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1.)2008 is combination of vista and windows 2003r2. Some new services are introduced in it

1. RODC one new domain controller introduced in it

[Read-only Domain controllers.]

2. WDS (windows deployment services) instead of RIS in 2003 server

3. shadow copy for each and every folders

4.boot sequence is changed

5.installation is 32 bit where as 2003 it is 16 as well as 32 bit, that's why installation of 2008 is faster

6.services are known as role in it

7. Group policy editor is a separate option in ads

2) The main difference between 2003 and 2008 is Virtualization, management.

2008 has more inbuilt components and updated third party drivers Microsoft introduces new feature with 2k8 that is Hyper-V Windows Server 2008 introduces Hyper-V (V for Virtualization) but only on 64bit versions. More and more companies are seeing this as a way of reducing hardware costs by running several 'virtual' servers on one physical machine. If you like this exciting technology, make sure that you buy an edition of Windows Server 2008 that includes Hyper-V, then launch the Server Manger, add Roles.

3) In Windows Server 2008, Microsoft is introducing new features and technologies, some of which were not available in Windows Server 2003 with Service Pack 1 (SP1), that will help to reduce the power consumption of server and client operating systems, minimize environmental byproducts, and increase server efficiency.

Microsoft Windows Server 2008 has been designed with energy efficiency in mind, to provide customers with ready and convenient access to a number of new power-saving features. It includes updated support for Advanced Configuration and Power Interface (ACPI) processor power management (PPM) features, including support for processor performance states (P-states) and processor idle sleep states on multiprocessor systems. These features simplify power management in Windows Server 2008 (WS08) and can be managed easily across servers and clients using Group Policies.

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Has Suzanne Collins won any book awards?

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What brands are registered trademarks of JCPenney?

There are an awful lot. Current ones, in order of registration, are...Big Mac, cotton work shirts, 1922 (later men's clothes and shoes)Towncraft, men's clothes, 1927Adonna, women and children's underwear, 1931J.C. Penney, TV sets, portable tools, movie cameras, phonographs, tape recorders, catalogs, clothing, sheets, curtains, retail department store services and catalog mail order services, 1971Subtle Shaper, hosiery, 1971Dividend Dozen, handkerchiefs, 1972Suited Separates, men's clothes, 1980Hunt Club, women's clothes, 1981Stafford, men's clothes, 1981Moss Creek Traders, men's clothes, 1982St. John's Bay, men's clothes and jackets, 1982Par-Four, clothing, 1981Liz Baker, women's clothes, 1982Alicia, women's clothes, 1982Great Connections, clothing, 1982City Streets, clothing, 1983Okie-Dokie, sweaters, 1985The JC Penney Towel, towels, 1981Underscore, lingerie, 1986Worthington, women's clothes, 1985Jacqueline Ferrar, women's clothes, 1989The Original Arizona Jeans Company, jeans, 1989Monet, jewelry, 1937So Soft by 9-2-5, shoes, 1989Protocol, luggage, 1990JCPenney Privilege, credit card services, 1993Bright Future, baby clothes, 1988Lisette, curtains, 1989Magic Print, swim trunk fabric, 2001Quick-Dri, fabric, 2003Zonz, clothing, 2003Present Company, stationery and gift wrap, 1999Simply Cozy, sleepwear, 2007Every Day Matters, retail department store services, 2007Diamonart, jewelry, 2007AZJeans, jeans, 2007Chloe Alexander, jewelry, 2007Optimum Body, bras, 2007Studio, home goods, 2006Studio by JCPenney Home Collection, home goods, 2006Cooks JPC Home, small appliances, 2008Studio JPC Home, home goods, 2008A II Z, watches, 2007Flipped TV, entertainment services, 2007Sleek One, bras, 2008A Sensual Indulgence for Every Body, shapewear, 2007Decree, bags and clothing, 2008Ambrielle, shapewear, 2007Shop with Options, retail department store services, 2007Free & Easy Returns, retail department store services, 2007Ship to Store, retail department store services, 2007Know Before You Go, retail department store services, 2007JCP, retail department store services, 2007She Said, women's clothes, 2010Joy of Giving, retail department store services, 2008Article 365, clothing, 2010Findmore, retail department store services, 2010New Look. New Day. Who Knew., retail department store services, 2010One Kiss, jewelry, 2010Pro-Tec-Sun, children's clothes, 2010Uproar, children's clothes, 2010Twisted Boot, pants, 2005A.N.A., handbags and women's clothes, 2005JCPenney Winning Together, employment recruitment, 2005A New Approach, retail department store services, 2005A New Approach, handbags and women's clothes, 2005A.N.A. A New Approach, handbags and women's clothes, 2005Smooth Revolution, bras and panties, 2006Flirtitude, sleepwear, 2006Ambrielle Essentials, lingerie, 2006Ambrielle Mystique, lingerie, 2006East5th, handbags and women's clothes, 2006Discover the Real Secret, retail department store services, 2010I Said Yes, wedding bands, 2011I Said Yes!, wedding bands, 2011The Square, retail department store services, 2012The Foundry Big & Tall Supply Co., retail department store services, 2011JCP Everyday, home goods, 2012JCP, clothing, 2012Simplify Internally. Transform Externally, retail department store services, 2012The ones shown as "retail department store services" are more logos and slogans than brands, but once I got going, I figured I'd list everything.


