Compiler - Translates High level language (C, C++ etc.) and generates Object code (machine readable but not directly executable)
Interpreter - Same as compiler but do that interactively (simply saying line by line). Interpreted languages don't usually require a linker, and employ a loading process different from that of a compiled program: the interpreter itself is linked and loaded like a compiled program (and in all probability is a compiled program), but the program interpreted by the interpreter is typically loaded through interpreter-specific means.
Linker - Connects the compiler generated object code with library code to generated independent executable (like in C, you dont write how printf() works, linker add the code for printf() function in your program)
Loader - Load the machine readable codes in memory to be executed. This step typically includes relocating the code output by the linker to a specific memory location into which the program was being loaded.
A linker takes the object files produced by the compiler and links them together to form a single machine code executable.
There is no definite term "assembler" in compilation process. It is more like "compiler" and "linker". Assembler usually refers to a compiler of machine language: http://en.wikipedia.org/wiki/Assembly_language So you probably mean difference between compiler and linker? Lets say you have a 3 module program, and it uses a 3rd party library, then the compiler will just compile each of your modules (separately) into binary pieces, which have "unclosed" references to abovementioned library and other 2 modules. After u have 3 binary pieces comes in "linker" it attaches those "unclosed" (or unlinked) links to other modules and library, therefore giving you working program file (.exe file for example). Really hard to say that without a schema or something like that:) Hope this answer helped you.
TLINK is the Turbo C++ linker utility. You use it to link the object files created by the Turbo C++ compiler.
No.That's the job of the compiler. The linker takes the pieces of object code created by the compiler and links all the necessary pieces together to produce a finished product: either an executable program or a code library that can be used in future projects.
A compiler and a linker.
First cousin twice removed is an interpreter, second cousin is an assembler. Its siblings are a text-editor, a linker and a debugger.
compiler linker loader macroprocessor assembler
compiler linker loader macroprocessor assembler
compiler linker loader macroprocessor assembler
A linker takes the object files produced by the compiler and links them together to form a single machine code executable.
A linker is a component of a compiler. The entire compiler suite, including the linker, can be defined as system software, depending on the definition being used. Odds are, if you're working in the open source community, such as Linux, the linker is considered system software, while if you're working in the proprietary market, the linker is not considered system software. If you need a definitive answer, such as for a class, refer to your textbook for the "correct" answer.
compiler linker loader macroprocessor assembler
When you write a compiler, assembler or linker in C.
The editor, compiler and linker.
There is no definite term "assembler" in compilation process. It is more like "compiler" and "linker". Assembler usually refers to a compiler of machine language: http://en.wikipedia.org/wiki/Assembly_language So you probably mean difference between compiler and linker? Lets say you have a 3 module program, and it uses a 3rd party library, then the compiler will just compile each of your modules (separately) into binary pieces, which have "unclosed" references to abovementioned library and other 2 modules. After u have 3 binary pieces comes in "linker" it attaches those "unclosed" (or unlinked) links to other modules and library, therefore giving you working program file (.exe file for example). Really hard to say that without a schema or something like that:) Hope this answer helped you.
TLINK is the Turbo C++ linker utility. You use it to link the object files created by the Turbo C++ compiler.
You compile and link them using a lisp compiler/linker, then run the file produced.