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for shooting towards the mouse, there is an event called "global mouse left" in this event, add an action called "create object moving". select the obj_bullet (by now you should have this object created) X:mouse_x, Y:mouse_y ,speed:30 and your done. add enemies with a collision event to the bullet and add destroy instance:self.
You can use the geometric line functions to make a 'laser'. Check if the obj_enemy collides with the laser-line.
force
I think an object vibrates to make sound.
One way to make an object slow down is by applying force to the object
Je moeder is gay.
use the instance_create function
First Make a Sprite of the question make it an object, same with the answer
Have it move without gravity keeping it on the ground.
with (instance_create(x,y,objecttobecreatedbehind)){depth = objectinfront.depth + 1;}
in code:move_towards_point(object.x,object.y,speed)
Depends. You could have it make a new object, for bullets as an example, you could have it make a line, for lasers as an example, you could have it do all sorts of things.
for make a game in game maker. go to. www.youtube.com/watch?v=6pGOgjZCOBo
How DON'T you make a health bar in Game Maker.
if mouse_x y { hspeed = 0; vspeed = 0; }
Create an objectSelect the spriteTick the Solid boxAlso, when an object collides with it, set the speed to zero.Simples!
You could make a mask for the object that would be bigger than the actual thing so it would appear that there is a boundary.