answersLogoWhite

0

We click on it and drag it to the empty fuel line which has the fuel (the green thing) dripping out of it.

User Avatar

Wiki User

15y ago

What else can I help you with?

Related Questions

Witch numbers do you put in to power the spaceship in poptropica?

56,52


How do you restore the spaceship in poptropica?

All you have to do is put the manure in it. [ If you are talking about the one in the windmill.


What do you do with the bag of manare in poptropica astro knights island?

you put it into the spaceship ontop of the mill


Which spaceship do you put the liquid in on poptropica astro knight's?

The one far back in the muddy swamp.


How do you get the fuel rod to work?

YOU HIT THE RIGHT TRIGGER WHEN IT IS EQUIPPED You also want to aim up a little at far distances because the fuel rods drop after a while.


How do you put fuel in the lantern in the haunted house on Poptropica?

There is a barrel of kerosene in the basement.


Where do you put the numbers in the space ship Poptropica?

Get the fuel rod and go to the ship and put 56 and 52


What do you do after you put fuel in the spaceship on Poptropica?

When you have recovered a fuel rod for the saucer, the instrument will let you use the X and Y dials to set the coordinates. But the planet coordinates the Queen gave you are too far away. You will need to use the coordinates from Mordred's missing journal page, which are X-56 Y-52. (see related question)


How do you launch UFO on astro kinghts poptropica?

Go in Mordred's hideout. Push the wall until it disintegrates, (make sure you have Merlin with you), and go to the left. Go through the door, and the alien will explode. Make Merlin get the fuel rod he drops. Go to the spaceship, and put the rod in. Put coordinates 56, 52 in, and your ship will launch!


How do you work the spaceship that's in the mud on astro Knights island?

pick up the fuel rod and connet and put the rolling things on 56x52


Where do you find the fuel for the alien spacecraft in Astro Knights Island on Poptropica?

The green fuel rod comes from the robot invader who was captured and put into the dungeon. It has enough power to reach the moon at X-56 Y-52. From there you will need another spaceship. When you enter the cell through the back of the dungeon, the robot blows up. You use Merlin the owl to pick it up.


What do you do after you put the fuel in the spaceship on Astro Knights Island?

Enter the coordinates of the Pewter Moon (X-56 Y-52) on the dials. The planets that the Queen told you about are too far away. Once you reach the moon, you can get a spaceship to take you to them.