Draw a path to the next cart/box train part(it sometimes moves!) ANd avoid cole. He flies about, shootin out little white electric monsters. Just his to defeat! They'll drop arrows. Pick those up! their important! Dont let the electric monsters tuch Zelda. If one does, quickly equip ur boomerang. Zelda gets electrified and cole uses lightining strings to make her walk bak to start and atack u. Draw a line to where the strings are to break them. Keep on walking Zelda to get her body. Zelda phantom and malludus fly into the air. Shoot malludis with the bow of lite to force him out!
walk in...
To make the windmills spin walk up to them and blowinto the MIC.
no, you can only jump when you walk link off of an edge, but in the water diectly.
You cannot jump on your own. Link will only jump if you are trying to walk off of an edge.
There are 2 Zelda DS games. Here's a link to both The Phantom Hourglass and The Spirit Tracks walk through. http://www.zeldadungeon.net/Zelda12-phantom-hourglass-walkthrough.php http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough.php
walk on ur heels i got purth i had to save my aunt so had to walk on ice <3 every one
the 2nd hide way is on the same island where the buildings intersect in the midle of a palm tree and the walk way
not to make a sound so the phantoms don't hear you (you are supposed to walk, not run)
I have found alot of my facts, walkthroughs and for some games cheats on the website www.gamefaqs.com
this walk through explains it really well http://mycheats.1up.com/view/section/3148977/19957/the_legend_of_zelda__phantom_hourglass/nintendo_ds
It depends where you are. If you are in the Tower of Spirits, have Zelda posses a Phantom and walk over the spikes so she can hit the purple orb that deactivates the spikes. However, if you are in one of the temples, search for a purple orb I just mentioned above.
I didnt uderstand either until later but, the golden posts are used when you get a grappling hook to walk or fling yourself to the other side. Hope this helped!!!