Explain various behavioral implications of control?

Automatic and Controlled Processes in BehaviouralControl: Implications for Personality PsychologyINTRODUCTIONMechanisms of behavioural control (e.g. automatic vs. controlled processing) arefundamental in psychological explanation; and individual differences in these mechanismsmay be assumed to play an equally important role in personality psychology. As Carver,European Journal of PersonalityEur. J. Pers. 24: 376–403 (2010)Published online in Wiley InterScience(www.interscience.wiley.com) DOI: 10.1002/per.779*Correspondence to: Philip J. Corr, University of East Anglia, UK. E-mail: p.corr@uea.ac.ukCopyright # 2010 John Wiley & Sons, Ltd.CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCLEVELS OF BEHAVIOURAL CONTROLThis section presents some of the ‘scene-setting’ material in preparation for the articulationof the major theoretical problems. It should prove useful in avoiding any misunderstandings concerning the nature of the model proposed.CognitionIt is important to be clear as to what is meant by ‘cognition’, especially in the way it differsfrom ‘non-cognitive’ (e.g. ‘biological’) explanations. The concept of ‘cognition’, as used1This paper is not concerned with the nature of consciousness per se. It is concerned with how processing at thecontrolled level, which often has representation in conscious awareness, relates to processing at the automaticlevel. In a closed physical-causal system, themental aspect of conscious awareness (the experience of it) should beclearly differentiated from the mechanisms that control it, the latter of which interfaces with automatic levels ofcontrolin this paper, refers to the capacity to know and to have knowledge; and this definitionincludes the structures and information processes that support knowing/knowledge. Thisknowledge and the processes of ‘knowing’ are embedded in structures, beliefs andoperations (e.g. decision-making) that, in a fundamental conceptual sense, existindependently of nervous activity (although, of course, they are instantiated in thisactivity). For example, knowledge of Renaissance art, as contrasted with Cubism, is notdetermined by nerve assemblies—although, it should not be forgotten that our visualperception of art is determined by nervous system activity (e.g. the construction of thequalia2of colour from electromagnetic reflections from the paint surface). This knowledgeis often, but need not be, accessible to conscious awareness; however, to avoid the everpresent Cartesian trap, it is not assumed that conscious awareness comprises or controls theunderlying cognitive mechanisms; rather, it is seen as one of outputs of controlledprocessing.3Thus, one major problem that any theory of cognition and behaviour must address—to the extent that cognition is different from motor control processes—is howknowledge-level structures/processes interface with biological structures/processes ofthe neuroendocrine system to affect immediate behaviour. In cybernetic terms, cognitiveknowledge structures/processes must interface with behavioural systems in order to setthe weights at critical points in the regulatory feedback system that choreographs andcontrols behaviour—as elaborated below, behaviour is always initiated and executed ata pre-conscious, automatic level: Mind events follow brain events. This is a basic tenetof materialist brain science, which in one form or another is the standard modelendorsed (or, at least, not openly disavowed) by (the majority of) contemporaryresearchers.Dual-process modelsThe need to differentiate levels of behavioural control is demonstrated by the wide varietyof dual-process models in the literature (e.g. Carver, 2005; Eisenberg, 2002; Epstein, 1973,1994; Evans, 2003; Hirsh, 1974; Lieberman, Gaunt, Gilbert, & Trope, 2002; Metcalfe &Mischel, 1999; Rolls, 1999; Rothbart & Bates, 2006; Rothbart, Sheese, & Conradt, 2009;Strack & Deutsch, 2004; Toates, 1998, 2006; see Carver et al., 2008). Most of these modelscontain a combination of the following features:1. Automatic (reflexive): Fast, coarse-grained, ballistic (implicit/procedural learning), andpre/non-conscious.2. Controlled (reflective): Slow, fine-grained, deliberative (explicit/declarative learning),and often accessible to conscious awareness.SUMMARY OF THE PROBLEMThe problem to be addressed by the model of behavioural control may now be summarised.At the point of initiation and execution, all brain-behavioural processes are controlled bythe automatic-reflexive system, and the operations of this system cannot be affectedsimultaneously by high-level controlled processes, and nor can they be consciously knownas only their products are represented in conscious awareness. In order to eschew adualistic position, brains events must precede mind events, always.6Now, if controlled processing and conscious awareness comes only after correspondingbrain events and is the outcome, or product, of such causally sufficient processing, thenhow do controlled-reflective (often, but not necessarily, conscious) processes exert anyinfluence (if they do) on automatic-reflexive (pre/non-conscious) processes? This is acentral question in general psychology and personality psychology. It resides at the core ofthe issue of how multiple level processes interface; and how personality factors andprocesses operate at and between these levels.Inhibition of pre-potent behaviourAutomatic routines are well suited to reacting to predictable stimuli from a pre-existingbehavioural