All the members of the structure can be accessed at once,where as in an union only one member can be used at a time. Another important difference is in the size allocated to a structure and an union. for eg: struct example { int integer; float floating_numbers; } the size allocated here is sizeof(int)+sizeof(float); where as in an union union example { int integer; float floating_numbers; } size allocated is the size of the highest member. so size is=sizeof(float);
A double is a floating point type, greater than or equal in size to a float.
The wrapper class for float is Float. java.lang.
i wann't ask the range of double float and long double float??
In C float a[8]; In Java float a[] = new float[8];
No. For their size, diamonds are heavy and will not float.
yes
It depends on the bucket and the size of the pumpkin. Most pumpkins do float on water.
it is used to know the memory size of variable of data type. Ex: float a; printf ("sizeof (a)= %d\n", sizeof (a)); or: printf ("sizeof (float)= %d\n", sizeof (float));
#include "stdio.h" #define ARRAY_SIZE 10 void fill(float* array, int size); void spill(float* array, int size, char* delimiter); void bubble_sort(float* array, int size); void reverse(float* array, int size); void swap(float* a, float* b); int main(int argc, char* argv[]) { float numbers[ARRAY_SIZE]; fill(numbers, ARRAY_SIZE); bubble_sort(numbers, ARRAY_SIZE); spill(numbers, ARRAY_SIZE, " "); reverse(numbers, ARRAY_SIZE); spill(numbers, ARRAY_SIZE, " "); return 0; } void fill(float* array, int size) { int i = 0; while (i < size) fscanf(stdin, "%f", array + (i++)); } void spill(float* array, int size, char* delimiter) { int i = 0; while (i < size) fprintf(stdout, "%f%s", array[i++], delimiter); fputc('\n', stdout); } void bubble_sort(float* array, int size) { int i, j; for (i = 0; i < size; i++) for (j = i; j < size; j++) if (array[i] > array[j]) swap(array + i, array + j); } void reverse(float* array, int size) { int i; for (i = size / 2; i >= 0; i--) swap(array + i, array + (size - (i + 1))); } void swap(float* a, float* b) { float c = *a; *a = *b; *b = c; } fill gets the numbers from input spill sends them to output bubble sort will sort the array in ascending order reverse will reverse the list so that it is in descending order swap is used to swap two floats You can change float to double or int depending on which datatype you want to use.
A "Union" is a data type whose size will be determined by the member with largest size inside the union. So: union MyUnion{ int MyInteger; float MyFloat; }; MyUnion's size will be MyFloat's size, because that float is the largest sized member.
All the members of the structure can be accessed at once,where as in an union only one member can be used at a time. Another important difference is in the size allocated to a structure and an union. for eg: struct example { int integer; float floating_numbers; } the size allocated here is sizeof(int)+sizeof(float); where as in an union union example { int integer; float floating_numbers; } size allocated is the size of the highest member. so size is=sizeof(float);
The size of an object has little to do with whether it will float. Size relative to weight, or density, is what determines bouyancy. If the object weighs less than the amount of water it can displace, it floats.
yes it does
Whether or not it floats will depend on the material , not the size.
For a certain thing to float, it depends on the mass, weight and the size, . The lighter and smaller a thing is, the more its likely to float. The heavier an object, the more it is likely to stay on the ground. An object can float(or sink) in water, or even in the sky.
i think fat eggs float better cuz their size is easy to lift