RST 2 is one example of a one byte call instruction. It points to 0010H.
SJMP is short jump. In this 2-byte instruction the first byte is opcode and second byte is relative address of target location. This can save some byte of memory in many applications where memory space is in short supply where as LJMP (Long Jump) is 3-byte instruction in which 1st byte is opcode and 2nd and 3rd byte represent the 16- bit address of target location.
There are 74 instructions in the 8085 microprocessor.
A two-byte instruction gives the specific function instruction in two bytes, or two words. The first specifies the opcode, which tells the microprocessor what operation will occur. The second specifies the operand, or the data that the operation is done on.
ORG is an assembler directive that sets the address of the next generated instruction or data byte.
32 byte
In 8086 the instruction queue is 6 byte long. This is because even the longest 8086 instruction is 6 byte long. Thus it is possible to prefetch even the longest instruction in the instruction set.
The Instruction Register contains the current instruction being executed. It is an internal, special register, and you can not do anything explicit with it. If you are referring to the Program Counter, that simply contains the address of the next instruction to execute. It is incremented for each opcode and operand byte fetched.
It is a 3 byte instruction, with one byte for opcode and the other two for the 16bit address. It takes four machine cycles (one to fetch opcode, one to fetch lower order address, one to fetch higher order address and another one to fetch the data from the memory)... i.e. it takes 13 time states to perform the LDA instruction
32 byte
1byte instruction = MOV A,B 2byte instruction = MVI A,01H 3byte instruction = STA 2030H
fetch SHLD opcode bytefetch direct address least significant bytefetch direct address most significant bytewrite L register contents byte to memorywrite H register contents byte to memory
The RST instruction is a 1 byte opcode with a 3 bit imbedded operand. There are 8 different RST instructions. Each pushes the PC on the stack, and loads the PC with the operand's value times 8. (0H, 8H, 10H, 18H, etc.)Pushing the PC on the stack and loading a new value into the PC is exactly what a CALL instruction does, so the RST instruction is a 1 byte CALL instruction. The difference between RST and CALL is that CALL is a 3 byte instruction which can go anywhere in memory in one instruction.