A rectangle might have a width, a height, a color, and a fill
pattern. C lets us organize these four items into one group called a
structure. Example
struct rectangle {
int width; /* Width of rectangle in pixels */
int height; /* Height of rectangle in pixels */
color_type color; /* Color of the rectangle */
fill_type fill; /* Fill pattern */
}; Another example suppose we want to record
the time a runner completes each lap of a four -lap race. We define a structure to
store the time:
struct time {
int hour; /* hour (24 hour clock ) */
int minute; /* 0-59 */
int second; /* 0-59 */
}; A rectangle might have a width, a height, a color, and a fill
pattern. C lets us organize these four items into one group called a
structure. Example
struct rectangle {
int width; /* Width of rectangle in pixels */
int height; /* Height of rectangle in pixels */
color_type color; /* Color of the rectangle */
fill_type fill; /* Fill pattern */
}; Another example suppose we want to record
the time a runner completes each lap of a four -lap race. We define a structure to
store the time:
struct time {
int hour; /* hour (24 hour clock ) */
int minute; /* 0-59 */
int second; /* 0-59 */
};
It is basicly (This is a verry basic explaination)...
You can create your own types! Which Each Hold Other types !?
Such as
#include stuff and this and that.
struct Cat
{
int How_Many_Whiskers;
bool Is_Dead;
bool Is_Hungry;
}Sooty; //Sooty is now a member (?) Of Cat!
int main
{
Sooty.How_Many_Whiskers = 10;//Cat has 10 Whiskers.
Cat Snowdrop;//Snowdrop is a member (?) of Cat
Snowdrop.How_Many_Whiskers = 11;
cout<<"Snowdrop.Is_Dead";//This is how you cout structs
}
//you can do structs inside structs to!
//It would be something like for example
//Cat Cat_Type Sooty;
//
Sorry If I dont make that much sense :) Just Google struct or structures of you are confused. They are good for inventorys, such as the rpg game I am making:
eg:
struct Inventory
{
int Number;
int Sell;
int Buy;
int Damage;
int Health;
int Variation;
int Defence;
char Icon;
int Charge;
bool Quest_Item;
};
There is no difference between procedural programing language & structure programing language.
c, c++, java, prolog, fortran, basic, ...
C language is not a program, and it isn't an object-oriented language either.
due to is data structure and string matching perl had captured bioinformatics tool developmantanother reason may be due to various module like bioperl etc it is not letting other lang of programing to get into this field
It is a subset of procedural programing that enforces a logical structure on the program being written to make it more efficient and easier to understand and modify.
yes
C- Programing is basically a programing language of a computer. It helps to create software programing language which is usefull in creating softwares & data base programes. C programing language is the first & basic programing language. Other programing languages are:- C, C++ & C# (latest).
c is a programing language
There is no difference between procedural programing language & structure programing language.
One of the statements, obviously.
c, c++, java, prolog, fortran, basic, ...
Using IDE environment
The most well-known programming languages are C, C++, C#, CSS, HTML, Javascript, PHP, Pascal/Delphi, Prolog, Python, Ruby, Visual Basic, and Visual Basic .NET, java.
C language is not a program, and it isn't an object-oriented language either.
C is descendent from another programing language called B which was at that time when 'C' was invented. That's why it derived its name as 'C' successive to 'B'.
C is a programming language. Example of C or C++ Programing would be the following: add matrices, get ip address, and read files.
* Java * C, C++ * Basic * COBOL * Fortran * Pascal * .Net * Visual Basic * etc...