most people use Windows Media Player, but if you dont have that i use sound recorder and virtualdub. (both free)
on pivot press file and then there will be a option saying insert sprites and you would be able to put in any sprites you want.
A .piv file is a file created from Pivot Stickfigure Animator, which stands for Pivot.
you save the animation as a GIF file, then open Windows movie maker, import the GIF file, then add it to the time table. now import the sound file and add it to the time table too, and just sync them. save the file as video file and your done!
go to paint make a file save as bitmap then on pivot go file, load background
go to the create figure type in file on pivot 3
you save it as a .gif then go to Windows Movie Maker. Click import media and find the gif. open it and go to a sound website. (i.e. findsounds.com) Right click on the URL for the sound and click save target as. Go back to WMM and click Import Audio. Snyc the sounds with the animation and your done! To put it on YouTube, click File at the top and then click Publish. Go to YT and click upload. Browse for the file, double-click it an Upload. YouTube! If you have questions about Pivot, email me at claw.jeremy@yahoo.com.
File> Load Figure Type, then find your stick figure and click it
YOU DONT! Flash kits were not designed for sound! Who do you think you are attempting to put sounds on flash kits! Horrible horrible person....
A .piv file, from my knoladge, is a file that is saved using a program calle pivot stickfigure animator. Unfortunantly, I have not found how to change the file to a .gif file. from what I know, pivot is that only software used to make avatars for game sites, avatars that move instead of stay still. If you try to save a pivot file as a .gif, it will fail and not save. I am looking for help on that too. Sorry for explaning everything.
just the normal file. because, it is not full version like pivot 2
You simply have to navigate yourself to the "tf" folder. You then put your custom sound pack into the file that reads "Sound". From there, if you want to remove it, just delete the file that you put in.
Make sure your sound file is either a WAV file or an MP3 file. (If it is not, you will have to convert it.) From Flash, choose File > Import > Import To Library and open your audio file. Then it will be available in your library where you can drag it to a layer or control it with Actionscript.