repertoire; however, such automatic behaviours are not so good for tasksrequiring a departure from fixed routines (e.g. a novel task), or when automatic behaviour isnot going to plan. Much of cognitive processing involves inhibitory functions, and the ‘lateerror detection mechanism’, activated when things are not going to plan, serves thisfunction well.An experimental demonstration of the power of conscious awareness to inhibit prepotent (automatic) responses is seen in the ‘Jacoby exclusion task’ (Debner & Jacoby,1994). Briefly, words are presented either too fast for conscious recognition (i.e.50 milliseconds) or slow enough for recognition (i.e. 150 milliseconds); backward maskingis used to ensure these precise presentation times. In this experimental paradigm,participants are presented with the prime-word, for example:HOUSEThey are then given a stem-completion task, for example:HOU__A possible stem completion is to add S and E to form ‘HOUSE’.Now, the crucial manipulation in this task is the instruction to participants not tocomplete the word-stem with a prime-word. In the above example, it might be completedwith N and D to form ‘HOUND’.This task is trivially easy for mostDEFENSIVE SYSTEMS OF BEHAVIOURThe above discussion of the functions of consciousness has taken place in relation to theBIS, which is part of the reinforcement sensitivity theory (RST) of personality (Corr &McNaughton, 2008; Gray & McNaughton, 2000; McNaughton & Corr, 2004, 2008a)which comprises two other major systems, discussed below. RST provides a convenientmodel of the automatic processes involved in approach and avoidance behaviour withwhich to start to build a model of behaviour control.8In brief, RST comprises three systems as follows:(1) The fight–flight–freeze system (FFFS) is responsible for mediating reactions to allaversive stimuli, conditioned and unconditioned, and is responsible for avoidance andescape behaviours. It mediates the emotion of fear, and the associated personalityfactor consists of fear-proneness, timidity and avoidance.(2) The behavioral approach system (BAS) mediates reactions to all appetitive stimuli,conditioned and unconditioned, and is responsible for approach to appetitive stimuli. Itmediates the emotion of hope and anticipatory pleasure, and the associated personalityfactor consists of optimism, reward-orientation and impulsiveness.(3) The BIS is responsible for the detection and resolution of goal-conflict in very generalterms (e.g. between BAS-approach and FFFS-avoidance), and evolved to permit ananimal to withhold entrance (i.e. passive avoidance) or to enter a dangerous situation(i.e. leading to cautious ‘risk assessment’ behaviour), such as a foraging field wherepredators may be hiding. Its principal function is to resolve the evolutionarilyExecutive controlA high level of coordination is needed to ensure flexible behaviour, involving attention,decision-making and integrative functions. Whilst the hippocampus (and other distributedstructures) of the BIS may be necessary to mediate error signals, they work in conjunctionswith cortical stores of information reflecting the conflicts between goals. In addition,activation of the PFC is also expected to be important. With complex behaviour that entailseven a modicum of conflict, there is potential for behavioural interference. PFC has beenassigned an important role in resolving this behavioural problem. Miller and Cohen (2001)provide a review, and an outline of a model, of how the PFC functions to achieve thiscoordination. They note that, in order to avoid this behavioural confusion, mechanismsmust have evolved that coordinate low-level sensory and motor processes according to therepresentation of internal goals—this view fits snugly with the cybernetic view ofbehavioural control advanced in this paper, as well as with the view of the BIS as a goalconfliction detection/resolution device.Some general implications of the modelIndividual differences within these two major systems of behavioural control, as well astheir interplay, should account for important sources of variance between people. Somepotential implications are outlined below.First, a person could have all the ‘will’ (i.e. high-level controlled processing andconscious desire) in the world to behave in a certain way (e.g. dieting), but their ‘will’ canonly translate into actual behaviour if the controlled processing system is able to interfaceeffectively with the automatic processing system that, in a proximal sense, controlsimmediate behaviour (e.g. priming effects by hunger). Secondly, difficult-to-stopemotions/behaviours feature prominently in personality psychology (as well as in manypsychiatric disorders). In the case of emotional engagement and expression, especially asseen in the dysfunction of regulation in mood disorders, automatic defensive reactions areoften difficult to stop or inhibit (e.g. depressive rumination and violent rage)—drugs maydirectly inhibit these automatic processes, but ‘talk therapy’ (e.g. cognitive-behaviouraltherapy) would also have the power to modify the cybernetic weights of these automaticprocesses by engaging controlled (usually consciously-mediated) processes. Thirdly, theremay be insufficient representation by controlled processes in automatic processes, leadingto hard-to-stop counter-productive behaviours. For example, cigarette smoking may bedifficult to stop because there is more salient (in terms of priming) representation in theautomatic-reflexive processes than controlled-reflective ones.


