It depends on the context (stand alone, within or outside of a class). Because it is context sensitive, I prefer to declare it the accessibility explicitly to avoid the confusion.
Default access specifier in c# is private. if you don't specify it automaticaly takes it as private.
When in the switch none of the case's is true, the code at the default: is executed.
You are referring to default arguments. However, C does not support default arguments. That's a C++ feature.
It depends which language you are using. Java member functions are virtual by default but C++ member functions are not. Java takes the viewpoint that if any member function is declared virtual then all member functions should be declared virtual, so they may as well be virtual by default. However, C++ takes the view that a member function should only be declared virtual if there's a specific reason to declare it virtual. Not all functions are meant to be overridden. Indeed, not all classes are meant to act as base classes. So all member functions are non-virtual by default. Purists will argue that the C++ method is the correct method. After all, there's no point in having a virtual-table if it's never going to be used. Java places the onus on the programmer to eliminate an unused virtual-table, whereas C++ simply doesn't provide one unless you explicitly declare one. However, the real reason C++ uses non-virtual methods by default is because it has to maintain compatibility with a C struct. A C struct is not a class so it has no methods (and therefore no virtual methods). It is a "plain-old-data" or POD structure. In C++, however, a struct is a class. As such, by default, it has a compiler-generated default constructor, default copy and move constructors, default copy and move assignment operators and a default destructor. It also has public access by default. However, because the compiler-generated methods are all trivial member-wise implementations, a C++ struct is backwardly compatible with a POD. Thus C code can use a C++ struct just as if it were a C struct, because both use POD structures by default. If C++ used virtual member functions by default, a struct would not be a POD by default, it would be a base class by default.
private
C. C. Kissling has written: 'Transportation networks, accessibility and urban functions'
I guess you mean C++, not C.Data fields of a structure/union are public by default,those of a class are private by default.
Public members in C++ have accessibility to any function that has scope to the instance of the class, whereas private members have accessibility only to functions of that class.
Nothing.
In C, there is no default value for formal parameters. In C++, there can be, but the value is whatever you declare in the function declaration.
Default access specifier in c# is private. if you don't specify it automaticaly takes it as private.
The default identity letter for the internal drive of a computer - is C.
The default is to pass by value.
When in the switch none of the case's is true, the code at the default: is executed.
Since this is a Class C address, the default network mask is 255.255.255.0.Since this is a Class C address, the default network mask is 255.255.255.0.Since this is a Class C address, the default network mask is 255.255.255.0.Since this is a Class C address, the default network mask is 255.255.255.0.
You are referring to default arguments. However, C does not support default arguments. That's a C++ feature.
Class A default is 255.0.0.0 Class B default is 255.255.0.0 Class C default is 255.255.255.0