the speed)
You kill people
download game maker 8.1