What is the action replay code for every Pokemon on heart gold?

Pokemon diamond codes==========L+R to activate these========== Arceus Event (Azure Flute)94000130 fcff0000B21c4d28 00000000B0000004 000000000000aa3c edb883202000aa68 0000000aD2000000 00000000Darkrai (Member's Pass)94000130 fcff0000B21c4d28 00000000B0000004 000000000000aa3c edb883202000aa68 00000008D2000000 00000000Shaymin Event (Oak's Letter)94000130 fcff0000B21c4d28 00000000B0000004 000000000000aa3c edb883202000aa68 00000009D2000000 00000000Manaphy Event (Manaphy Egg)94000130 fcff0000B21c4d28 00000000B0000004 000000000000aa3c edb883202000aa68 00000007D2000000 00000000REBATTLE CODESRebattle Darkrai94000130 fcff0000B21c4d28 00000000B0000004 0000000020001273 0000000020001293 00000000D2000000 00000000Rebattle Shaymin94000130 fcff0000B21c4d28 00000000B0000004 0000000020001295 00000000D2000000 00000000Rebattle Dialga94000130 fcff0000B21c4d28 00000000B0000004 0000000020001138 0000000320001273 0000000020001284 000000c9D2000000 00000000Rebattle Cresselia and Giratina94000130 fcff0000B21c4d28 00500000B0000004 00000000000013b8 01011903C0000000 00000017200013bc 00000001D2000000 00000000Rebattle Uxie/Azelf/Mesprit94000130 fcff0000B21c4d28 00000000B0000004 0000000020001144 0000000020001287 0000000cD2000000 00000000Rebattle Rotom94000130 fcff0000B21c4d28 00000000B0000004 0000000020001271 000000002000139e 00000000D2000000 00000000Rebattle Regigigas94000130 fcff0000B21c4d28 00000000B0000004 0000000020001294 00000000D2000000 00000000Re-battle Aruseus (tested works)94000130 fcff0000b21c4d28 00000000b0000004 0000000020001238 000000012000126b 0000000020001295 00000000d2000000 00000000Walls Do Not Crumble When Minning (X)94000130 FDFF000062251380 00000000B2251380 00000000200009E7 000000FFD2000000 00000000Level 9994000130 fffb0000d5000000 00000063b21c4d28 00000000b0000004 00000000c0000000 0000000bd7000000 0002461cdc000000 00000006d2000000 00000000Any Pokéball has 100% Catch Rate9223C1F4 000028011223C1F4 00004280D2000000 00000000Fast Egg Hatch *921ED410 00004281121ED410 00004289D2000000 00000000Shiny Wild PokemonPress R+A to enable, L+A to disableCheck trainer card02064EC8 47104A00 02064ECC 02000031 94000130 FCFE0200 02066db8 47084900 02066dbc 02000001 D2000000 00000000 94000130 FCFE0100 02066db8 95019000 02066dbc 90022000 D2000000 00000000 62000000 95019000 E2000000 0000004C 95019000 90022000 1C28B40D F0684907 1C01FD4d 2901BC0D 4902D101 49024708 00004708 02066DC1 02066D9F 00000000 95019000 69384a04 98046010 4b019a09 00004718 02064ed1 0200002c 00000000 D2000000 00000000Makes Everything Shiny (In the wild, your party, boxes)12068ac6 000046c0Wild Pokemon Modifier94000130 FDFF0000B21C4D28 00000000B0000004 0000000094000130 FEFF000000000890 01ED0001D0000000 00000000DA000000 00000892DC000000 00024620C0000000 0000000BD7000000 00000000DC000000 00000006D2000000 00000000Begin Game With Running Shoes621c59c8 00000000b21c59c8 00000000200014da 00000001d2000000 00000000Max Cash (Press L+R)94000130 fcff0000b21c4d28 00000000b0000004 00000000000002e4 000f423fd2000000 00000000Restore Health In Battle (Press START)94000130 fff7000062106fc0 00000000b2106fc0 00000000100485cc 000003e7100485d0 000003e7d2000000 000000001 Hit Kill (Press Select in Battle)94000130 000003fb62106fc0 00000000b2106fc0 000000001004868c 00000001d2000000 00000000pearl and diamondRead more: What is the code for the 1 hit cheat for action replay Pokemon pearl EXP CODES:Quick EXP Gain (Hold R at the End of a Battle)This code will level up Pokemon quickly... if Pokemon is level 40 or higher, you may want to use Super EXP Gain.94000130 000002ff62106fc0 00000000b2106fc0 00000000100458dc 00000500d2000000 00000000Super EXP Gain (Hold R at the End of a Battle)Use this when your Pokemon takes too long to level up with Quick EXP Gain.94000130 000002ff62106fc0 00000000b2106fc0 00000000100458dc 0000270fd2000000 00000000Items Bag Slot 1 (Press L+R)Leftovers x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700ead2000000 00000000Sun Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70050d2000000 00000000Moon Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70051d2000000 