You can get to the hovercraft (hoverboard) in the mill attic. # Hang on the little rope to unlock the mill gears. # Go outside and climb on the windmill arms, turning them counter-clockwise # When the dome opens, go in and add manure to the hovercraft. (it will go to the mud)
It is on tp of the castle roof in astro knight island
You can climb up, but the roof dome is closed. If you want to get to the hovercraft (hoverboard), do this : # Release the gear lock (the short rope) # Go outside and climb on the windmill arms to turn them counter-clockwise # The roof dome will open. (The hovercraft runs on manure.)
The mill gears on Astro Knights Island are in the second-floor loft of the mill, and they are locked to prevent the windmill arms from turning. Grab the short hanging rope to unlock the gears. Go outside and turn the windmill arms counter-clockwise by climbing on them, and you will see the roof dome open.
The gears in the mill on Astro Knights Island are locked by a small catch on the inside. Pulling on the attached rope unlocks the gears and then you can freely turn the windmill arms by jumping on them. (Turning them counterclockwise opens the roof dome where the hovercraft is stored. Adding manure will send it over to the mud swamp where you can use it.)
You can't get the hovercraft from inside. Unlock the gear lock and go outside. Climb on the windmill arms and turn them counter-clockwise. This opens the roof dome.
Go inside the mill and pull on the rope that releases the gear lock. Now the arms of the windmill will turn. Go counterclockwise and watch the roof dome.
Climb into the loft and pull on the rope to release the gear lock. Then climb on the windmill arms so that they turn counterclockwise. This will open the roof dome. The hoverboard is powered by manure.
Climb into the loft and pull on the rope to release the gear lock. Then climb on the windmill arms so that they turn counterclockwise. This will open the roof dome. The hoverboard is powered by manure.
Once you hang on the rope, you unlock the gears and the windmill's arms will freely roate. Go outside and turn them counterclockwise to open the roof dome.
Go inside and hang from the rope that releases the gear lock. Go outside and climb on the windmill arms, turning them counter-clockwise. This will open the roof dome.
you jump up on the windmill and it will spin it clockwise. keep doing it until the little dome on the roof is open.
Inside the windmill, climb into the loft and hang on the rope. This will release the gear lock and allow the windmill arms to turn. Jump up on them to turn them counter-clockwise, which will open the roof dome.