Use the steam battery. You can find the steam battery in the trash can on Main Street, next to Clock Cantina
you have to get the crab near the living quarters. at that time you also get Sully's key to open the door so you can get the robot and the rubber mallet. then you go to the hot door. click on items. click on robot crab and the game will take you from there.
The robot Sprocket is your companion and is required for completion of the quest. To get Sprocket, you will need Sully's Key (lets you use the Steam Generator on Sully's door).To Get SprocketGo to the Living Quarters left of Sully's, and jump on the balance bar to lower it. Climb to the Living Quarters door and jump on top of the Robot Crab. You will get the Crab and Sully's Key. At the door, set the Steam Generator for minus 5 (-5) and open the door. Sprocket is to the right and can be reactivated by ringing the bell on the counter, then clicking him when he wakes up.
Your building code will likely require a fire resistant door. Fire separation (non-combustible construction) is generally required to separate the high fire hazard (garage) from living quarters.
You don't put it anywhere. Like the keys for Sully's and the Bridge control, you open the door using the Steam battery. You just need the key in order to use the Battery.
repair is found in Evan King's house in Arefu (the door is locked and requires 50 Lockpick skill to open it. There is no Karma loss for opening the door), sitting on the white table to the immediate left of the entrance. Science is found In Vault 106's Living Quarters, on a steel shelf, east most room on the top floor after following a single path, with two doors. The exact location from the entrance of the vault: Go north through the vault door, then right (east) through another open door. Once through the door, it will open into a long hallway. Continue down this hallway as it goes east, north, and west until it ends at the entrance door to the Living Quarters. Enter the quarters and take an immediate left (east) across the small bridge and then right (south) once over the bridge. Go south a short distance until reaching a dead-end at a giant white crate. From here, go east through the open door, then south through another open door and follow the hallway as it hooks left (east) until you get to the room at the end. The bobblehead is straight ahead on a bookshelf at the back of the room.
I believe it is by the large door labeled,"Living Quarters" - you will need a key from the laboratory on the other side of the island
The Robot Crab is directly outside the Living Quarters door at the left side of the island. However, to enter the quarters requires a separate key, which is found at the far, far side of the island, in the Research Labs. This requires that you solve more than half of the island quest before you can get the key.(see solution at related question)Basically, these are the steps to reach the Living Quarters key :Get the multi-tool and steam battery at the CantinaCross the extension arm to get the number (516) from the officeGet the beaker from the MuseumAt the Living Quarters, get the Robot Crab and Sully's keyGet the mallet and Sprocket the robot from Sully'sGet the vine from the annex roof to the leftAt the Hub, cool down the hatch and use the vine undergroundSolve the puzzles that start the Hub powerStart the Hub turning and go up the elevatorGet the bridge key and weed whacker from Ziggs' roomCross the bridge and enter the research labNear the top of the Lab, pick up the Mech MotorFarther up, mix the herbicide chemicals in the beakerUse the herbicide on the carnivorous plant, revealing the closetGet the living quarters keyExit at the roof using the rubber malletGo to the Living Quarters and open the door using the Steam Battery as with the previous entrances.
If your talking about captains quarters go to the book room and at the end of ROCKHOPPERS JOURNAL there`s the key.
Living quarters are where people can live, or shelter. People live in them for shelter.
Yes, I am living proof
Sully's Paraphernalia is to the left of where you land on Main Street. To open Sully's shop : To get Sully's key, go left past his shop to the Living Quarters. Jump on the counterweighted lever to raise the step. Climb to the Living Quarters door and jump on the robot crab. You get both the crab and Sully's key. Go to Sully's door and use the Steam Battery. Arrange the valves to lower the steam pressure from 10 to 5 (a total of -5). The door opens, and you can wake up Sprocket the robot by ringing the bell on the counter. Go left and get the Rubber Mallet from the trash.
You use it to open Sully's shop (Sully's Paraphernalia), where you will find Sprocket the robot. To get Sully's key, go left past his shop to the Living Quarters. Jump on the counterweighted lever to raise the step. Climb to the Living Quarters door and jump on the robot crab. You get both the crab and Sully's key. Go to Sully's door and use the Steam Battery. Arrange the valves to lower the steam pressure from 10 to 5 (a total of -5). The door opens, and you can wake up Sprocket the robot by ringing the bell on the counter. Go left and get the Rubber Mallet from the trash.