00000000Fire Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70052d2000000 00000000Thunder Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70053d2000000 00000000Water Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70054d2000000 00000000Leaf Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70055d2000000 00000000Light Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e7006bd2000000 00000000Dark Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e7006cd2000000 00000000Awakening Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e7006dd2000000 00000000Round Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e7006ed2000000 00000000Cracked Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e7006fd2000000 00000000Ever Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700e5d2000000 00000000Root Fossil x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70063d2000000 00000000Claw Fossil x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70064d2000000 00000000Helix Fossil x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70065d2000000 00000000Dome Fossil x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70066d2000000 00000000Old Amber x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70067d2000000 00000000Helmet Fossil x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70068d2000000 00000000Shield Fossil x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70069d2000000 00000000Heart Scale x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e7005dd2000000 00000000Exp Share x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700d8d2000000 00000000Bright Powder x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700d5d2000000 00000000White Herb x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700d6d2000000 00000000Macho Brace x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700d7d2000000 00000000Quick Claw x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700d9d2000000 00000000Soothe Bell x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700dad2000000 00000000Mental Herb x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700dbd2000000 00000000Choice Band x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700dcd2000000 00000000Kings Rock x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700ddd2000000 00000000Silver Powder x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700ded2000000 00000000Amulet Coin x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700dfd2000000 00000000Cleanse Tag x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700e0d2000000 00000000Soul Dew x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700e1d2000000 00000000Deep Sea Tooth x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700e2d2000000 00000000Deep Sea Scale x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700e3d2000000 00000000Smoke Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700e4d2000000 00000000Focus Band x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700e6d2000000 00000000Lucky Egg x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700e7d2000000 00000000Scope Lens x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700e8d2000000 00000000Metal Coat x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700e9d2000000 00000000Dragon Scale x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700ebd2000000 00000000Light Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700ecd2000000 00000000Soft Sand x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700edd2000000 00000000Hard Stone x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700eed2000000 00000000Miracle Seed x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700efd2000000 00000000Black Glasses x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700f0d2000000 00000000Black Belt x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700f1d2000000 00000000Magnet x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700f2d2000000 00000000Mystic Water x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700f3d2000000 00000000Sharp Beak x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700f4d2000000 00000000Poison Barb x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700f5d2000000 