False will be the default value of the boolean datatype in java
Java by default initializes it to the default value for that primitive type. Thus an int will be initialized to 0(zero), a Boolean will be initialized to false.
If it is a class or instance variable, it gets the default value of false. If it is a local variable (inside a method), it doesn't have a value until you explicitly set one.
Default initial value of extern integral type variable is zero otherwise null.
Boolean
Yes, IF the variable has been declared, has a value, and is of a numerical type such that your addition operator can perform the operation on the number and the value of that type variable. The compiler or interpreter will look up the variable's value, substitute it for the variable, and perform the addition just as if your statement used two numbers. First example: If your number is an integer and your variable is of type real, almost any addition operator can successfully add the two. Second example: If your number is a real and your variable is a character type (with a value, say, of "Smith"), the addition will obviously fail. In many languages, however, variables of type Boolean may be handled arithmetically, as the value True equals 1 and False is zero.
Java by default initializes it to the default value for that primitive type. Thus an int will be initialized to 0(zero), a Boolean will be initialized to false.
If it is a class or instance variable, it gets the default value of false. If it is a local variable (inside a method), it doesn't have a value until you explicitly set one.
in integral data types default value=0 in decimal type default value is 0.0 in boolean default value is fa
Default initial value of extern integral type variable is zero otherwise null.
Boolean means yes or no, true or false, 0 or 1. There can only be 2 alternatives in boolean. In JavaScript there is a function typeof which will show whether variable is boolean, string, integer or any other. I am providing a few examples. Try those and you will understand what type of variable is providedvar a = 12;alert("Variable is of type: "+typeof(a));var a = "hello";alert("Variable is of type: "+typeof(a));
Usually, the name of the variable can be most anything. This type of variable is called a LOGICAL variable.
Boolean is a type, not an operator and can have the value of either TRUE or FALSE
Boolean
Yes, IF the variable has been declared, has a value, and is of a numerical type such that your addition operator can perform the operation on the number and the value of that type variable. The compiler or interpreter will look up the variable's value, substitute it for the variable, and perform the addition just as if your statement used two numbers. First example: If your number is an integer and your variable is of type real, almost any addition operator can successfully add the two. Second example: If your number is a real and your variable is a character type (with a value, say, of "Smith"), the addition will obviously fail. In many languages, however, variables of type Boolean may be handled arithmetically, as the value True equals 1 and False is zero.
Everything is an object, and "typed" based on assignation. Your variable will be given a class when you declare it to be something, and the class will depend on what value you give the variable. It is always an object though, and its class may change if you change its value.
A variable has a data type such as integer, string, double. A data type tells the variable to only store values that are a particular data type, so you can only store numbers without decimal points in an integer variable, and only characters such as "ABCD" in a string variable.
Static member variables of a class are variables that are local to the class within which they are declared. That is, each instance of the class (each object) shares the same common member variable. Changing that variable's value in one instance will change it for all instances. Contrast with a non-static member variable where each instance of the class has its own independent variable, scoped to the object itself (not the class of object).