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Header files are many and varied. The standard library headers have no extension while C-style headers have a .h extension. User-defined C++ headers typically have a .hpp header (corresponding to the .cpp source file that implements the header).

Header files exist to allow multiple source files as well as other headers to make use of the same declarations without having to type them out in full. By using the #include directive you are effectively copy/pasting the contents of the header into your source file. However, during compilation, headers can only be included once per translation unit. To facilitate this, headers employ compiler-directive header guards (macros) that ensure the header file's content cannot be included more than once.

For instance, a header file named MyHeader.h would use the following header guard:

#ifndef _MYHEADER_H_

#define _MYHEADER_H_

// content of header goes here

#endif _MYHEADER_H_

When the compiler encounters this file for the first time, _MYHEADER_H_ will not be defined, thus _MYHEADER_H_ becomes defined and the content will be included. On all subsequent occasions where this file is included, _MYHEADER_H_ will already be defined thus the content will be ignored. This mechanism places the onus entirely upon the compiler to ensure the file is only included once regardless of how many files need to include this file. Once included, those other files will "see" the declarations. There's no point trying to be clever and doing it yourself because with modular programming there's no guarantee that the file that includes your header will be visible to other programs. As with most things in compiled languages, it's always best to let the compiler do as much donkey work as possible. It's there to help you so it pays to enlist its help at all times.

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