00000000Never Melt Ice x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700f6d2000000 00000000Spell Tag x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700f7d2000000 00000000Twisted Spoon x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700f8d2000000 00000000Charcoal x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700f9d2000000 00000000Dragon Fang x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700fad2000000 00000000Silk Scarf x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700fbd2000000 00000000Upgrade x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700fcd2000000 00000000Shell Bell x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e700fdd2000000 00000000Sea Incense x99994000130 fcff0000b21c4d28 00000000b0000004 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fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70131d2000000 00000000Blue Sky Plate x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70132d2000000 00000000Mysterious Plate x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70133d2000000 00000000Larva Plate x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70134d2000000 00000000Boulder Plate x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70135d2000000 00000000Spirit Plate x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70136d2000000 00000000Dragon Plate x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70137d2000000 00000000Long Face Plate x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70138d2000000 00000000Iron Plate x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70139d2000000 00000000Protector x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000890 03e70141d2000000 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03e70009d2000000 00000000Timer Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000f4c 03e7000ad2000000 00000000Luxury Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000f4c 03e7000bd2000000 00000000Premier Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000f4c 03e7000cd2000000 00000000Health Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000f4c 03e7000ed2000000 00000000Quick Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000f4c 03e7000fd2000000 00000000Precious Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000f4c 03e70010d2000000 00000000Poke Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000f4c 03e70004d2000000 00000000Super Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000f4c 03e70003d2000000 00000000Hyper Ball x99994000130 fcff0000b21c4d28 00000000b0000004 0000000000000f4c 03e70002d2000000 00000000All TM's and HM's (Press SELECT+L)94000130 fdfb0000b21c4d28 00000000b0000004 00000000d5000000 005f0148c0000000 00000064d6000000 00000becd4000000 00000001d2000000 00000000Which Pokemon is StrongerMonday, March 10, 2008A Welcome MessageHi only there are only Pokemon Diamond Codes in this site Posted by acid blade at 6:45 PM 1 commentsSubscribe to: Posts (Atom)ho13452 hope i helpedThere is more than one action replay code for diamond ex shiny codeHere it's kinda long ADE1048328FAGFAG3728052get diagagives u an egg hatch it (have more than one pokemon)94000130 FCFF0000 B21C4D28 00000000 B0000004 00000000 E0000304 000000EC 807C807B 8BB70000 5591B0B3 20ACCC76 F91390C6 779D8F93 BC37D1DF 4D78CC22 6D4CA5D8 4AA932A8 C3E26A8E 1036BD8D 299E56F7 CD54F27A 8D46DAE1 56337B79 09C6EE69 A03CE941 7A12FE63 F438FD2C 9E5FCCBC 0A893B86 C6412F11 24E96F10 AB078EEB 88D61A28 C7393A5E F4EFB770 97D88A97 CAF587AE 46B6ACC0 916A0643 974BA6C3 4DD3160D 05AF3E4A D973D4E0 F5A4E58D C8E5A1B5 488978CC 6B32527C 1E8D35A8 813E0178 148B1E44 BD7F5CDE A7965CA6 3D67DD69 58158404 678EF6DB F8D95FA4 750A621E 8A9203A0 3C02E5AB 5A8325E8 0F85402F 5879038D C897196B D7F8563B 4C8C1D5B 30B71E07 00000000 D2000000 00000000


List of star wars clone wars episodes?

1.) Holocron Heist 2.) Cargo of Doom 3.) Children of the Force 4.) Senate Spy 5.) Landing at Point Rain 6.) Weapons Factory 7.) Legacy of Terror 8.) Brain Invaders 9.) Grievous Intrigue 10.) The Deserter 11.) Lightsaber Lost 12.) The Mandalore Plot 13.) Voyage of Temptation And episode 14: "Duchess of Mandalore" has just aired