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It depends which language you are using. Java member functions are virtual by default but C++ member functions are not. Java takes the viewpoint that if any member function is declared virtual then all member functions should be declared virtual, so they may as well be virtual by default. However, C++ takes the view that a member function should only be declared virtual if there's a specific reason to declare it virtual. Not all functions are meant to be overridden. Indeed, not all classes are meant to act as base classes. So all member functions are non-virtual by default.

Purists will argue that the C++ method is the correct method. After all, there's no point in having a virtual-table if it's never going to be used. Java places the onus on the programmer to eliminate an unused virtual-table, whereas C++ simply doesn't provide one unless you explicitly declare one.

However, the real reason C++ uses non-virtual methods by default is because it has to maintain compatibility with a C struct. A C struct is not a class so it has no methods (and therefore no virtual methods). It is a "plain-old-data" or POD structure.

In C++, however, a struct is a class. As such, by default, it has a compiler-generated default constructor, default copy and move constructors, default copy and move assignment operators and a default destructor. It also has public access by default. However, because the compiler-generated methods are all trivial member-wise implementations, a C++ struct is backwardly compatible with a POD. Thus C code can use a C++ struct just as if it were a C struct, because both use POD structures by default. If C++ used virtual member functions by default, a struct would not be a POD by default, it would be a base class by default.

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Q: Why Member functions are not virtual by default?
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What types of functions cannot be made virtual?

Static member functions, member function templates and constructors cannot be virtual.


What is a pure virtual member function in c plus plus?

Functions in C++ are separate procedures or subroutines within a program, that can be called as often as required and which can return values back to their callers. That is, when you make a function call, execution passes to the function and then returns to the caller. Functions that are class members are also known as member functions, member methods, or simply methods. These work exactly the same as external functions except they are scoped to the class and have access to private members of the class.


How do you represent a C plus plus non-pure virtual function in UML?

All virtual functions (including pure-virtual functions) are represented in italics. All non-virtual functions are represented normally. There is no differentiation between pure and non-pure virtual functions, however some people append "=0" to distinguish the pure-virtual functions.


What is the difference between virtual function and function overriding?

Virtual Functions and Pure Virtual Functions are relevant in the context of class inheritance.Unlike Virtual Functions, Pure Virtual Functions do not require a body. This implies that when a base class defining such a function is inherited, the derived class must implement that function. Furthermore, the base class becomes abstract; meaning you cannot create an instance of the base class even if a body is implemented for the function. You are expected to derive from abstract classes; only the derived classes that implement all the inherited Pure Virtual functions can be instantiated.Here are some examples of Virtual and Pure Virtual function signatures:- Virtual Function: E.g. virtual void myFunction();- Pure Virtual Function: E.g. virtual void myFunction() = 0;


What are the default functions for class?

method

Related questions

What types of functions cannot be made virtual?

Static member functions, member function templates and constructors cannot be virtual.


What is a pure virtual member function in c plus plus?

Functions in C++ are separate procedures or subroutines within a program, that can be called as often as required and which can return values back to their callers. That is, when you make a function call, execution passes to the function and then returns to the caller. Functions that are class members are also known as member functions, member methods, or simply methods. These work exactly the same as external functions except they are scoped to the class and have access to private members of the class.


How do you represent a C plus plus non-pure virtual function in UML?

All virtual functions (including pure-virtual functions) are represented in italics. All non-virtual functions are represented normally. There is no differentiation between pure and non-pure virtual functions, however some people append "=0" to distinguish the pure-virtual functions.


What is the difference between virtual function and function overriding?

Virtual Functions and Pure Virtual Functions are relevant in the context of class inheritance.Unlike Virtual Functions, Pure Virtual Functions do not require a body. This implies that when a base class defining such a function is inherited, the derived class must implement that function. Furthermore, the base class becomes abstract; meaning you cannot create an instance of the base class even if a body is implemented for the function. You are expected to derive from abstract classes; only the derived classes that implement all the inherited Pure Virtual functions can be instantiated.Here are some examples of Virtual and Pure Virtual function signatures:- Virtual Function: E.g. virtual void myFunction();- Pure Virtual Function: E.g. virtual void myFunction() = 0;


How many virtual desktop in GNOME by default?

2


What are the default functions for class?

method


How many virtual terminal lines does a router have by default?

5


What is virtual function table?

A virtual function table is a table of pointers to functions.


Which binding virtual function used?

Virtual functions are dynamically bound at runtime.


How many default virtual consoles are available in Red Hat Enterprise Linux?

by default 4 and can be upgraded upto 36..


Rules of virtual function?

AnswerA virtual function must be declared as a non-static member method of a class that you expect to act as a base class. Declaring a virtual function adds some overhead as a result of creating the v-table (virtual method table), but most of that overhead is paid with the first virtual function (subsequent virtual functions just add a new entry to the already-existing v-table). However, do not declare a virtual function unless you expect that function to be overridden. Bear in mind that overriding an overloaded, non-virtual function "hides" all the overloads in the base class.If a virtual function must be overridden, declare it as pure-virtual instead. You do not need to implement the method in the base class, but you will be reminded to provide an implementation in the derived class at compile time if one does not exist, even if you provide a default implementation in the base class. Bear in mind that base classes with one or more pure-virtual methods become abstract -- they cannot be instantiated.If there is any virtual function or pure-virtual function, there must also be a virtual destructor, as well as a public or protected default constructor (a constructor with no arguments). When a derived class is constructed, it calls the base class constructor, which calls its base class constructor. Derived classes are constructed in sequence, beginning with the least-derived class. Destruction is the reverse -- the most-derived class is destroyed before the base classes are destroyed.Virtual functions can be invoked just like any other class member method, both via an object reference's member operator (.), and the indirection operator (-->) for pointers to objects. It does not matter whether the reference or pointer refers to a base class or a derived class; the v-table decides which override (where one is provided) will actually execute, starting from the most-derived override and working back towards the base class, the least-derived. With appropriate use of virtual functions, dynamic casting can be avoided completely (dynamic casting should never be employed as it completely defeats the point of having a v-table in the first place).Answer1.the virtual function should be a member of some class 2.they cannot be a static member 3.they are accessed by using object pointers


How is working of a member function different from a friend function and a non-member function?

With respect to a given class, all functions can be split into four categories: 1. Member functions. 2. Static member functions. 3. Friend functions. 4. Non-member functions. All class member functions have the following three properties with respect to the class in which they are declared a member: 1. Private access to the class representation. 2. Scoped to the class. 3. Invoked through an instance of the class (has a 'this' pointer). Static member functions have the first two properties only. Friend functions have the first property only. Non-member functions have none of these properties.